[Hotfix] Fix Phalanx (#41170)
feex Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
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@ -886,12 +886,13 @@ public sealed class PlantHolderSystem : EntitySystem
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if (solution.Volume > 0 && component.MutationLevel < 25)
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{
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var amt = FixedPoint2.New(1);
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foreach (var entry in _solutionContainerSystem.RemoveEachReagent(component.SoilSolution.Value, amt))
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foreach (var entry in component.SoilSolution.Value.Comp.Solution.Contents)
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{
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var reagentProto = _prototype.Index<ReagentPrototype>(entry.Reagent.Prototype);
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_entityEffects.ApplyEffects(uid, reagentProto.PlantMetabolisms.ToArray());
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_entityEffects.ApplyEffects(uid, reagentProto.PlantMetabolisms.ToArray(), entry.Quantity.Float());
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}
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_solutionContainerSystem.RemoveEachReagent(component.SoilSolution.Value, FixedPoint2.New(1));
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}
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CheckLevelSanity(uid, component);
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@ -599,10 +599,7 @@
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- !type:PlantAdjustToxins
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amount: 6
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- !type:PlantPhalanximine
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conditions:
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- !type:ReagentCondition
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reagent: Phalanximine
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min: 4
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minScale: 4
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metabolisms:
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Medicine:
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metabolismRate: 0.1
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