Playtime format fixes. Other minor fixes.
This commit is contained in:
parent
e00bd6dc47
commit
72b3debe1a
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@ -1,3 +0,0 @@
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namespace Content.Client._Shitmed.Body.Components;
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[RegisterComponent]
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public sealed partial class BrainComponent : Component { }
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@ -1,5 +1,2 @@
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ghost-role-information-giant-spider-vampire-name = Oneirophage
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ghost-role-information-giant-spider-vampire-description = Nest. Lure. Ambush. Consume.
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ghost-role-information-cancer-mouse-name = Cancer Mouse
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ghost-role-information-cancer-mouse-description = Make off color comments, but not so edgy that they break the rules of the server.
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ghost-role-information-giant-spider-vampire-description = Nest. Lure. Ambush. Consume.
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@ -117,10 +117,10 @@
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- MindRoleLoneops
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requirements: # DeltaV
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- !type:OverallPlaytimeRequirement
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time: 172800 # 48 hours overall
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time: 48h
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- !type:DepartmentTimeRequirement
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department: Security
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time: 36000 # 10 hours of sec
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time: 10h
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- type: Sprite
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sprite: Markers/jobs.rsi
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layers:
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@ -196,7 +196,7 @@
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settings: default
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requirements:
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- !type:OverallPlaytimeRequirement # DeltaV - Playtime requirement
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time: 259200 # DeltaV - 72 hours
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time: 72h
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- type: Sprite
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sprite: Markers/jobs.rsi
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layers:
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@ -322,7 +322,7 @@
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settings: default
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requirements:
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- !type:OverallPlaytimeRequirement # DeltaV - Playtime requirement
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time: 90000 # DeltaV - 25 hours
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time: 25h
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- type: Sprite
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sprite: Markers/jobs.rsi
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layers:
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@ -17,7 +17,7 @@
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settings: default
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requirements: # DeltaV
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- !type:OverallPlaytimeRequirement
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time: 72000 # 20 hours
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time: 20h
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- type: randomHumanoidSettings
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id: VisitorCaptain
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@ -134,149 +134,4 @@
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# name: ghost-role-information-giant-spider-vampire-name
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# description: ghost-role-information-giant-spider-vampire-description
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# rules: No antagonist restrictions. Just don't talk in emote; you have telepathic chat.
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# - type: GhostTakeoverAvailable
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- type: entity
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parent: SimpleMobBase
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id: MobMouseCancer
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name: Cancer Mouse
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description: Oh hey Civvie...
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components:
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- type: Sprite
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drawdepth: SmallMobs
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sprite: Mobs/Animals/mouse.rsi
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layers:
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- map: ["enum.DamageStateVisualLayers.Base"]
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state: mouse-0
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color: greenyellow
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- type: DamageStateVisuals
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states:
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Alive:
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Base: mouse-0
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Critical:
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Base: dead-0
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Dead:
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Base: splat-0
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- type: PointLight
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color: greenyellow
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- type: RadiationSource
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intensity: 5
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slope: 0.5
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- type: Damageable
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damageContainer: Biological
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damageModifierSet: CancerMouse
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- type: GhostRole
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makeSentient: true
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name: ghost-role-information-cancer-mouse-name
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description: ghost-role-information-cancer-mouse-description
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- type: GhostTakeoverAvailable
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- type: CombatMode
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- type: MovementSpeedModifier
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baseWalkSpeed : 3.5
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baseSprintSpeed : 3.5
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- type: InputMover
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- type: MobMover
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- type: Reactive
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groups:
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Flammable: [Touch]
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Extinguish: [Touch]
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- type: Physics
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bodyType: KinematicController
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- type: Fixtures
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fixtures:
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fix1:
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shape:
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!type:PhysShapeCircle
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radius: 0.2
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density: 30 #Bulky by mouse standards...
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mask:
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- SmallMobMask
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layer:
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- SmallMobLayer
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- type: MobState
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- type: MobThresholds
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thresholds:
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0: Alive
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40: Critical
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80: Dead
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- type: Item
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size: Normal
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- type: Stamina
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critThreshold: 80
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- type: MeleeWeapon
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hidden: true
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soundHit:
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path: /Audio/Weapons/bladeslice.ogg
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angle: 0
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animation: WeaponArcClaw
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damage:
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types:
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Slash: 5
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Piercing: 3
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- type: Body
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prototype: Rat
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requiredLegs: 1 # TODO: More than 1 leg
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- type: Hunger # probably should be prototyped
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thresholds:
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Overfed: 200
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Okay: 150
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Peckish: 100
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Starving: 50
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Dead: 0
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baseDecayRate: 0.01666666666
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- type: Thirst
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thresholds:
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OverHydrated: 600
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Okay: 450
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Thirsty: 300
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Parched: 150
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Dead: 0
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baseDecayRate: 0.1
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- type: Appearance
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- type: Puller
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needsHands: false
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- type: Vocal
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sounds:
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Male: Mouse
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Female: Mouse
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Unsexed: Mouse
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wilhelmProbability: 0.001
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- type: Tag
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tags:
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- CannotSuicide
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- DoorBumpOpener
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- FootstepSound
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- Recyclable
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- type: NoSlip
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- type: MobPrice
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price: 100 # rat wealth
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- type: FelinidFood
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- type: CanEscapeInventory
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- type: Extractable
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grindableSolutionName: food
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- type: Bloodstream
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bloodReagent: Radium
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bloodMaxVolume: 70
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- type: SolutionContainerManager
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solutions:
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food:
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reagents:
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- ReagentId: Nutriment
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Quantity: 2
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- ReagentId: Radium
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Quantity: 70
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- type: Butcherable
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spawned:
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- id: FoodMeatRat
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amount: 1
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- type: Grammar
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attributes:
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proper: true
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gender: male
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- type: IntrinsicRadioReceiver
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- type: IntrinsicRadioTransmitter
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channels:
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- Common
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- type: ActiveRadio
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channels:
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- Common
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# - type: GhostTakeoverAvailable
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@ -6,7 +6,7 @@
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objective: roles-antag-cosmiccult-description
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requirements:
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- !type:OverallPlaytimeRequirement
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time: 86400 # 24h i really just want people to read the guidebook please please please
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time: 24h # i really just want people to read the guidebook please please please
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guides: [ CosmicCult ]
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- type: antag
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@ -52,16 +52,16 @@
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- MindRoleListeningPost
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requirements: # Worth considering these numbers for the goal of making sure someone willing to MRP takes this.
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- !type:OverallPlaytimeRequirement
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time: 259200 # 72 hours
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time: 72h
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- !type:DepartmentTimeRequirement
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department: Security
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time: 40000 # 11.1 hours
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time: 11.1h
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- !type:DepartmentTimeRequirement
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department: Civilian
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time: 40000 # 11.1 hours
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time: 11.1h
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- !type:DepartmentTimeRequirement
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department: Command
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time: 40000 # 11.1 hours
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time: 11.1h
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- type: entity
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categories: [ HideSpawnMenu, Spawner ]
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requirements:
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- !type:DepartmentTimeRequirement
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department: Security
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time: 3600 # 1 hour
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time: 1h
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- type: entity
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categories: [ HideSpawnMenu, Spawner ]
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- MindRoleRecruiter
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requirements: # keep in sync with the antag prototype
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- !type:OverallPlaytimeRequirement
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time: 86400 # 24h so you probably know some general lore or something
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time: 24h
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- !type:RoleTimeRequirement
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role: JobLawyer
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time: 3600 # 1h as lawyer so you maybe know how to paperwork
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time: 1h
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- type: Sprite
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layers:
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- state: green
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@ -116,10 +116,10 @@
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- MindRoleSynthesis
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requirements: # keep in sync with the antag prototype
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- !type:OverallPlaytimeRequirement
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time: 86400 # 24h so you probably know some general lore or something
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time: 24h
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- !type:RoleTimeRequirement
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role: JobChemist
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time: 7200 # 2h chemist so you know how to make CH
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time: 2h
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- type: entity
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categories: [ HideSpawnMenu, Spawner ]
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- MindRoleRoboNeuroticist
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requirements: # keep in sync with the antag prototype
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- !type:OverallPlaytimeRequirement
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time: 172800 # 48h evil big antag lots of playtime
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time: 48h
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- !type:RoleTimeRequirement
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role: JobRoboticist
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time: 7200 # 2h roboticist so you know how to make robot
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time: 2h
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- type: entity
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categories: [ HideSpawnMenu, Spawner ]
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- MindRoleMenaceSkeleton
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requirements: # keep in sync with the antag prototype
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- !type:OverallPlaytimeRequirement
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time: 172800 # 48h
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time: 48h
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- type: entity
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categories: [ HideSpawnMenu, Spawner ]
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@ -169,7 +169,7 @@
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- MindRoleSkia
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requirements: # keep in sync with the antag prototype
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- !type:OverallPlaytimeRequirement
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time: 172800 # 24h
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time: 24h
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- type: entity
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categories: [ HideSpawnMenu, Spawner ]
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rules: ghost-role-information-armsdealer-rules
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requirements: # keep in sync with the antag prototype
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- !type:OverallPlaytimeRequirement
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time: 172800 # 48h overall (so you know some general lore and handling of the game)
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time: 48h
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- !type:RoleTimeRequirement
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role: JobSecurityOfficer
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time: 43200 # 12h Securety Officer (so you know how to handle and use guns and such)
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time: 12h
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- !type:DepartmentTimeRequirement
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department: Command
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time: 43200 # 12h Command (so you know to handle the responsibility of an armsdealer)
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time: 12h
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- type: entity
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categories: [ HideSpawnMenu, Spawner ]
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rules: ghost-role-information-asakim-rules
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requirements: # keep in sync with the antag prototype
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- !type:OverallPlaytimeRequirement
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time: 172800 # 48 hours, same reasoning as SRN
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time: 48h
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- type: entity
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id: SpawnPointGhostIfrit
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department: Epistemics
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time: 14400 # 4 hours
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- !type:OverallPlaytimeRequirement
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time: 172800
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time: 48h
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mindRoles:
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- MindRoleGhostRoleFamiliar
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raffle:
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- type: GhostRole
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requirements:
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- !type:OverallPlaytimeRequirement
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time: 86400 # 24 hours so you aren't a new player.
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time: 24h
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- !type:DepartmentTimeRequirement
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department: Security
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time: 21600 # 6 hours so you know how to use your kit.
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time: 6h
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name: ghost-role-information-warden-nukeop-reinforcement-name
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description: ghost-role-information-warden-nukeop-reinforcement-description
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rules: ghost-role-information-warden-nukeop-reinforcement-rules
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antagonist: true # Trading guns for your benefit and watch the chaos commence
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requirements:
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- !type:OverallPlaytimeRequirement
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time: 172800 # 48h overall (so you know some general lore and handling of the game)
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time: 48h
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- !type:RoleTimeRequirement
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role: JobSecurityOfficer
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time: 43200 # 12h Securety Officer (so you know how to handle and use guns and such)
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time: 12h
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- !type:DepartmentTimeRequirement
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department: Command
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time: 43200 # 12h Command (so you know to handle the responsibility of an armsdealer)
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time: 12h
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- type: startingGear
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id: SyndicateArmsdealerGear
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antagonist: true
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requirements:
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- !type:OverallPlaytimeRequirement
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time: 172800 # 48 hours, same reasoning as SRN
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time: 48h
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@ -6,13 +6,13 @@
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# keep these in sync with the spawner
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requirements: # Worth considering these numbers for the goal of making sure someone willing to MRP takes this.
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- !type:OverallPlaytimeRequirement
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time: 259200 # 72 hours
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time: 72h
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- !type:DepartmentTimeRequirement
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department: Security
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time: 40000 # 11.1 hours
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time: 11.1h
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- !type:DepartmentTimeRequirement
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department: Civilian
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time: 40000 # 11.1 hours
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time: 11.1h
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- !type:DepartmentTimeRequirement
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department: Command
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time: 40000 # 11.1 hours
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time: 11.1h
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antagonist: true
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requirements:
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- !type:OverallPlaytimeRequirement
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time: 172800 # 48 hours overall
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time: 48h
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- type: startingGear
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id: MenaceSkeletonGear
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antagonist: false # you ask questions and write papers not kill people
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requirements:
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- !type:OverallPlaytimeRequirement
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time: 86400 # 24h so you probably know some general lore or something
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time: 24h
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- !type:RoleTimeRequirement
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role: JobLawyer
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time: 3600 # 1h as lawyer so you maybe know how to paperwork
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time: 1h
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- type: startingGear
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id: SyndicateRecruiterGear
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antagonist: true # making evil borgs
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requirements:
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- !type:OverallPlaytimeRequirement
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time: 172800 # 48h evil big antag lots of playtime
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time: 48h
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- !type:RoleTimeRequirement
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role: JobRoboticist
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time: 7200 # 2h roboticist so you know how to make robot
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time: 2h
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- type: startingGear
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id: RoboNeuroticistGear
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antagonist: true
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requirements:
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- !type:OverallPlaytimeRequirement
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time: 172800 # 48 hours overall
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time: 48h
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@ -5,10 +5,10 @@
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antagonist: true # making poisions and shit on demand is evil
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requirements:
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- !type:OverallPlaytimeRequirement
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time: 86400 # 24h so you probably know some general lore or something
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time: 24h
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- !type:RoleTimeRequirement
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role: JobChemist
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time: 7200 # 2h chemist so you know how to make CH
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time: 2h
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- type: startingGear
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id: SyndicateSynthesisGear
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requirements:
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- !type:DepartmentTimeRequirement
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department: Epistemics
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time: 14400 # 4 hours
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time: 4h
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- !type:OverallPlaytimeRequirement
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time: 43200 # 12 hours
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time: 12h
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startingGear: RoboticistGear
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icon: JobIconRoboticist
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supervisors: job-supervisors-rd
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requirements:
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# - !type:RoleTimeRequirement # DeltaV - Comment out clerk time till more people have clerk time. Maybe a week or so.
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# role: JobClerk
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# time: 36000 # DeltaV - 10 hours
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# time: 10h
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- !type:RoleTimeRequirement
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role: JobLawyer
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time: 36000 # 10 hours
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time: 10h
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- !type:RoleTimeRequirement
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role: JobProsecutor
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time: 36000 # 10 hours
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time: 10h
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- !type:OverallPlaytimeRequirement
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time: 90000 # 25 hours
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time: 25h
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weight: 20
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startingGear: CJGear
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icon: "JobIconChiefJustice"
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@ -6,13 +6,13 @@
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antagAdvantage: 2 # DeltaV - Reduced TC: Security Radio and Access
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requirements:
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- !type:OverallPlaytimeRequirement
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time: 36000 # 10 hrs
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time: 10h
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- !type:RoleTimeRequirement
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role: JobLawyer
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time: 36000 # 10 hours
|
||||
time: 10h
|
||||
- !type:RoleTimeRequirement
|
||||
role: JobProsecutor
|
||||
time: 36000 # 10 hours
|
||||
time: 10h
|
||||
startingGear: ClerkGear
|
||||
icon: "JobIconClerk"
|
||||
requireAdminNotify: true
|
||||
|
|
|
|||
|
|
@ -5,10 +5,10 @@
|
|||
playTimeTracker: JobProsecutor
|
||||
requirements:
|
||||
- !type:OverallPlaytimeRequirement
|
||||
time: 36000 # 10 hrs
|
||||
time: 10h
|
||||
- !type:DepartmentTimeRequirement # DeltaV - Security dept time requirement
|
||||
department: Security
|
||||
time: 21600 # 6 hours
|
||||
time: 6h
|
||||
startingGear: ProsecutorGear
|
||||
icon: "JobIconProsecutor"
|
||||
supervisors: job-supervisors-cj
|
||||
|
|
|
|||
|
|
@ -5,10 +5,10 @@
|
|||
playTimeTracker: JobMedicalBorg
|
||||
requirements:
|
||||
- !type:OverallPlaytimeRequirement
|
||||
time: 216000 #60 hrs
|
||||
time: 60h
|
||||
- !type:DepartmentTimeRequirement
|
||||
department: Medical
|
||||
time: 21600 #6 hrs
|
||||
time: 6h
|
||||
canBeAntag: false
|
||||
icon: JobIconMedicalBorg
|
||||
supervisors: job-supervisors-cmo
|
||||
|
|
|
|||
|
|
@ -5,10 +5,10 @@
|
|||
playTimeTracker: JobSecurityBorg
|
||||
requirements:
|
||||
- !type:OverallPlaytimeRequirement
|
||||
time: 216000 #60 hrs
|
||||
time: 60h
|
||||
- !type:DepartmentTimeRequirement
|
||||
department: Security
|
||||
time: 72000 #20 hrs
|
||||
time: 20h
|
||||
canBeAntag: false
|
||||
icon: JobIconSecurityBorg
|
||||
supervisors: job-supervisors-everyone
|
||||
|
|
|
|||
|
|
@ -7,210 +7,210 @@
|
|||
Bartender:
|
||||
- !type:DepartmentTimeRequirement
|
||||
department: Civilian
|
||||
time: 3600 # 1 hour
|
||||
time: 1h
|
||||
Boxer:
|
||||
- !type:OverallPlaytimeRequirement
|
||||
time: 7200 # 2 hours
|
||||
time: 2h
|
||||
Chef:
|
||||
- !type:DepartmentTimeRequirement
|
||||
department: Civilian
|
||||
time: 3600 # 1 hour
|
||||
time: 1h
|
||||
Clown:
|
||||
- !type:OverallPlaytimeRequirement
|
||||
time: 7200 # 2 hours
|
||||
time: 2h
|
||||
Librarian:
|
||||
- !type:OverallPlaytimeRequirement
|
||||
time: 3600 # 1 hour
|
||||
time: 1h
|
||||
Mime:
|
||||
- !type:OverallPlaytimeRequirement
|
||||
time: 7200 # 2 hours
|
||||
time: 2h
|
||||
Musician:
|
||||
- !type:OverallPlaytimeRequirement
|
||||
time: 7200 # 2 hours
|
||||
time: 2h
|
||||
Reporter:
|
||||
- !type:OverallPlaytimeRequirement
|
||||
time: 7200 # 2 hours
|
||||
time: 2h
|
||||
Zookeeper:
|
||||
- !type:OverallPlaytimeRequirement
|
||||
time: 7200 # 2 hours
|
||||
time: 2h
|
||||
|
||||
# Command
|
||||
Captain:
|
||||
- !type:DepartmentTimeRequirement
|
||||
department: Logistics
|
||||
time: 18000 # 5 hours
|
||||
time: 5h
|
||||
- !type:DepartmentTimeRequirement
|
||||
department: Engineering
|
||||
time: 18000 # 5 hours
|
||||
time: 5h
|
||||
- !type:DepartmentTimeRequirement
|
||||
department: Medical
|
||||
time: 18000 # 5 hours
|
||||
time: 5h
|
||||
- !type:DepartmentTimeRequirement
|
||||
department: Security
|
||||
time: 18000 # 5 hours
|
||||
time: 5h
|
||||
- !type:DepartmentTimeRequirement
|
||||
department: Epistemics
|
||||
time: 18000 # 5 hours
|
||||
time: 5h
|
||||
- !type:DepartmentTimeRequirement
|
||||
department: Command
|
||||
time: 108000 # 30 hours
|
||||
time: 30h
|
||||
ChiefEngineer:
|
||||
- !type:RoleTimeRequirement
|
||||
role: JobAtmosphericTechnician
|
||||
time: 72000 # 20 hours
|
||||
time: 20h
|
||||
- !type:DepartmentTimeRequirement
|
||||
department: Engineering
|
||||
time: 108000 # 30 hours
|
||||
time: 30h
|
||||
ChiefMedicalOfficer:
|
||||
- !type:RoleTimeRequirement
|
||||
role: JobChemist
|
||||
time: 21600 # 6 hours
|
||||
time: 6h
|
||||
- !type:RoleTimeRequirement
|
||||
role: JobSurgeon
|
||||
time: 10800 # 3 hrs
|
||||
time: 3h
|
||||
- !type:RoleTimeRequirement
|
||||
role: JobMedicalDoctor
|
||||
time: 43200 # 12 hours
|
||||
time: 12h
|
||||
- !type:DepartmentTimeRequirement
|
||||
department: Medical
|
||||
time: 126000 # 35 hours
|
||||
time: 35h
|
||||
HeadOfPersonnel:
|
||||
- !type:RoleTimeRequirement
|
||||
role: JobChef
|
||||
time: 14400 # 4 hours
|
||||
time: 4h
|
||||
- !type:RoleTimeRequirement
|
||||
role: JobBartender
|
||||
time: 14400 # 4 hours
|
||||
time: 4h
|
||||
- !type:RoleTimeRequirement
|
||||
role: JobJanitor
|
||||
time: 14400 # 4 hours
|
||||
time: 4h
|
||||
- !type:DepartmentTimeRequirement
|
||||
department: Civilian
|
||||
time: 72000 # 20 hours
|
||||
time: 20h
|
||||
- !type:OverallPlaytimeRequirement
|
||||
time: 90000 # 25 hours
|
||||
time: 25h
|
||||
HeadOfSecurity:
|
||||
- !type:DepartmentTimeRequirement
|
||||
department: Security
|
||||
time: 72000 # 20 hours
|
||||
time: 20h
|
||||
- !type:RoleTimeRequirement
|
||||
role: JobWarden
|
||||
time: 36000 # 10 hours
|
||||
time: 10h
|
||||
- !type:DepartmentTimeRequirement
|
||||
department: Command
|
||||
time: 36000 # 10 hours
|
||||
time: 10h
|
||||
- !type:OverallPlaytimeRequirement
|
||||
time: 90000 # 25 hours
|
||||
time: 25h
|
||||
ResearchDirector: # (MG)
|
||||
- !type:RoleTimeRequirement
|
||||
role: JobForensicMantis
|
||||
time: 7200 # 2 hours
|
||||
time: 2h
|
||||
- !type:DepartmentTimeRequirement
|
||||
department: Epistemics
|
||||
time: 90000 # 25 hours
|
||||
time: 25h
|
||||
|
||||
# Engineering
|
||||
AtmosphericTechnician:
|
||||
- !type:DepartmentTimeRequirement
|
||||
department: Engineering
|
||||
time: 36000 # 10 hours
|
||||
time: 10h
|
||||
TechnicalAssistant:
|
||||
- !type:OverallPlaytimeRequirement
|
||||
time: 7200 # 2 hours
|
||||
time: 2h
|
||||
|
||||
# Epistemics
|
||||
Chaplain:
|
||||
- !type:DepartmentTimeRequirement
|
||||
department: Epistemics
|
||||
time: 14400 # 4 hours
|
||||
time: 4h
|
||||
ResearchAssistant:
|
||||
- !type:OverallPlaytimeRequirement
|
||||
time: 3600 # 1 hour
|
||||
time: 1h
|
||||
Scientist:
|
||||
- !type:DepartmentTimeRequirement
|
||||
department: Epistemics
|
||||
time: 14400 # 4 hours
|
||||
time: 4h
|
||||
|
||||
# Justice
|
||||
Lawyer: # (Attorney)
|
||||
- !type:OverallPlaytimeRequirement
|
||||
time: 36000 # 10 hours
|
||||
time: 10h
|
||||
- !type:DepartmentTimeRequirement
|
||||
department: Security
|
||||
time: 14400 # 4 hours
|
||||
time: 4h
|
||||
|
||||
# Logistics
|
||||
Quartermaster: # (LO)
|
||||
- !type:RoleTimeRequirement
|
||||
role: JobCargoTechnician
|
||||
time: 21600 # 6 hours
|
||||
time: 6h
|
||||
- !type:RoleTimeRequirement
|
||||
role: JobSalvageSpecialist
|
||||
time: 10800 # 3 hours
|
||||
time: 3h
|
||||
- !type:RoleTimeRequirement
|
||||
role: JobCourier
|
||||
time: 7200 # 2 hours
|
||||
time: 2h
|
||||
- !type:DepartmentTimeRequirement
|
||||
department: Logistics
|
||||
time: 90000 # 25 hours
|
||||
time: 25h
|
||||
- !type:OverallPlaytimeRequirement
|
||||
time: 144000 # 40 hours
|
||||
time: 40h
|
||||
SalvageSpecialist:
|
||||
- !type:DepartmentTimeRequirement
|
||||
department: Logistics
|
||||
time: 21600 # 6 hours
|
||||
time: 6h
|
||||
CargoTechnician:
|
||||
- !type:DepartmentTimeRequirement
|
||||
department: Logistics
|
||||
time: 21600 # 6 hours
|
||||
time: 6h
|
||||
|
||||
# Medical
|
||||
Chemist:
|
||||
- !type:DepartmentTimeRequirement
|
||||
department: Medical
|
||||
time: 28800 # 8 hours
|
||||
time: 8h
|
||||
MedicalIntern:
|
||||
- !type:OverallPlaytimeRequirement
|
||||
time: 3600 # 1 hour
|
||||
time: 1h
|
||||
Paramedic:
|
||||
- !type:DepartmentTimeRequirement
|
||||
department: Medical
|
||||
time: 28800 # 8 hours
|
||||
time: 8h
|
||||
Psychologist:
|
||||
- !type:OverallPlaytimeRequirement
|
||||
time: 36000 # 10 hours
|
||||
time: 10h
|
||||
- !type:DepartmentTimeRequirement
|
||||
department: Medical
|
||||
time: 14400 # 4 hours
|
||||
time: 4h
|
||||
MedicalDoctor:
|
||||
- !type:DepartmentTimeRequirement
|
||||
department: Medical
|
||||
time: 25200 # 7 hours
|
||||
time: 7h
|
||||
|
||||
# Security
|
||||
Detective:
|
||||
- !type:RoleTimeRequirement
|
||||
role: JobSecurityOfficer
|
||||
time: 21600 # 6 hours
|
||||
time: 6h
|
||||
SecurityCadet:
|
||||
- !type:OverallPlaytimeRequirement
|
||||
time: 21600 # 6 hours
|
||||
time: 6h
|
||||
SecurityOfficer:
|
||||
- !type:DepartmentTimeRequirement
|
||||
department: Security
|
||||
time: 36000 # 10 hours
|
||||
time: 10h
|
||||
Warden:
|
||||
- !type:RoleTimeRequirement # Make them experienced in proper officer work.
|
||||
role: JobSecurityOfficer
|
||||
time: 36000 # 10 hours
|
||||
time: 10h
|
||||
- !type:RoleTimeRequirement # Give them an understanding of basic forensics.
|
||||
role: JobDetective
|
||||
time: 21600 # 6 hours
|
||||
time: 6h
|
||||
antags:
|
||||
NukeopsMedic:
|
||||
- !type:RoleTimeRequirement # They should be able to make advanced brutes + pyra quickly
|
||||
role: JobChemist
|
||||
time: 36000 # 10 hours
|
||||
time: 10h
|
||||
- !type:RoleTimeRequirement # Give them a good understanding of how medical works
|
||||
role: JobMedicalDoctor
|
||||
time: 7200 # 2 hours (+ the time it takes to unlock medical doctor)
|
||||
time: 2h
|
||||
|
|
|
|||
|
|
@ -13,13 +13,13 @@
|
|||
guides: [ Devil ]
|
||||
requirements:
|
||||
- !type:OverallPlaytimeRequirement
|
||||
time: 108000 # 30h
|
||||
time: 30h
|
||||
- !type:DepartmentTimeRequirement
|
||||
department: Command
|
||||
time: 18000 # 5 hours
|
||||
time: 5h
|
||||
- !type:RoleTimeRequirement
|
||||
role: JobLawyer
|
||||
time: 3600 # 1 Hour
|
||||
time: 1h
|
||||
|
||||
- type: startingGear
|
||||
id: DevilStartingGear
|
||||
|
|
|
|||
|
|
@ -19,7 +19,7 @@
|
|||
allowMovement: true
|
||||
requirements:
|
||||
- !type:OverallPlaytimeRequirement
|
||||
time: 36000 # 10 hrs
|
||||
time: 10h
|
||||
name: cortical-borer-ghostrole-name
|
||||
description: cortical-borer-ghostrole-desc
|
||||
rules: ghost-role-information-freeagent-rules
|
||||
|
|
@ -126,7 +126,7 @@
|
|||
rules: ghost-role-information-freeagent-rules
|
||||
requirements:
|
||||
- !type:OverallPlaytimeRequirement
|
||||
time: 36000 # 10 hrs
|
||||
time: 10h
|
||||
mindRoles:
|
||||
- MindRoleGhostRoleFreeAgent
|
||||
- type: GhostRoleMobSpawner
|
||||
|
|
|
|||
|
|
@ -25,7 +25,7 @@
|
|||
settings: default
|
||||
requirements:
|
||||
- !type:OverallPlaytimeRequirement
|
||||
time: 172800 # DeltaV - 48 hours, sync with antag
|
||||
time: 48h
|
||||
mindRoles: # DeltaV
|
||||
- MindRoleAsakim
|
||||
- type: GhostTakeoverAvailable
|
||||
|
|
|
|||
Loading…
Reference in New Issue