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adds a source uid to most damage & mobstate events (#11559)
Co-authored-by: Flipp Syder <76629141+vulppine@users.noreply.github.com>
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co-authored by
Flipp Syder
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548cee77e2
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79854e59a4
@@ -363,6 +363,7 @@ public sealed partial class ExplosionSystem : EntitySystem
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ev.DamageCoefficient = Math.Max(0, ev.DamageCoefficient);
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//todo need a way to track origin of explosion
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if (ev.DamageCoefficient == 1)
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{
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// no damage-dict multiplication required.
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