Adds a damage threshold property for DoAfters (#7712)
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@ -1,5 +1,6 @@
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using System;
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using System.Threading;
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using Content.Shared.FixedPoint;
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using Robust.Shared.GameObjects;
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namespace Content.Server.DoAfter
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@ -49,6 +50,11 @@ namespace Content.Server.DoAfter
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public float MovementThreshold { get; set; }
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public bool BreakOnDamage { get; set; }
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/// <summary>
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/// Threshold for user damage
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/// </summary>
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public FixedPoint2 DamageThreshold { get; set; }
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public bool BreakOnStun { get; set; }
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/// <summary>
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@ -105,6 +111,7 @@ namespace Content.Server.DoAfter
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CancelToken = cancelToken;
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Target = target;
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MovementThreshold = 0.1f;
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DamageThreshold = 0;
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if (Target == null)
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{
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@ -79,6 +79,7 @@ namespace Content.Server.DoAfter
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doAfter.EventArgs.BreakOnUserMove,
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doAfter.EventArgs.BreakOnTargetMove,
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doAfter.EventArgs.MovementThreshold,
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doAfter.EventArgs.DamageThreshold,
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doAfter.EventArgs.Target);
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toAdd.Add(clientDoAfter);
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@ -98,14 +99,22 @@ namespace Content.Server.DoAfter
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}
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}
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/// <summary>
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/// Cancels DoAfter if it breaks on damage and it meets the threshold
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/// </summary>
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/// <param name="_">
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/// The EntityUID of the user
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/// </param>
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/// <param name="component"></param>
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/// <param name="args"></param>
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public void OnDamage(EntityUid _, DoAfterComponent component, DamageChangedEvent args)
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{
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if (!args.InterruptsDoAfters || !args.DamageIncreased)
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if (!args.InterruptsDoAfters || !args.DamageIncreased || args.DamageDelta == null)
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return;
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foreach (var (doAfter, _) in component.DoAfters)
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{
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if (doAfter.EventArgs.BreakOnDamage)
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if (doAfter.EventArgs.BreakOnDamage && args.DamageDelta?.Total.Float() > doAfter.EventArgs.DamageThreshold)
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{
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doAfter.Cancel();
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}
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@ -1,3 +1,4 @@
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using Content.Shared.FixedPoint;
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using Robust.Shared.GameStates;
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using Robust.Shared.Map;
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using Robust.Shared.Serialization;
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@ -59,8 +60,10 @@ namespace Content.Shared.DoAfter
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public float MovementThreshold { get; }
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public FixedPoint2 DamageThreshold { get; }
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public ClientDoAfter(byte id, EntityCoordinates userGrid, EntityCoordinates targetGrid, TimeSpan startTime,
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float delay, bool breakOnUserMove, bool breakOnTargetMove, float movementThreshold, EntityUid? target = null)
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float delay, bool breakOnUserMove, bool breakOnTargetMove, float movementThreshold, FixedPoint2 damageThreshold, EntityUid? target = null)
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{
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ID = id;
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UserGrid = userGrid;
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@ -70,6 +73,7 @@ namespace Content.Shared.DoAfter
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BreakOnUserMove = breakOnUserMove;
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BreakOnTargetMove = breakOnTargetMove;
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MovementThreshold = movementThreshold;
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DamageThreshold = damageThreshold;
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Target = target;
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}
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}
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