Better nullability for GridAtmosphereComponent

This commit is contained in:
Vera Aguilera Puerto 2020-12-05 19:10:02 +01:00
parent f07bac2cc8
commit 74e1deba2f
2 changed files with 10 additions and 14 deletions

View File

@ -4,7 +4,6 @@ using System.Collections.Generic;
using System.Runtime.CompilerServices;
using Content.Server.Atmos.Reactions;
using Content.Server.GameObjects.Components.Atmos;
using Content.Server.GameObjects.EntitySystems.Atmos;
using Content.Server.Interfaces;
using Content.Server.Utility;
using Content.Shared.Atmos;
@ -14,7 +13,6 @@ using JetBrains.Annotations;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Server.GameObjects.EntitySystems.TileLookup;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;

View File

@ -2,6 +2,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Runtime.CompilerServices;
using Content.Server.Atmos;
@ -264,7 +265,7 @@ namespace Content.Server.GameObjects.Components.Atmos
var direction = (AtmosDirection) (1 << i);
var otherIndices = indices.Offset(direction.ToDirection());
var otherTile = GetTile(otherIndices);
AddActiveTile(otherTile);
if (otherTile != null) AddActiveTile(otherTile);
}
}
@ -298,7 +299,7 @@ namespace Content.Server.GameObjects.Components.Atmos
/// <inheritdoc />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public virtual void AddActiveTile(TileAtmosphere? tile)
public virtual void AddActiveTile(TileAtmosphere tile)
{
if (tile?.GridIndex != _gridId) return;
tile.Excited = true;
@ -307,9 +308,8 @@ namespace Content.Server.GameObjects.Components.Atmos
/// <inheritdoc />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public virtual void RemoveActiveTile(TileAtmosphere? tile, bool disposeGroup = true)
public virtual void RemoveActiveTile(TileAtmosphere tile, bool disposeGroup = true)
{
if (tile == null) return;
_activeTiles.Remove(tile);
tile.Excited = false;
if(disposeGroup)
@ -320,7 +320,7 @@ namespace Content.Server.GameObjects.Components.Atmos
/// <inheritdoc />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public virtual void AddHotspotTile(TileAtmosphere? tile)
public virtual void AddHotspotTile(TileAtmosphere tile)
{
if (tile?.GridIndex != _gridId || tile?.Air == null) return;
_hotspotTiles.Add(tile);
@ -328,29 +328,27 @@ namespace Content.Server.GameObjects.Components.Atmos
/// <inheritdoc />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public virtual void RemoveHotspotTile(TileAtmosphere? tile)
public virtual void RemoveHotspotTile(TileAtmosphere tile)
{
if (tile == null) return;
_hotspotTiles.Remove(tile);
}
public virtual void AddSuperconductivityTile(TileAtmosphere? tile)
public virtual void AddSuperconductivityTile(TileAtmosphere tile)
{
if (tile?.GridIndex != _gridId) return;
_superconductivityTiles.Add(tile);
}
public virtual void RemoveSuperconductivityTile(TileAtmosphere? tile)
public virtual void RemoveSuperconductivityTile(TileAtmosphere tile)
{
if (tile == null) return;
_superconductivityTiles.Remove(tile);
}
/// <inheritdoc />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public virtual void AddHighPressureDelta(TileAtmosphere? tile)
public virtual void AddHighPressureDelta(TileAtmosphere tile)
{
if (tile?.GridIndex != _gridId) return;
if (tile.GridIndex != _gridId) return;
_highPressureDelta.Add(tile);
}