Change PostMapInit Path to our actual maps

This commit is contained in:
Coryler
2026-06-29 12:44:09 +02:00
parent dedfa69f7f
commit 75c59ba997
6 changed files with 14 additions and 70 deletions
@@ -82,8 +82,8 @@ namespace Content.IntegrationTests.Tests
.ToArray();
private static readonly string[] GameMaps = GameDataScrounger.PrototypesOfKind<GameMapPrototype>().Where(x => x != PoolManager.TestMap).ToArray();
private static readonly ResPath[] AllMapFiles = GameDataScrounger.FilesInDirectoryInVfs("/Maps/_DV", "*.yml");
private static readonly ResPath[] ShuttleMapFiles = GameDataScrounger.FilesInDirectoryInVfs("/Maps/_DV/Shuttles", "*.yml");
private static readonly ResPath[] AllMapFiles = GameDataScrounger.FilesInDirectoryInVfs("/Maps/", "*.yml");
private static readonly ResPath[] ShuttleMapFiles = GameDataScrounger.FilesInDirectoryInVfs("/Maps/Shuttles", "*.yml");
private static readonly ProtoId<EntityCategoryPrototype> DoNotMapCategory = "DoNotMap";