There we go
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@ -107,7 +107,7 @@ public sealed class LightReplacerMenuBoundUserInterface(EntityUid owner, Enum ui
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var switchLight = new RadialMenuActionOption<(string, LightBulbType)>(SwitchActiveLight, (name, lightType))
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{
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IconSpecifier = RadialMenuIconSpecifier.With(light),
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ToolTip = Loc.GetString("comp-light-replacer-select-lights", ("light-name", light)),
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ToolTip = Loc.GetString("comp-light-replacer-select-lights", ("light-name", name)),
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};
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options.Add(switchLight);
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}
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@ -2,14 +2,14 @@
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### Interaction Messages
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# Shown when player tries to replace light, but there is no lights left
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comp-light-replacer-missing-light-dv = No {$light-name}s left in {THE($light-replacer)}.
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comp-light-replacer-missing-light-dv = No {MAKEPLURAL($light-name)} left in {THE($light-replacer)}.
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# Shown when a player attempts to replace a light with the same color & type as the active light.
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comp-light-replacer-same-light = This fixture already holds {INDEFINITE($light-name)} {$light-name}!
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# Radial Menu messages
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comp-light-replacer-eject-specified-lights = Eject all {$light-name}s.
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comp-light-replacer-select-lights = Select {$light-name}s.
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comp-light-replacer-eject-specified-lights = Eject all {MAKEPLURAL($light-name)}.
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comp-light-replacer-select-lights = Select {MAKEPLURAL($light-name)}.
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comp-light-replacer-open-empty = {CAPITALIZE(THE($light-replacer))} is completely empty!
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# Label
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@ -20,5 +20,5 @@ comp-light-replacer-label = Tube: {$tube}
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comp-light-replacer-light-listing-dv = {$amount ->
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[one] [color=yellow]{$amount}[/color] [color=gray]{$light-name}[/color]
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*[other] [color=yellow]{$amount}[/color] [color=gray]{$light-name}s[/color]
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*[other] [color=yellow]{$amount}[/color] [color=gray]{MAKEPLURAL($light-name)}[/color]
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}
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