Added hardsuit lockers for logistics officer (#4643)
* Added hardsuit lockers for logistics officer * Removed the Rhino suit from the normal entity table, since it is its own thing now. * [pre-commit.ci] auto fixes from pre-commit.com hooks for more information, see https://pre-commit.ci * Updated maps' LockerQuarterMasterFilled to LockerQuarterMasterFilledHardsuit * Forgot submarine. * Put parent before id --------- Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
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@ -140509,7 +140509,7 @@ entities:
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- type: Transform
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pos: -40.5,-32.5
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parent: 2
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- proto: LockerQuarterMasterFilled
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- proto: LockerQuarterMasterFilledHardsuit
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entities:
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- uid: 7594
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components:
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@ -131207,7 +131207,7 @@ entities:
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showEnts: False
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occludes: True
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ent: null
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- proto: LockerQuarterMasterFilled
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- proto: LockerQuarterMasterFilledHardsuit
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entities:
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- uid: 9424
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components:
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@ -56248,7 +56248,7 @@ entities:
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- type: Transform
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pos: 34.5,-9.5
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parent: 2
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- proto: LockerQuarterMasterFilled
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- proto: LockerQuarterMasterFilledHardsuit
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entities:
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- uid: 4168
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components:
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@ -92217,7 +92217,7 @@ entities:
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- type: Transform
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pos: 8.5,-32.5
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parent: 2
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- proto: LockerQuarterMasterFilled
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- proto: LockerQuarterMasterFilledHardsuit
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entities:
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- uid: 11912
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components:
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@ -118699,7 +118699,7 @@ entities:
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- type: Transform
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pos: -11.5,3.5
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parent: 2
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- proto: LockerQuarterMasterFilled
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- proto: LockerQuarterMasterFilledHardsuit
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entities:
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- uid: 18264
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components:
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@ -89368,7 +89368,7 @@ entities:
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- type: Transform
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pos: 25.5,8.5
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parent: 2
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- proto: LockerQuarterMasterFilled
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- proto: LockerQuarterMasterFilledHardsuit
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entities:
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- uid: 14741
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components:
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@ -217140,7 +217140,7 @@ entities:
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- type: Transform
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pos: 60.5,41.5
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parent: 2
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- proto: LockerQuarterMasterFilled
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- proto: LockerQuarterMasterFilledHardsuit
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entities:
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- uid: 16143
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components:
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@ -226710,10 +226710,10 @@ entities:
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[color=#1a8e22][bold]===================================================[/color][/bold]
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Greetings, Elegance Atmospheric Technicians. We hope you are enjoying the complete overhaul of the Engineering department. If not, please feel free to forward your complaints to Central Command. You have a lot more space to tinker with than before, but at the cost of the Thermo-Electric Generator.
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Greetings, Elegance Atmospheric Technicians. We hope you are enjoying the complete overhaul of the Engineering department. If not, please feel free to forward your complaints to Central Command. You have a lot more space to tinker with than before, but at the cost of the Thermo-Electric Generator.
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We advise that you, generally, should refrain from mindlessly connecting the Water Vapor Inlet to the Distribution Line. While Feroxi may benefit from such a setup, Slimefolk will suffer.
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We advise that you, generally, should refrain from mindlessly connecting the Water Vapor Inlet to the Distribution Line. While Feroxi may benefit from such a setup, Slimefolk will suffer.
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To clarify, this is merely [italic]advice[/italic], of course, but a very important suggestion nonetheless. Again, please feel free to forward any complaints to Central Command. We hope to make Lady Elegance great for all.
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@ -84243,7 +84243,7 @@ entities:
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- type: Transform
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pos: 0.5,17.5
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parent: 2
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- proto: LockerQuarterMasterFilled
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- proto: LockerQuarterMasterFilledHardsuit
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entities:
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- uid: 11146
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components:
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@ -197749,7 +197749,7 @@ entities:
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showEnts: False
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occludes: True
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ent: null
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- proto: LockerQuarterMasterFilled
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- proto: LockerQuarterMasterFilledHardsuit
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entities:
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- uid: 13174
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components:
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@ -139915,7 +139915,7 @@ entities:
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- type: Transform
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pos: 77.5,-6.5
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parent: 1
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- proto: LockerQuarterMasterFilled
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- proto: LockerQuarterMasterFilledHardsuit
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entities:
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- uid: 6768
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components:
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@ -96976,7 +96976,7 @@ entities:
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- type: Transform
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pos: -52.5,65.5
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parent: 100
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- proto: LockerQuarterMasterFilled
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- proto: LockerQuarterMasterFilledHardsuit
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entities:
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- uid: 8253
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components:
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@ -56704,7 +56704,7 @@ entities:
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- type: Transform
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pos: -35.5,9.5
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parent: 2
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- proto: LockerQuarterMasterFilled
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- proto: LockerQuarterMasterFilledHardsuit
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entities:
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- uid: 8659
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components:
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@ -67602,7 +67602,7 @@ entities:
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- type: Transform
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pos: -35.5,-29.5
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parent: 2
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- proto: LockerQuarterMasterFilled
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- proto: LockerQuarterMasterFilledHardsuit
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entities:
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- uid: 7618
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components:
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@ -73224,7 +73224,7 @@ entities:
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- type: Transform
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pos: 15.5,-30.5
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parent: 2
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- proto: LockerQuarterMasterFilled
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- proto: LockerQuarterMasterFilledHardsuit
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entities:
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- uid: 10078
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components:
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@ -191603,7 +191603,7 @@ entities:
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- type: Transform
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pos: -13.5,-11.5
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parent: 2
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- proto: LockerQuarterMasterFilled
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- proto: LockerQuarterMasterFilledHardsuit
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entities:
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- uid: 15891
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components:
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@ -126212,7 +126212,7 @@ entities:
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- type: Transform
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pos: -9.5,38.5
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parent: 2
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- proto: LockerQuarterMasterFilled
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- proto: LockerQuarterMasterFilledHardsuit
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entities:
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- uid: 18678
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components:
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@ -128998,11 +128998,11 @@ entities:
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- type: Paper
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content: >2-
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[color=#1b67a5]█▄ █ ▀█▀
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[color=#1b67a5]█▄ █ ▀█▀
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█ ▀█ █ [/color] [head=2]Cryogenics Setup Instructions[/head]
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─────────────────────────────────────────
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Setting up the cryo tubes is actually fairly simple once you learn! For the two filters that you see near the table... set one of them to filter out carbon dioxide, and the other for nitrous oxide.
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Setting up the cryo tubes is actually fairly simple once you learn! For the two filters that you see near the table... set one of them to filter out carbon dioxide, and the other for nitrous oxide.
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On the other side of the piping there is a gas pump. Just turn it on, a pressure of 101.3 kpa is ideal.
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@ -148901,7 +148901,7 @@ entities:
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showEnts: False
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occludes: True
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ent: null
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- proto: LockerQuarterMasterFilled
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- proto: LockerQuarterMasterFilledHardsuit
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entities:
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- uid: 11309
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components:
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@ -16,6 +16,31 @@
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- id: LunchboxLogisticsFilledRandom
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prob: 0.3
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- type: entityTable
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id: LockerFillQuarterMasterHardsuit
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table: !type:AllSelector
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children:
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- id: ClothingOuterHardsuitRhino
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- id: ClothingShoesBootsMag
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- id: OxygenTankFilled
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- id: NitrogenTankFilled
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- id: ClothingMaskBreath
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- type: entity
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parent: LockerQuarterMaster
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id: LockerQuarterMasterFilledHardsuit # I know we don't use Quartermaster but I'm trying to be consistent with LockerQuarterMasterFilled
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suffix: Filled, Hardsuit
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components:
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- type: EntityTableContainerFill
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containers:
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entity_storage: !type:AllSelector
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children:
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- !type:NestedSelector
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tableId: LockerFillQuarterMaster
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- !type:NestedSelector
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tableId: LockerFillQuarterMasterHardsuit
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- type: entity
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parent: [SalvageGunSafeBaseSecure, BaseSecurityCargoContraband]
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id: SalvageGunSafeSniperGrand
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@ -11,7 +11,6 @@
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- id: MiningShuttleConsoleCircuitboard
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- id: StockTradingCartridge
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- id: LogisticsTechFabCircuitboard
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- id: ClothingOuterHardsuitRhino # LO suit and steal objective
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- id: SalvageExpeditionsComputerCircuitboard
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- id: FundingAllocationComputerCircuitboard # To be removed when it's in techvault on all maps
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- id: LunchboxCommandFilledRandom
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@ -61,3 +61,15 @@
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- id: ClothingOuterHardsuitCombatCorpsman
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- id: ClothingMaskBreath
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- id: ClothingShoesBootsSecurityMagboots #Added security magboots.
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- type: entity
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parent: SuitStorageBase
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id: SuitStorageQM
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suffix: Logistics Officer
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components:
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- type: EntityTableContainerFill
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containers:
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entity_storage: !type:NestedSelector
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tableId: LockerFillQuarterMasterHardsuit
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- type: AccessReader
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access: [["Quartermaster"]]
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