Deprecate IActionBlocker ChangeDirectionAttempt (#4851)
* Deprecate IActionBlocker ChangeDirectionAttempt * Woops
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31208c2636
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@ -272,15 +272,6 @@ namespace Content.Shared.ActionBlocker
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RaiseLocalEvent(entity.Uid, ev);
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foreach (var blocker in ev.Entity.GetAllComponents<IActionBlocker>())
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{
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if (!blocker.CanChangeDirection())
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{
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ev.Cancel();
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break;
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}
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}
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return !ev.Cancelled;
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}
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@ -39,8 +39,5 @@ namespace Content.Shared.ActionBlocker
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[Obsolete("Use UnequipAttemptEvent instead")]
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bool CanUnequip() => true;
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[Obsolete("Use ChangeDirectionAttemptEvent instead")]
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bool CanChangeDirection() => true;
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}
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}
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@ -1,5 +1,4 @@
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using System;
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using Content.Shared.ActionBlocker;
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using Content.Shared.DragDrop;
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using Content.Shared.EffectBlocker;
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using Content.Shared.Interaction;
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@ -12,7 +11,7 @@ using Robust.Shared.ViewVariables;
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namespace Content.Shared.Buckle.Components
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{
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[NetworkedComponent()]
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public abstract class SharedBuckleComponent : Component, IActionBlocker, IEffectBlocker, IDraggable
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public abstract class SharedBuckleComponent : Component, IEffectBlocker, IDraggable
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{
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public sealed override string Name => "Buckle";
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@ -36,11 +35,6 @@ namespace Content.Shared.Buckle.Components
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public abstract bool TryBuckle(IEntity? user, IEntity to);
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bool IActionBlocker.CanChangeDirection()
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{
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return !Buckled;
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}
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bool IEffectBlocker.CanFall() => !Buckled;
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bool IDraggable.CanDrop(CanDropEvent args)
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@ -1,4 +1,5 @@
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using Content.Shared.Buckle.Components;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Movement;
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using Content.Shared.Standing;
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using Content.Shared.Throwing;
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@ -17,6 +18,13 @@ namespace Content.Shared.Buckle
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SubscribeLocalEvent<SharedBuckleComponent, StandAttemptEvent>(HandleStand);
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SubscribeLocalEvent<SharedBuckleComponent, ThrowPushbackAttemptEvent>(HandleThrowPushback);
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SubscribeLocalEvent<SharedBuckleComponent, MovementAttemptEvent>(HandleMove);
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SubscribeLocalEvent<SharedBuckleComponent, ChangeDirectionAttemptEvent>(OnBuckleChangeDirectionAttempt);
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}
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private void OnBuckleChangeDirectionAttempt(EntityUid uid, SharedBuckleComponent component, ChangeDirectionAttemptEvent args)
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{
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if (component.Buckled)
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args.Cancel();
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}
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private void HandleMove(EntityUid uid, SharedBuckleComponent component, MovementAttemptEvent args)
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@ -368,11 +368,6 @@ namespace Content.Shared.MobState.Components
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{
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return CurrentState?.CanUnequip() ?? true;
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}
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bool IActionBlocker.CanChangeDirection()
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{
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return CurrentState?.CanChangeDirection() ?? true;
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}
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}
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[Serializable, NetSerializable]
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@ -1,4 +1,5 @@
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using Content.Shared.Damage;
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using Content.Shared.Interaction.Events;
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using Content.Shared.MobState.Components;
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using Content.Shared.MobState.State;
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using Content.Shared.Movement;
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@ -14,6 +15,7 @@ namespace Content.Shared.MobState.EntitySystems
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{
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base.Initialize();
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SubscribeLocalEvent<MobStateComponent, ChangeDirectionAttemptEvent>(OnChangeDirectionAttempt);
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SubscribeLocalEvent<MobStateComponent, StartPullAttemptEvent>(OnStartPullAttempt);
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SubscribeLocalEvent<MobStateComponent, DamageChangedEvent>(UpdateState);
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SubscribeLocalEvent<MobStateComponent, MovementAttemptEvent>(OnMoveAttempt);
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@ -21,6 +23,17 @@ namespace Content.Shared.MobState.EntitySystems
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// Note that there's no check for Down attempts because if a mob's in crit or dead, they can be downed...
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}
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private void OnChangeDirectionAttempt(EntityUid uid, MobStateComponent component, ChangeDirectionAttemptEvent args)
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{
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switch (component.CurrentState)
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{
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case SharedDeadMobState:
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case SharedCriticalMobState:
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args.Cancel();
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break;
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}
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}
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private void OnStartPullAttempt(EntityUid uid, MobStateComponent component, StartPullAttemptEvent args)
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{
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if(component.IsIncapacitated())
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@ -83,10 +83,5 @@ namespace Content.Shared.MobState.State
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{
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return true;
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}
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public virtual bool CanChangeDirection()
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{
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return true;
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}
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}
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}
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@ -85,10 +85,5 @@ namespace Content.Shared.MobState.State
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{
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return false;
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}
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public override bool CanChangeDirection()
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{
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return false;
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}
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}
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}
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@ -94,11 +94,6 @@ namespace Content.Shared.MobState.State
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return false;
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}
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public override bool CanChangeDirection()
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{
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return false;
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}
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public bool CanShiver()
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{
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return false;
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@ -71,10 +71,5 @@ namespace Content.Shared.MobState.State
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{
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return true;
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}
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public override bool CanChangeDirection()
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{
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return true;
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}
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}
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}
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