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@ -43,4 +43,7 @@ guide-entry-security = Security
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guide-entry-dna = DNA
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guide-entry-antagonists = Antagonists
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guide-entry-nuclear-operatives = Nuclear Operatives
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guide-entry-nuclear-operatives = Nuclear Operatives
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guide-entry-traitors = Traitors
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guide-entry-zombies = Zombies
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guide-entry-minor-antagonists = Minor Antagonists
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@ -120,6 +120,9 @@
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nameSegments:
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- RegalRatNameKingdom
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- RegalRatNameTitle
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- type: GuideHelp
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guides:
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- MinorAntagonists
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- type: entity
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id: MobRatKingBuff
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@ -163,6 +166,9 @@
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speedModifierThresholds:
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200: 0.7
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250: 0.5
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- type: GuideHelp
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guides:
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- MinorAntagonists
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- type: entity
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name: Rat Servant
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@ -276,3 +282,6 @@
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price: 500 # rat wealth
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- type: MobsterAccent
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isBoss: false
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- type: GuideHelp
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guides:
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- MinorAntagonists
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@ -141,6 +141,9 @@
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name: action-name-carp-rift
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description: action-description-carp-rift
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useDelay: 1
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- type: GuideHelp
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guides:
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- MinorAntagonists
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- type: entity
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parent: BaseMobDragon
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@ -144,3 +144,6 @@
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Quantity: 5
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- ReagentId: SpaceLube
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Quantity: 5
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- type: GuideHelp
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guides:
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- MinorAntagonists
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@ -3,9 +3,27 @@
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name: guide-entry-antagonists
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text: "/ServerInfo/Guidebook/Antagonist/Antagonists.xml"
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children:
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- Traitors
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- NuclearOperatives
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- Zombies
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- MinorAntagonists
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- type: guideEntry
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id: Traitors
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name: guide-entry-traitors
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text: "/ServerInfo/Guidebook/Antagonist/Traitors.xml"
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- type: guideEntry
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id: NuclearOperatives
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name: guide-entry-nuclear-operatives
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text: "/ServerInfo/Guidebook/Antagonist/Nuclear Operatives.xml"
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text: "/ServerInfo/Guidebook/Antagonist/Nuclear Operatives.xml"
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- type: guideEntry
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id: Zombies
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name: guide-entry-zombies
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text: "/ServerInfo/Guidebook/Antagonist/Zombies.xml"
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- type: guideEntry
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id: MinorAntagonists
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name: guide-entry-minor-antagonists
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text: "/ServerInfo/Guidebook/Antagonist/MinorAntagonists.xml"
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@ -0,0 +1,67 @@
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<Document>
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# Minor Antagonists
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Most if not all Minor Antagonists are ghost-controlled roles that gives dead people new ways to cause chaos around the station. They are spawned by random events.
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# Revenant
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<Box>
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<GuideEntityEmbed Entity="MobRevenant" Caption=""/>
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<GuideEntityEmbed Entity="Ectoplasm" Caption=""/>
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</Box>
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A Revenant is given powers to haunt the crew and steal life essence from them.
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## Essence
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- Your [color=#a4885c]essence[/color] is your very own life force and a way to use abilities for a cost, don't let it drop to 0.
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- To gain [color=#a4885c]essence[/color] you first inspect various souls for their worth. More worthy souls grant more essence.
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However merely checking their worth isn't enough for collecting [color=#a4885c]essence[/color]. You must siphon it either when the victim is critical, dead, or sleeping.
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- A good start is to go to medical or dorms but be weary, you are vulnerable to attacks when you siphon a soul. Taking damage reduces your [color=#a4885c]essence[/color]! So plan your attacks wisely.
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## Shop And Powers
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- Using [color=#a4885c]stolen essence[/color] gotten from siphoning souls, you can gain skills for mischief such as environmental destruction, electrical disruption, and electrocution through the shop.
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- Using powers leave you vulnerable to attacks for some time, plan ahead and prepare before attacking.
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# Rat King
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<Box>
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<GuideEntityEmbed Entity="MobRatKing" Scale="2.4" Caption="Normal Rat King"/>
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<GuideEntityEmbed Entity="MobRatKingBuff" Caption="Buff Rat King"/>
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</Box>
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A Rat King is a giant rat capable of setting a nest and creating rats to do their bidding (usually to get food).
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## Abilities
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Abilities come at a cost to the Rat King's hunger. Simply eating replenishes it.
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<Box>
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<GuideEntityEmbed Entity="MobMouse" Caption="Normal Mouse"/>
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<GuideEntityEmbed Entity="MobRatServant" Caption="Rat Servant"/>
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</Box>
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- Raise an Army of [color=#a4885c]Rat Servants[/color].
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- Conjure a cloud of miasma.
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# Space Dragon
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<Box>
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<GuideEntityEmbed Entity="MobDragon" Caption=""/>
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</Box>
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A Space Dragon is a giant dragon that creates space carp rifts and eat the crew.
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## Abilities
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- Devour critical or dead victims.
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<Box>
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<GuideEntityEmbed Entity="MobCarp" Caption=""/>
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<GuideEntityEmbed Entity="CarpRift" Caption=""/>
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<GuideEntityEmbed Entity="MobCarp" Caption=""/>
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</Box>
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- Summon a Carp Rift that periodically spawns [color=#a4885c]Space Carp[/color].
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</Document>
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@ -0,0 +1,93 @@
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<Document>
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# Traitors
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- A Traitor is an antagonist employed by the Syndicate. They have access to various Syndicate tools and weapons through their [color=#a4885c]Uplink[/color].
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- Traitors can use codewords to identify themselves to one another in order to cooperate.
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- In a Traitor round, any player can be a Traitor aside from department heads, the captain, or any security officers.
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- Traitors should focus primarily on completing their objectives successfully by the end of the round.
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## Uplink
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<Box>
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<GuideEntityEmbed Entity="BaseUplinkRadio40TC" Caption="Uplink"/>
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</Box>
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- The [color=#a4885c]Uplink[/color] is the most important tool as a Traitor, as it can purchase tools and weapons with [color=#a4885c]telecrystals[/color](TC).
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<Box>
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<GuideEntityEmbed Entity="Telecrystal" Caption="Telecrystals"/>
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</Box>
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- [color=#a4885c]Telecrystals[/color] are given at the start to give traitors an edge on the station. Other traitors can trade their [color=#a4885c]telecrystals[/color] to each other exceeding the normal given amount.
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- Using your [color=#a4885c]PDA[/color] and setting the ringtone as your uplink code gives you a variety of options to use at your disposal against the station and its crew.
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<Box>
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<GuideEntityEmbed Entity="PassengerPDA" Caption="PDA"/>
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</Box>
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Make sure to relock your [color=#a4885c]PDA[/color] to prevent anyone else from seeing it!
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- Various gear include:
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<Box>
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<GuideEntityEmbed Entity="WeaponPistolViper" Caption="Guns"/>
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<GuideEntityEmbed Entity="FireAxe" State="icon" Caption="Melee"/>
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<GuideEntityEmbed Entity="C4" Caption=" Explosives"/>
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<GuideEntityEmbed Entity="Syringe" Caption="Implants"/>
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<GuideEntityEmbed Entity="ClothingBackpackDuffelSyndicate" Caption="Bundles"/>
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</Box>
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## Objectives
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- When becoming a Traitor, you will have a list of objectives, ranging from escape alive, stealing something, and killing someone. Using the [color=#a4885c]Uplink[/color] will help you with most of these tasks.
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## List of Possible Tasks
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- Kill a randomly selected non-traitor.
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- Kill a randomly selected department head.
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- Keep a randomly selected traitor alive.
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- Escape on the evacuation shuttle alive and uncuffed.
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- Help a randomly selected traitor finish 2/3 of their objectives.
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- Steal the Captain's [color=#a4885c]ID Card[/color].
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<Box>
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<GuideEntityEmbed Entity="CaptainIDCard" Caption="Captain's ID Card"/>
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</Box>
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- Steal the Captain's [color=#a4885c]Antique Laser Gun[/color].
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<Box>
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<GuideEntityEmbed Entity="WeaponAntiqueLaser" Caption="Captain's Antique Laser Gun"/>
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</Box>
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- Steal the Captain's [color=#a4885c]Jetpack[/color].
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<Box>
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<GuideEntityEmbed Entity="JetpackCaptainFilled" Caption="Captain's Jetpack"/>
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</Box>
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- Steal the Chief Medical Officer's [color=#a4885c]Hypospray[/color].
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<Box>
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<GuideEntityEmbed Entity="Hypospray" Caption="CMO's Hypospray"/>
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</Box>
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- Steal the Research Director's [color=#a4885c]Hardsuit[/color].
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<Box>
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<GuideEntityEmbed Entity="ClothingOuterHardsuitRd" Caption="RD's Hardsuit"/>
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</Box>
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- Steal the Research Director's [color=#a4885c]Hand Teleporter[/color].
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<Box>
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<GuideEntityEmbed Entity="HandTeleporter" Caption="Hand Teleporter"/>
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</Box>
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- Steal the Head of Security's [color=#a4885c]Secret Documents[/color].
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<Box>
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<GuideEntityEmbed Entity="BookSecretDocuments" Caption="Secret Documents"/>
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</Box>
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- Steal the Chief Engineer's [color=#a4885c]Advanced Magboots[/color].
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<Box>
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<GuideEntityEmbed Entity="ClothingShoesBootsMagAdv" Caption="Advanced Magboots"/>
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</Box>
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- Steal the [color=#a4885c]Nuke Disk[/color].
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<Box>
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<GuideEntityEmbed Entity="NukeDisk" Caption="Nuke Disk"/>
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</Box>
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- Steal the [color=#a4885c]Supply Console Board[/color] from the Quartermaster's office.
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<Box>
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<GuideEntityEmbed Entity="CargoRequestComputerCircuitboard" Caption="Cargo Request Circuit Board"/>
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</Box>
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- Steal the [color=#a4885c]ID Computer Board[/color] from the Head of Personnel's office.
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<Box>
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<GuideEntityEmbed Entity="IDComputerCircuitboard" Caption="ID Circuit Board"/>
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</Box>
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- Steal [color=#a4885c]Corgi Meat[/color].
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<Box>
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<GuideEntityEmbed Entity="MobCorgiIan" Caption="Corgi"/>
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<GuideEntityEmbed Entity="FoodMeatCorgi" Caption="Corgi Meat"/>
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</Box>
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</Document>
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@ -0,0 +1,35 @@
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<Document>
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# Zombies
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<Box>
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<GuideEntityEmbed Entity="SignBiohazard" Caption=""/>
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</Box>
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- Zombies are antagonist that infect all beings that they bite.
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## Infection
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- Three ways of getting infected are by starting out as the intial infected, being bitten by a zombified being, or being injected by [color=#a4885c]Romerol[/color].
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<Box>
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<GuideReagentEmbed Reagent="Romerol"></GuideReagentEmbed>
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</Box>
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## Objectives
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- The objective for zombies is to infect the entire station's crew.
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## Cure
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- If you are already zombified, the only cure is death.
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- If you are not zombified yet, using [color=#a4885c]Ambuzol[/color] will stop the infection from ensuing your timely demise but you may still get reinfected if not too careful. [color=#a4885c]Ambuzol Plus[/color] will prevent the infection continuously only while alive.
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<Box>
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<GuideReagentEmbed Reagent="Ambuzol"></GuideReagentEmbed>
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</Box>
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<Box>
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<GuideReagentEmbed Reagent="AmbuzolPlus"></GuideReagentEmbed>
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</Box>
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</Document>
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Reference in New Issue