Add closing storage UIs to StorageInteractionTest (#28633)
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@ -4,6 +4,7 @@ using Content.IntegrationTests.Tests.Interaction;
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using Content.Shared.Input;
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using Content.Shared.PDA;
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using Content.Shared.Storage;
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using Content.Shared.Timing;
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using Robust.Client.UserInterface;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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@ -27,11 +28,22 @@ public sealed class StorageInteractionTest : InteractionTest
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Assert.That(IsUiOpen(StorageComponent.StorageUiKey.Key), Is.False);
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Assert.That(IsUiOpen(PdaUiKey.Key), Is.False);
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await Server.WaitPost(() => SEntMan.RemoveComponent<UseDelayComponent>(STarget!.Value));
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await RunTicks(5);
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// Activating the backpack opens the UI
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await Activate();
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Assert.That(IsUiOpen(StorageComponent.StorageUiKey.Key), Is.True);
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Assert.That(IsUiOpen(PdaUiKey.Key), Is.False);
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// Activating it again closes the UI
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await Activate();
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Assert.That(IsUiOpen(StorageComponent.StorageUiKey.Key), Is.False);
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// Open it again
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await Activate();
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Assert.That(IsUiOpen(StorageComponent.StorageUiKey.Key), Is.True);
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// Pick up a PDA
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var pda = await PlaceInHands("PassengerPDA");
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var sPda = ToServer(pda);
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@ -299,7 +299,7 @@ public abstract class SharedStorageSystem : EntitySystem
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return;
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// prevent spamming bag open / honkerton honk sound
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silent |= TryComp<UseDelayComponent>(uid, out var useDelay) && UseDelay.IsDelayed((uid, useDelay));
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silent |= TryComp<UseDelayComponent>(uid, out var useDelay) && UseDelay.IsDelayed((uid, useDelay), id: OpenUiUseDelayID);
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if (!CanInteract(entity, (uid, storageComp), silent: silent))
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return;
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@ -309,7 +309,7 @@ public abstract class SharedStorageSystem : EntitySystem
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Audio.PlayPredicted(storageComp.StorageOpenSound, uid, entity);
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if (useDelay != null)
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UseDelay.TryResetDelay((uid, useDelay));
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UseDelay.TryResetDelay((uid, useDelay), id: OpenUiUseDelayID);
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}
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_ui.OpenUi(uid, StorageComponent.StorageUiKey.Key, entity);
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