New Guidebook Additions (#18632)

Co-authored-by: Derby <Derby@ss14>
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DerbyX 2023-08-05 21:35:07 -05:00 committed by GitHub
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8 changed files with 233 additions and 2 deletions

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@ -43,4 +43,7 @@ guide-entry-security = Security
guide-entry-dna = DNA
guide-entry-antagonists = Antagonists
guide-entry-nuclear-operatives = Nuclear Operatives
guide-entry-nuclear-operatives = Nuclear Operatives
guide-entry-traitors = Traitors
guide-entry-zombies = Zombies
guide-entry-minor-antagonists = Minor Antagonists

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@ -120,6 +120,9 @@
nameSegments:
- RegalRatNameKingdom
- RegalRatNameTitle
- type: GuideHelp
guides:
- MinorAntagonists
- type: entity
id: MobRatKingBuff
@ -163,6 +166,9 @@
speedModifierThresholds:
200: 0.7
250: 0.5
- type: GuideHelp
guides:
- MinorAntagonists
- type: entity
name: Rat Servant
@ -276,3 +282,6 @@
price: 500 # rat wealth
- type: MobsterAccent
isBoss: false
- type: GuideHelp
guides:
- MinorAntagonists

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@ -141,6 +141,9 @@
name: action-name-carp-rift
description: action-description-carp-rift
useDelay: 1
- type: GuideHelp
guides:
- MinorAntagonists
- type: entity
parent: BaseMobDragon

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@ -144,3 +144,6 @@
Quantity: 5
- ReagentId: SpaceLube
Quantity: 5
- type: GuideHelp
guides:
- MinorAntagonists

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@ -3,9 +3,27 @@
name: guide-entry-antagonists
text: "/ServerInfo/Guidebook/Antagonist/Antagonists.xml"
children:
- Traitors
- NuclearOperatives
- Zombies
- MinorAntagonists
- type: guideEntry
id: Traitors
name: guide-entry-traitors
text: "/ServerInfo/Guidebook/Antagonist/Traitors.xml"
- type: guideEntry
id: NuclearOperatives
name: guide-entry-nuclear-operatives
text: "/ServerInfo/Guidebook/Antagonist/Nuclear Operatives.xml"
text: "/ServerInfo/Guidebook/Antagonist/Nuclear Operatives.xml"
- type: guideEntry
id: Zombies
name: guide-entry-zombies
text: "/ServerInfo/Guidebook/Antagonist/Zombies.xml"
- type: guideEntry
id: MinorAntagonists
name: guide-entry-minor-antagonists
text: "/ServerInfo/Guidebook/Antagonist/MinorAntagonists.xml"

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@ -0,0 +1,67 @@
<Document>
# Minor Antagonists
Most if not all Minor Antagonists are ghost-controlled roles that gives dead people new ways to cause chaos around the station. They are spawned by random events.
# Revenant
<Box>
<GuideEntityEmbed Entity="MobRevenant" Caption=""/>
<GuideEntityEmbed Entity="Ectoplasm" Caption=""/>
</Box>
A Revenant is given powers to haunt the crew and steal life essence from them.
## Essence
- Your [color=#a4885c]essence[/color] is your very own life force and a way to use abilities for a cost, don't let it drop to 0.
- To gain [color=#a4885c]essence[/color] you first inspect various souls for their worth. More worthy souls grant more essence.
However merely checking their worth isn't enough for collecting [color=#a4885c]essence[/color]. You must siphon it either when the victim is critical, dead, or sleeping.
- A good start is to go to medical or dorms but be weary, you are vulnerable to attacks when you siphon a soul. Taking damage reduces your [color=#a4885c]essence[/color]! So plan your attacks wisely.
## Shop And Powers
- Using [color=#a4885c]stolen essence[/color] gotten from siphoning souls, you can gain skills for mischief such as environmental destruction, electrical disruption, and electrocution through the shop.
- Using powers leave you vulnerable to attacks for some time, plan ahead and prepare before attacking.
# Rat King
<Box>
<GuideEntityEmbed Entity="MobRatKing" Scale="2.4" Caption="Normal Rat King"/>
<GuideEntityEmbed Entity="MobRatKingBuff" Caption="Buff Rat King"/>
</Box>
A Rat King is a giant rat capable of setting a nest and creating rats to do their bidding (usually to get food).
## Abilities
Abilities come at a cost to the Rat King's hunger. Simply eating replenishes it.
<Box>
<GuideEntityEmbed Entity="MobMouse" Caption="Normal Mouse"/>
<GuideEntityEmbed Entity="MobRatServant" Caption="Rat Servant"/>
</Box>
- Raise an Army of [color=#a4885c]Rat Servants[/color].
- Conjure a cloud of miasma.
# Space Dragon
<Box>
<GuideEntityEmbed Entity="MobDragon" Caption=""/>
</Box>
A Space Dragon is a giant dragon that creates space carp rifts and eat the crew.
## Abilities
- Devour critical or dead victims.
<Box>
<GuideEntityEmbed Entity="MobCarp" Caption=""/>
<GuideEntityEmbed Entity="CarpRift" Caption=""/>
<GuideEntityEmbed Entity="MobCarp" Caption=""/>
</Box>
- Summon a Carp Rift that periodically spawns [color=#a4885c]Space Carp[/color].
</Document>

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@ -0,0 +1,93 @@
<Document>
# Traitors
- A Traitor is an antagonist employed by the Syndicate. They have access to various Syndicate tools and weapons through their [color=#a4885c]Uplink[/color].
- Traitors can use codewords to identify themselves to one another in order to cooperate.
- In a Traitor round, any player can be a Traitor aside from department heads, the captain, or any security officers.
- Traitors should focus primarily on completing their objectives successfully by the end of the round.
## Uplink
<Box>
<GuideEntityEmbed Entity="BaseUplinkRadio40TC" Caption="Uplink"/>
</Box>
- The [color=#a4885c]Uplink[/color] is the most important tool as a Traitor, as it can purchase tools and weapons with [color=#a4885c]telecrystals[/color](TC).
<Box>
<GuideEntityEmbed Entity="Telecrystal" Caption="Telecrystals"/>
</Box>
- [color=#a4885c]Telecrystals[/color] are given at the start to give traitors an edge on the station. Other traitors can trade their [color=#a4885c]telecrystals[/color] to each other exceeding the normal given amount.
- Using your [color=#a4885c]PDA[/color] and setting the ringtone as your uplink code gives you a variety of options to use at your disposal against the station and its crew.
<Box>
<GuideEntityEmbed Entity="PassengerPDA" Caption="PDA"/>
</Box>
Make sure to relock your [color=#a4885c]PDA[/color] to prevent anyone else from seeing it!
- Various gear include:
<Box>
<GuideEntityEmbed Entity="WeaponPistolViper" Caption="Guns"/>
<GuideEntityEmbed Entity="FireAxe" State="icon" Caption="Melee"/>
<GuideEntityEmbed Entity="C4" Caption=" Explosives"/>
<GuideEntityEmbed Entity="Syringe" Caption="Implants"/>
<GuideEntityEmbed Entity="ClothingBackpackDuffelSyndicate" Caption="Bundles"/>
</Box>
## Objectives
- When becoming a Traitor, you will have a list of objectives, ranging from escape alive, stealing something, and killing someone. Using the [color=#a4885c]Uplink[/color] will help you with most of these tasks.
## List of Possible Tasks
- Kill a randomly selected non-traitor.
- Kill a randomly selected department head.
- Keep a randomly selected traitor alive.
- Escape on the evacuation shuttle alive and uncuffed.
- Help a randomly selected traitor finish 2/3 of their objectives.
- Steal the Captain's [color=#a4885c]ID Card[/color].
<Box>
<GuideEntityEmbed Entity="CaptainIDCard" Caption="Captain's ID Card"/>
</Box>
- Steal the Captain's [color=#a4885c]Antique Laser Gun[/color].
<Box>
<GuideEntityEmbed Entity="WeaponAntiqueLaser" Caption="Captain's Antique Laser Gun"/>
</Box>
- Steal the Captain's [color=#a4885c]Jetpack[/color].
<Box>
<GuideEntityEmbed Entity="JetpackCaptainFilled" Caption="Captain's Jetpack"/>
</Box>
- Steal the Chief Medical Officer's [color=#a4885c]Hypospray[/color].
<Box>
<GuideEntityEmbed Entity="Hypospray" Caption="CMO's Hypospray"/>
</Box>
- Steal the Research Director's [color=#a4885c]Hardsuit[/color].
<Box>
<GuideEntityEmbed Entity="ClothingOuterHardsuitRd" Caption="RD's Hardsuit"/>
</Box>
- Steal the Research Director's [color=#a4885c]Hand Teleporter[/color].
<Box>
<GuideEntityEmbed Entity="HandTeleporter" Caption="Hand Teleporter"/>
</Box>
- Steal the Head of Security's [color=#a4885c]Secret Documents[/color].
<Box>
<GuideEntityEmbed Entity="BookSecretDocuments" Caption="Secret Documents"/>
</Box>
- Steal the Chief Engineer's [color=#a4885c]Advanced Magboots[/color].
<Box>
<GuideEntityEmbed Entity="ClothingShoesBootsMagAdv" Caption="Advanced Magboots"/>
</Box>
- Steal the [color=#a4885c]Nuke Disk[/color].
<Box>
<GuideEntityEmbed Entity="NukeDisk" Caption="Nuke Disk"/>
</Box>
- Steal the [color=#a4885c]Supply Console Board[/color] from the Quartermaster's office.
<Box>
<GuideEntityEmbed Entity="CargoRequestComputerCircuitboard" Caption="Cargo Request Circuit Board"/>
</Box>
- Steal the [color=#a4885c]ID Computer Board[/color] from the Head of Personnel's office.
<Box>
<GuideEntityEmbed Entity="IDComputerCircuitboard" Caption="ID Circuit Board"/>
</Box>
- Steal [color=#a4885c]Corgi Meat[/color].
<Box>
<GuideEntityEmbed Entity="MobCorgiIan" Caption="Corgi"/>
<GuideEntityEmbed Entity="FoodMeatCorgi" Caption="Corgi Meat"/>
</Box>
</Document>

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@ -0,0 +1,35 @@
<Document>
# Zombies
<Box>
<GuideEntityEmbed Entity="SignBiohazard" Caption=""/>
</Box>
- Zombies are antagonist that infect all beings that they bite.
## Infection
- Three ways of getting infected are by starting out as the intial infected, being bitten by a zombified being, or being injected by [color=#a4885c]Romerol[/color].
<Box>
<GuideReagentEmbed Reagent="Romerol"></GuideReagentEmbed>
</Box>
## Objectives
- The objective for zombies is to infect the entire station's crew.
## Cure
- If you are already zombified, the only cure is death.
- If you are not zombified yet, using [color=#a4885c]Ambuzol[/color] will stop the infection from ensuing your timely demise but you may still get reinfected if not too careful. [color=#a4885c]Ambuzol Plus[/color] will prevent the infection continuously only while alive.
<Box>
<GuideReagentEmbed Reagent="Ambuzol"></GuideReagentEmbed>
</Box>
<Box>
<GuideReagentEmbed Reagent="AmbuzolPlus"></GuideReagentEmbed>
</Box>
</Document>