From 742524b2ffa66e82ecc6af6066d5769712c76c72 Mon Sep 17 00:00:00 2001 From: KOTOB <59124164+kotobdev@users.noreply.github.com> Date: Wed, 16 Sep 2026 21:22:45 -0700 Subject: [PATCH] Asakim Tweaks (#6452) * yippee * pulser buff * rulesops * [pre-commit.ci] auto fixes from pre-commit.com hooks for more information, see https://pre-commit.ci * changes made i hope * Update objectiveGroups.yml * Update Resources/Prototypes/_Mono/Entities/Clothing/OuterClothing/Hardsuits/asakim.yml Signed-off-by: Radezolid --------- Signed-off-by: Radezolid Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> Co-authored-by: Radezolid --- Resources/Locale/en-US/_DV/ghost/roles/asakim.ftl | 4 ++-- Resources/Prototypes/_DV/Body/Species/asakim.yml | 4 +++- Resources/Prototypes/_DV/Objectives/asakim.yml | 8 -------- Resources/Prototypes/_DV/Objectives/objectiveGroups.yml | 6 ------ .../Entities/Clothing/OuterClothing/Hardsuits/asakim.yml | 4 ++-- 5 files changed, 7 insertions(+), 19 deletions(-) diff --git a/Resources/Locale/en-US/_DV/ghost/roles/asakim.ftl b/Resources/Locale/en-US/_DV/ghost/roles/asakim.ftl index ade3c8fd8fd..c691f8861cf 100644 --- a/Resources/Locale/en-US/_DV/ghost/roles/asakim.ftl +++ b/Resources/Locale/en-US/_DV/ghost/roles/asakim.ftl @@ -1,9 +1,9 @@ ghost-role-information-asakim-name = Asakim Warrior ghost-role-information-asakim-description = A genetically enhanced bioweapon, stranded in the sector after cryostasis failure. ghost-role-information-asakim-rules = - You are a [color=yellow][bold]Free-Agent[/bold][/color]. You may pursue your given objectives, or find your own way through life. + You are a [color=yellow][bold]Free-Agent[/bold][/color]. Your objectives will put you in varying levels of conflict with the station. You have [color=red]no knowledge[/color] (maybe basic at most) [color=red]of this sector of space, its inhabitants, its factions, or its culture[/color]. While you cannot speak their language, you can understand it. - You may kill your targets if you have any, and you may kill to defend yourself and your property. [color=green]Civilians and the innocent are not your enemy[/color], and may be useful to you (if you can get past the language barrier - try an AAC tablet!). Fight with honor. + You may kill your targets if you have any, and you may kill to defend yourself and your property. [color=yellow]You should be somewhat wary of crewmembers, especially Security[/color]- but they may be useful to you (if you can get past the language barrier - try an AAC tablet!). Fight with honor. asakim-role-briefing = You are an Asakim, a genetically-engineered weapon from a distant part of space. You've awoken from long-term cryosleep in an unfamiliar sector, and an unfamiliar time. diff --git a/Resources/Prototypes/_DV/Body/Species/asakim.yml b/Resources/Prototypes/_DV/Body/Species/asakim.yml index 88436e98a61..1bdcd432558 100644 --- a/Resources/Prototypes/_DV/Body/Species/asakim.yml +++ b/Resources/Prototypes/_DV/Body/Species/asakim.yml @@ -101,12 +101,14 @@ baseWalkSpeed : 2.7 baseSprintSpeed : 4.65 weightlessAcceleration: 1.5 # Slightly more manueverable in space. + - type: ClothingSlowResistance + modifier: 1.0 # Completely unaffected by clothing slow - type: Fixtures fixtures: # TODO: This needs a second fixture just for mob collisions. fix1: shape: !type:PhysShapeCircle - radius: 0.48 + radius: 0.39 density: 275 # Its an abandoned bioweapon species with 4 arms, of course it should be able to fight a Oni. restitution: 0.0 mask: diff --git a/Resources/Prototypes/_DV/Objectives/asakim.yml b/Resources/Prototypes/_DV/Objectives/asakim.yml index 5d35de88f33..004e44c6c70 100644 --- a/Resources/Prototypes/_DV/Objectives/asakim.yml +++ b/Resources/Prototypes/_DV/Objectives/asakim.yml @@ -68,14 +68,6 @@ components: - type: Objective -- type: entity - parent: [BaseAsakimObjective, BaseSurviveObjective] - id: AsakimUpgradeObjective - name: ">UPGRADE" - description: Preliminary sector scans detect possible high-value cybernetics. Upgrade your body. - components: - - type: Objective - - type: entity parent: [BaseAsakimObjective, BaseSurviveObjective] id: AsakimAllyObjective diff --git a/Resources/Prototypes/_DV/Objectives/objectiveGroups.yml b/Resources/Prototypes/_DV/Objectives/objectiveGroups.yml index da4645aa2b4..4513cd3a79d 100644 --- a/Resources/Prototypes/_DV/Objectives/objectiveGroups.yml +++ b/Resources/Prototypes/_DV/Objectives/objectiveGroups.yml @@ -116,7 +116,6 @@ AsakimObjectiveGroupTheft: 1 AsakimObjectiveGroupInfiltrate: 1 AsakimObjectiveGroupInterrogate: 1 - AsakimObjectiveGroupUpgrade: 1 AsakimObjectiveGroupAlly: 1 - type: weightedRandom @@ -139,11 +138,6 @@ weights: AsakimInterrogateObjective: 1 -- type: weightedRandom - id: AsakimObjectiveGroupUpgrade - weights: - AsakimUpgradeObjective: 1 - - type: weightedRandom id: AsakimObjectiveGroupAlly weights: diff --git a/Resources/Prototypes/_Mono/Entities/Clothing/OuterClothing/Hardsuits/asakim.yml b/Resources/Prototypes/_Mono/Entities/Clothing/OuterClothing/Hardsuits/asakim.yml index 4c80dadb8e7..51433d5942a 100644 --- a/Resources/Prototypes/_Mono/Entities/Clothing/OuterClothing/Hardsuits/asakim.yml +++ b/Resources/Prototypes/_Mono/Entities/Clothing/OuterClothing/Hardsuits/asakim.yml @@ -47,8 +47,8 @@ Poison: 0.4 Caustic: 0.4 - type: ClothingSpeedModifier - walkModifier: 1 - sprintModifier: 1 + walkModifier: 0.2 # DeltaV - was 1 + sprintModifier: 0.2 # DeltaV - was 1 - type: HeldSpeedModifier - type: ToggleableClothing # Goobstation - Modsuits change - Mono - this is a solution for helmet attachment/cover to not fit on hardsuits requiredSlot: outerclothing