Remove some BUI boilerplate (#28399)

* Remove some BUI boilerplate

- The disposals overrides got removed due to the helper method handling it.
- Replace window creation with CreateWindow helper.
- Fixed some stinky code which would cause exceptions.

* More

* moar

* weh

* done

* More BUIs

* More updates

* weh

* moar

* look who it is

* weh

* merge

* weh

* fixes
This commit is contained in:
metalgearsloth
2024-08-09 17:51:47 +01:00
committed by deltanedas
parent 6e98560836
commit 7af5d3dbaf
137 changed files with 1097 additions and 1755 deletions
@@ -1,6 +1,7 @@
using Content.Shared.Labels;
using Content.Shared.Labels.Components;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface;
namespace Content.Client.Labels.UI
{
@@ -23,13 +24,8 @@ namespace Content.Client.Labels.UI
{
base.Open();
_window = new HandLabelerWindow();
if (State != null)
UpdateState(State);
_window = this.CreateWindow<HandLabelerWindow>();
_window.OpenCentered();
_window.OnClose += Close;
_window.OnLabelChanged += OnLabelChanged;
Reload();
}
@@ -51,13 +47,5 @@ namespace Content.Client.Labels.UI
_window.SetCurrentLabel(component.AssignedLabel);
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (!disposing) return;
_window?.Dispose();
}
}
}