Allow direct transfer between specific BallisticAmmoProviders. (#12964)

This commit is contained in:
Vordenburg 2023-01-20 11:08:17 -05:00 committed by GitHub
parent da1de51202
commit 7575c0944b
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
17 changed files with 104 additions and 1 deletions

View File

@ -45,4 +45,10 @@ public sealed class BallisticAmmoProviderComponent : Component
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("cycled")]
public bool Cycled = true;
/// <summary>
/// Is it okay for this entity to directly transfer its valid ammunition into another provider?
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("mayTransfer")]
public bool MayTransfer = false;
}

View File

@ -26,6 +26,7 @@ public abstract partial class SharedGunSystem
SubscribeLocalEvent<BallisticAmmoProviderComponent, ExaminedEvent>(OnBallisticExamine);
SubscribeLocalEvent<BallisticAmmoProviderComponent, GetVerbsEvent<Verb>>(OnBallisticVerb);
SubscribeLocalEvent<BallisticAmmoProviderComponent, InteractUsingEvent>(OnBallisticInteractUsing);
SubscribeLocalEvent<BallisticAmmoProviderComponent, AfterInteractEvent>(OnBallisticAfterInteract);
SubscribeLocalEvent<BallisticAmmoProviderComponent, UseInHandEvent>(OnBallisticUse);
}
@ -50,6 +51,81 @@ public abstract partial class SharedGunSystem
Dirty(component);
}
private void OnBallisticAfterInteract(EntityUid uid, BallisticAmmoProviderComponent component, AfterInteractEvent args)
{
if (args.Handled ||
!component.MayTransfer ||
!Timing.IsFirstTimePredicted ||
args.Target == null ||
args.Used == args.Target ||
Deleted(args.Target) ||
!TryComp(args.Target, out BallisticAmmoProviderComponent? targetComponent) ||
targetComponent.Whitelist == null)
{
return;
}
args.Handled = true;
if (targetComponent.Entities.Count + targetComponent.UnspawnedCount == targetComponent.Capacity)
{
Popup(
Loc.GetString("gun-ballistic-transfer-target-full",
("entity", args.Target)),
args.Target,
args.User);
return;
}
if (component.Entities.Count + component.UnspawnedCount == 0)
{
Popup(
Loc.GetString("gun-ballistic-transfer-empty",
("entity", args.Used)),
args.Used,
args.User);
return;
}
void SimulateInsertAmmo(EntityUid ammo, EntityUid ammoProvider, EntityCoordinates coordinates)
{
var evInsert = new InteractUsingEvent(args.User, ammo, ammoProvider, coordinates);
RaiseLocalEvent(ammoProvider, evInsert);
}
List<IShootable> ammo = new();
var evTakeAmmo = new TakeAmmoEvent(1, ammo, Transform(args.Used).Coordinates, args.User);
RaiseLocalEvent(args.Used, evTakeAmmo);
foreach (var shot in ammo)
{
if (shot is not AmmoComponent cast)
continue;
if (!targetComponent.Whitelist.IsValid(cast.Owner))
{
Popup(
Loc.GetString("gun-ballistic-transfer-invalid",
("ammoEntity", cast.Owner),
("targetEntity", args.Target.Value)),
args.Used,
args.User);
// TODO: For better or worse, this will play a sound, but it's the
// more future-proof thing to do than copying the same code
// that OnBallisticInteractUsing has, sans sound.
SimulateInsertAmmo(cast.Owner, args.Used, Transform(args.Used).Coordinates);
}
else
{
SimulateInsertAmmo(cast.Owner, args.Target.Value, Transform(args.Target.Value).Coordinates);
}
if (cast.Owner.IsClientSide())
Del(cast.Owner);
}
}
private void OnBallisticVerb(EntityUid uid, BallisticAmmoProviderComponent component, GetVerbsEvent<Verb> args)
{
if (!args.CanAccess || !args.CanInteract || args.Hands == null) return;

View File

@ -15,6 +15,9 @@ gun-FullAuto = full-auto
gun-ballistic-cycle = Cycle
gun-ballistic-cycled = Cycled
gun-ballistic-cycled-empty = Cycled (empty)
gun-ballistic-transfer-invalid = {CAPITALIZE(THE($ammoEntity))} won't fit inside {THE($targetEntity)}!
gun-ballistic-transfer-empty = {CAPITALIZE(THE($entity))} is empty.
gun-ballistic-transfer-target-full = {CAPITALIZE(THE($entity))} is already fully loaded.
# CartridgeAmmo
gun-cartridge-spent = It is [color=red]spent[/color].
@ -32,4 +35,4 @@ gun-revolver-full = Revolver full
gun-revolver-insert = Inserted
gun-revolver-spin = Spin revolver
gun-revolver-spun = Spun
gun-speedloader-empty = Speedloader empty
gun-speedloader-empty = Speedloader empty

View File

@ -4,6 +4,7 @@
name: ammunition box (.60 anti-material)
components:
- type: BallisticAmmoProvider
mayTransfer: true
capacity: 30
proto: CartridgeAntiMaterial
- type: Sprite

View File

@ -5,6 +5,7 @@
name: ammunition box (.25 caseless)
components:
- type: BallisticAmmoProvider
mayTransfer: true
whitelist:
tags:
- CartridgeCaselessRifle

View File

@ -5,6 +5,7 @@
name: ammunition box (.30 rifle)
components:
- type: BallisticAmmoProvider
mayTransfer: true
whitelist:
tags:
- CartridgeLightRifle

View File

@ -4,6 +4,7 @@
id: BaseMagazineBoxMagnum
components:
- type: BallisticAmmoProvider
mayTransfer: true
whitelist:
tags:
- CartridgeMagnum

View File

@ -5,6 +5,7 @@
name: ammunition box (.35 auto)
components:
- type: BallisticAmmoProvider
mayTransfer: true
whitelist:
tags:
- CartridgePistol

View File

@ -4,6 +4,7 @@
id: BaseMagazineBoxRifle
components:
- type: BallisticAmmoProvider
mayTransfer: true
whitelist:
tags:
- CartridgeRifle

View File

@ -5,6 +5,7 @@
name: foamdart box
components:
- type: BallisticAmmoProvider
mayTransfer: true
capacity: 30
- type: Sprite
netsync: false

View File

@ -8,6 +8,7 @@
tags:
- MagazineCaselessRifle
- type: BallisticAmmoProvider
mayTransfer: true
whitelist:
tags:
- CartridgeCaselessRifle

View File

@ -10,6 +10,7 @@
- type: Item
size: 10
- type: BallisticAmmoProvider
mayTransfer: true
capacity: 100
- type: ContainerContainer
containers:

View File

@ -9,6 +9,7 @@
tags:
- MagazineLightRifle
- type: BallisticAmmoProvider
mayTransfer: true
whitelist:
tags:
- CartridgeLightRifle

View File

@ -8,6 +8,7 @@
tags:
- MagazineMagnum
- type: BallisticAmmoProvider
mayTransfer: true
whitelist:
tags:
- CartridgeMagnum
@ -41,6 +42,7 @@
tags:
- MagazineMagnumSubMachineGun
- type: BallisticAmmoProvider
mayTransfer: true
whitelist:
tags:
- CartridgeMagnum

View File

@ -8,6 +8,7 @@
tags:
- MagazinePistol
- type: BallisticAmmoProvider
mayTransfer: true
whitelist:
tags:
- CartridgePistol
@ -41,6 +42,7 @@
tags:
- MagazinePistolHighCapacity
- type: BallisticAmmoProvider
mayTransfer: true
whitelist:
tags:
- CartridgePistol
@ -74,6 +76,7 @@
tags:
- MagazinePistolSubMachineGun
- type: BallisticAmmoProvider
mayTransfer: true
whitelist:
tags:
- CartridgePistol
@ -106,6 +109,7 @@
tags:
- MagazinePistolSubMachineGunTopMounted
- type: BallisticAmmoProvider
mayTransfer: true
proto: CartridgePistol
whitelist:
tags:

View File

@ -11,6 +11,7 @@
- type: Item
size: 5
- type: BallisticAmmoProvider
mayTransfer: true
whitelist:
tags:
- CartridgeRifle

View File

@ -8,6 +8,7 @@
tags:
- MagazineShotgun
- type: BallisticAmmoProvider
mayTransfer: true
whitelist:
tags:
- ShellShotgun