diff --git a/Content.Client/Examine/ExamineSystem.cs b/Content.Client/Examine/ExamineSystem.cs index 069c9e2f93..1c1f1984de 100644 --- a/Content.Client/Examine/ExamineSystem.cs +++ b/Content.Client/Examine/ExamineSystem.cs @@ -2,7 +2,6 @@ using System.Linq; using System.Numerics; using System.Threading; using Content.Client.Verbs; -using Content.Shared.Eye.Blinding; using Content.Shared.Examine; using Content.Shared.IdentityManagement; using Content.Shared.Input; @@ -356,10 +355,7 @@ namespace Content.Client.Examine FormattedMessage message; - // Basically this just predicts that we can't make out the entity if we have poor vision. - var canSeeClearly = !HasComp(playerEnt); - - OpenTooltip(playerEnt.Value, entity, centeredOnCursor, false, knowTarget: canSeeClearly); + OpenTooltip(playerEnt.Value, entity, centeredOnCursor, false); // Always update tooltip info from client first. // If we get it wrong, server will correct us later anyway.