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Change PostMapInit Path to our actual maps
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@@ -82,8 +82,8 @@ namespace Content.IntegrationTests.Tests
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.ToArray();
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private static readonly string[] GameMaps = GameDataScrounger.PrototypesOfKind<GameMapPrototype>().Where(x => x != PoolManager.TestMap).ToArray();
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private static readonly ResPath[] AllMapFiles = GameDataScrounger.FilesInDirectoryInVfs("/Maps/_DV", "*.yml");
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private static readonly ResPath[] ShuttleMapFiles = GameDataScrounger.FilesInDirectoryInVfs("/Maps/_DV/Shuttles", "*.yml");
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private static readonly ResPath[] AllMapFiles = GameDataScrounger.FilesInDirectoryInVfs("/Maps/", "*.yml");
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private static readonly ResPath[] ShuttleMapFiles = GameDataScrounger.FilesInDirectoryInVfs("/Maps/Shuttles", "*.yml");
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private static readonly ProtoId<EntityCategoryPrototype> DoNotMapCategory = "DoNotMap";
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