Cleanup 2 warnings in `ReagentDispenserSystem` (#37622)
* Cleanup 2 warnings in ReagentDispenserSystem * Eh, let's be specific
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@ -50,7 +50,7 @@ namespace Content.Server.Chemistry.EntitySystems
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SubscribeLocalEvent<ReagentDispenserComponent, ReagentDispenserEjectContainerMessage>(OnEjectReagentMessage);
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SubscribeLocalEvent<ReagentDispenserComponent, ReagentDispenserClearContainerSolutionMessage>(OnClearContainerSolutionMessage);
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SubscribeLocalEvent<ReagentDispenserComponent, MapInitEvent>(OnMapInit, before: new []{typeof(ItemSlotsSystem)});
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SubscribeLocalEvent<ReagentDispenserComponent, MapInitEvent>(OnMapInit, before: new[] { typeof(ItemSlotsSystem) });
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}
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private void SubscribeUpdateUiState<T>(Entity<ReagentDispenserComponent> ent, ref T ev)
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@ -134,7 +134,7 @@ namespace Content.Server.Chemistry.EntitySystems
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// Ensure that the reagent is something this reagent dispenser can dispense.
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var storageLocation = message.StorageLocation;
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var storedContainer = storage.StoredItems.FirstOrDefault(kvp => kvp.Value == storageLocation).Key;
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if (storedContainer == null)
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if (storedContainer == EntityUid.Invalid)
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return;
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var outputContainer = _itemSlotsSystem.GetItemOrNull(reagentDispenser, SharedReagentDispenser.OutputSlotName);
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@ -165,7 +165,7 @@ namespace Content.Server.Chemistry.EntitySystems
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var storageLocation = message.StorageLocation;
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var storedContainer = storage.StoredItems.FirstOrDefault(kvp => kvp.Value == storageLocation).Key;
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if (storedContainer == null)
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if (storedContainer == EntityUid.Invalid)
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return;
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_handsSystem.TryPickupAnyHand(message.Actor, storedContainer);
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