Make `RandomMetadata` properly support localization (#36343)

* Make _outputSegments readonly

* Remove mystery character

* Use Fluent instead of string concatenation

* Adjust format

* Convert existing content

* Don't need these anymore

* Docs
This commit is contained in:
Tayrtahn 2025-04-06 14:12:39 -04:00 committed by deltanedas
parent 0976afface
commit 8570bde958
17 changed files with 83 additions and 54 deletions

View File

@ -1,7 +1,7 @@
using Content.Shared.Dataset;
using Robust.Shared.Prototypes;
namespace Content.Server.RandomMetadata;
namespace Content.Server.RandomMetadata;
/// <summary>
/// Randomizes the description and/or the name for an entity by creating it from list of dataset prototypes or strings.
@ -15,9 +15,17 @@ public sealed partial class RandomMetadataComponent : Component
[DataField]
public List<ProtoId<LocalizedDatasetPrototype>>? NameSegments;
/// <summary>
/// LocId of the formatting string to use to assemble the <see cref="NameSegments"/> into the entity's name.
/// Segments will be passed to the localization system with this string as variables named $part0, $part1, $part2, etc.
/// </summary>
[DataField]
public string NameSeparator = " ";
public LocId NameFormat = "random-metadata-name-format-default";
/// <summary>
/// LocId of the formatting string to use to assemble the <see cref="DescriptionSegments"/> into the entity's description.
/// Segments will be passed to the localization system with this string as variables named $part0, $part1, $part2, etc.
/// </summary>
[DataField]
public string DescriptionSeparator = " ";
public LocId DescriptionFormat = "random-metadata-description-format-default";
}

View File

@ -12,7 +12,7 @@ public sealed class RandomMetadataSystem : EntitySystem
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly MetaDataSystem _metaData = default!;
private List<string> _outputSegments = new();
private readonly List<(string, object)> _outputSegments = new();
public override void Initialize()
{
@ -28,13 +28,13 @@ public sealed class RandomMetadataSystem : EntitySystem
if (component.NameSegments != null)
{
_metaData.SetEntityName(uid, GetRandomFromSegments(component.NameSegments, component.NameSeparator), meta);
_metaData.SetEntityName(uid, GetRandomFromSegments(component.NameSegments, component.NameFormat), meta);
}
if (component.DescriptionSegments != null)
{
_metaData.SetEntityDescription(uid,
GetRandomFromSegments(component.DescriptionSegments, component.DescriptionSeparator), meta);
GetRandomFromSegments(component.DescriptionSegments, component.DescriptionFormat), meta);
}
}
@ -42,17 +42,18 @@ public sealed class RandomMetadataSystem : EntitySystem
/// Generates a random string from segments and a separator.
/// </summary>
/// <param name="segments">The segments that it will be generated from</param>
/// <param name="separator">The separator that will be inbetween each segment</param>
/// <param name="format">The format string used to combine the segments.</param>
/// <returns>The newly generated string</returns>
[PublicAPI]
public string GetRandomFromSegments(List<ProtoId<LocalizedDatasetPrototype>> segments, string? separator)
public string GetRandomFromSegments(List<ProtoId<LocalizedDatasetPrototype>> segments, LocId format)
{
_outputSegments.Clear();
foreach (var segment in segments)
for (var i = 0; i < segments.Count; ++i)
{
var localizedProto = _prototype.Index(segment);
_outputSegments.Add(_random.Pick(localizedProto));
var localizedProto = _prototype.Index(segments[i]);
_outputSegments.Add(($"part{i}", _random.Pick(localizedProto)));
}
return string.Join(separator, _outputSegments);
return Loc.GetString(format, _outputSegments.ToArray());
}
}

View File

@ -1,2 +0,0 @@
names-word-the-1 = The
names-word-of-1 = of

View File

@ -1,3 +0,0 @@
names-nukie-commander-1 = Commander
names-nukie-agent-1 = Agent
names-nukie-operator-1 = Operator

View File

@ -0,0 +1,23 @@
random-metadata-name-format-default = {$part0}
random-metadata-description-format-default = {$part0}
# Used for standard humanoid names - "<firstName> <lastName>"
name-format-standard = {$part0} {$part1}
name-format-regal-rat = {$part0} {$part1}
name-format-revenant = The {$part0} of {$part1} {$part2}
name-format-ninja = {$part0} {$part1}
name-format-wizard = {$part0} {$part1}
# "<title> <name>"
name-format-nukie-generic = {$part0} {$part1}
name-format-nukie-agent = Agent {$part0}
name-format-nukie-commander = Commander {$part0}
name-format-nukie-operator = Operator {$part0}
# "<title> <name>"
name-format-ert = {$part0} {$part1}
# "<appearance> <type>"
name-format-book = {$part0} {$part1}
name-format-nuclear-operation = {$part0} {$part1}

View File

@ -1,14 +0,0 @@
# These can be inserted inbetween name datasets
# Ideally it would be localized since just swapping words doesnt help much for a lot of languages
- type: localizedDataset
id: WordThe
values:
prefix: names-word-the-
count: 1
- type: localizedDataset
id: WordOf
values:
prefix: names-word-of-
count: 1

View File

@ -1,17 +0,0 @@
- type: localizedDataset
id: NamesNukieFirstCommander
values:
prefix: names-nukie-commander-
count: 1
- type: localizedDataset
id: NamesNukieFirstAgent
values:
prefix: names-nukie-agent-
count: 1
- type: localizedDataset
id: NamesNukieFirstOperator
values:
prefix: names-nukie-operator-
count: 1

View File

@ -123,6 +123,7 @@
nameSegments:
- NamesRegalratKingdom
- NamesRegalratTitle
nameFormat: name-format-regal-rat
- type: GuideHelp
guides:
- MinorAntagonists

View File

@ -79,11 +79,10 @@
- StolenEssence
- type: RandomMetadata
nameSegments:
- WordThe
- NamesRevenantType
- WordOf
- NamesRevenantAdjective
- NamesRevenantTheme
nameFormat: name-format-revenant
- type: Speech
speechVerb: Ghost
- type: Reactive

View File

@ -580,6 +580,7 @@
nameSegments:
- NamesFirst
- NamesLast
nameFormat: name-format-standard
- type: randomHumanoidSettings
id: ChallengeVictimChiefEngineer
@ -599,6 +600,7 @@
nameSegments:
- NamesFirst
- NamesLast
nameFormat: name-format-standard
- type: randomHumanoidSettings
id: ChallengeVictimCMO
@ -618,6 +620,7 @@
nameSegments:
- NamesFirst
- NamesLast
nameFormat: name-format-standard
- type: randomHumanoidSettings
id: ChallengeVictimHeadOfPersonnel
@ -637,6 +640,7 @@
nameSegments:
- NamesFirst
- NamesLast
nameFormat: name-format-standard
- type: randomHumanoidSettings
id: ChallengeVictimHeadOfSecurity
@ -656,6 +660,7 @@
nameSegments:
- NamesFirst
- NamesLast
nameFormat: name-format-standard
- type: randomHumanoidSettings
id: ChallengeVictimResearchDirector
@ -675,6 +680,7 @@
nameSegments:
- NamesFirst
- NamesLast
nameFormat: name-format-standard
- type: randomHumanoidSettings
id: ChallengeVictimQuartermaster
@ -694,6 +700,7 @@
nameSegments:
- NamesFirst
- NamesLast
nameFormat: name-format-standard
# Security
# Following use EventHumanoidMindShielded since they are heads and probably should have mindshields
@ -718,6 +725,7 @@
nameSegments:
- NamesFirst
- NamesLast
nameFormat: name-format-standard
# Engineering

View File

@ -68,8 +68,8 @@
- type: NukeOperative
- type: RandomMetadata
nameSegments:
- NamesNukieFirstOperator
- NamesSyndicateNormal
nameFormat: name-format-nukie-operator
- type: Loadout
prototypes: [SyndicateOperativeGearFullNoUplink]
@ -102,6 +102,7 @@
nameSegments:
- NamesSyndicatePrefix
- NamesSyndicateNormal
nameFormat: name-format-nukie-generic
- type: NpcFactionMember
factions:
- Syndicate

View File

@ -41,6 +41,7 @@
nameSegments:
- NamesMilitaryFirstLeader
- NamesMilitaryLast
nameFormat: name-format-ert
- type: RandomHumanoidSpawner
settings: DeathSquad
@ -64,6 +65,7 @@
nameSegments:
- NamesMilitaryFirstLeader
- NamesMilitaryLast
nameFormat: name-format-ert
## ERT Leader
@ -80,6 +82,7 @@
nameSegments:
- NamesMilitaryFirstLeader
- NamesMilitaryLast
nameFormat: name-format-ert
- type: RandomHumanoidSpawner
settings: ERTLeader
@ -102,6 +105,7 @@
nameSegments:
- NamesMilitaryFirstLeader
- NamesMilitaryLast
nameFormat: name-format-ert
- type: entity
id: RandomHumanoidSpawnerERTLeaderEVA
@ -168,6 +172,7 @@
nameSegments:
- NamesMilitaryFirst
- NamesMilitaryLast
nameFormat: name-format-ert
- type: RandomHumanoidSpawner
settings: ERTChaplain
@ -187,6 +192,7 @@
nameSegments:
- NamesMilitaryFirst
- NamesMilitaryLast
nameFormat: name-format-ert
- type: Loadout
prototypes: [ ERTChaplainGear ]
roleLoadout: [ RoleSurvivalExtended ]
@ -234,6 +240,7 @@
nameSegments:
- NamesMilitaryFirst
- NamesMilitaryLast
nameFormat: name-format-ert
- type: RandomHumanoidSpawner
settings: ERTJanitor
@ -252,6 +259,7 @@
nameSegments:
- NamesMilitaryFirst
- NamesMilitaryLast
nameFormat: name-format-ert
- type: Loadout
prototypes: [ ERTJanitorGear ]
roleLoadout: [ RoleSurvivalExtended ]
@ -298,6 +306,7 @@
nameSegments:
- NamesMilitaryFirst
- NamesMilitaryLast
nameFormat: name-format-ert
- type: RandomHumanoidSpawner
settings: ERTEngineer
@ -316,6 +325,7 @@
nameSegments:
- NamesMilitaryFirst
- NamesMilitaryLast
nameFormat: name-format-ert
- type: Loadout
prototypes: [ ERTEngineerGear ]
roleLoadout: [ RoleSurvivalExtended ]
@ -362,6 +372,7 @@
nameSegments:
- NamesMilitaryFirst
- NamesMilitaryLast
nameFormat: name-format-ert
- type: RandomHumanoidSpawner
settings: ERTSecurity
@ -380,6 +391,7 @@
nameSegments:
- NamesMilitaryFirst
- NamesMilitaryLast
nameFormat: name-format-ert
- type: Loadout
prototypes: [ ERTSecurityGear ]
roleLoadout: [ RoleSurvivalExtended ]
@ -449,6 +461,7 @@
nameSegments:
- NamesMilitaryFirst
- NamesMilitaryLast
nameFormat: name-format-ert
- type: RandomHumanoidSpawner
settings: ERTMedical
@ -467,6 +480,7 @@
nameSegments:
- NamesMilitaryFirst
- NamesMilitaryLast
nameFormat: name-format-ert
- type: Loadout
prototypes: [ ERTMedicalGear ]
roleLoadout: [ RoleSurvivalExtended ]
@ -528,6 +542,7 @@
nameSegments:
- NamesMilitaryFirst
- NamesMilitaryLast
nameFormat: name-format-ert
## Central Command
@ -612,6 +627,7 @@
nameSegments:
- NamesFirst
- NamesLast
nameFormat: name-format-standard
- type: randomHumanoidSettings
id: Cluwne

View File

@ -357,6 +357,7 @@
nameSegments:
- BookHintAppearances
- BookTypes
nameFormat: name-format-book
- type: RandomSprite
available:
- cover:

View File

@ -33,6 +33,7 @@
nameSegments:
- NamesSyndicatePrefix
- NamesSyndicateNormal
nameFormat: name-format-nukie-generic
- type: Damageable
damageContainer: Inorganic
- type: ToggleableLightVisuals

View File

@ -261,6 +261,7 @@
nameSegments:
- NamesNinjaTitle
- NamesNinja
nameFormat: name-format-ninja
mindRoles:
- MindRoleNinja
@ -350,6 +351,7 @@
nameSegments:
- NamesWizardFirst
- NamesWizardLast
nameFormat: name-format-wizard
mindRoles:
- MindRoleWizard
@ -603,6 +605,7 @@
nameSegments:
- NamesSyndicatePrefix
- NamesSyndicateNormal
nameFormat: name-format-nukie-generic
- type: NpcFactionMember
factions:
- Syndicate

View File

@ -97,6 +97,7 @@
nameSegments:
- NamesOperationPrefix
- NamesOperationSuffix
nameFormat: name-format-nuclear-operation
- type: NukeopsRule
- type: RuleGrids
- type: AntagSelection
@ -132,8 +133,8 @@
- type: TargetObjectiveImmune # DeltaV - Makes sleepers unable to get nukie kill objectives
- type: RandomMetadata
nameSegments:
- NamesNukieFirstCommander
- NamesSyndicateElite
nameFormat: name-format-nukie-commander
- type: NpcFactionMember
factions:
- Syndicate
@ -150,8 +151,8 @@
- type: TargetObjectiveImmune # DeltaV - Makes sleepers unable to get nukie kill objectives
- type: RandomMetadata
nameSegments:
- NamesNukieFirstAgent
- NamesSyndicateNormal
nameFormat: name-format-nukie-agent
- type: NpcFactionMember
factions:
- Syndicate
@ -170,8 +171,8 @@
- type: TargetObjectiveImmune # DeltaV - Makes sleepers unable to get nukie kill objectives
- type: RandomMetadata
nameSegments:
- NamesNukieFirstOperator
- NamesSyndicateNormal
nameFormat: name-format-nukie-operator
- type: NpcFactionMember
factions:
- Syndicate
@ -312,6 +313,7 @@
nameSegments:
- NamesWizardFirst
- NamesWizardLast
nameFormat: name-format-wizard
mindRoles:
- MindRoleWizard

View File

@ -62,5 +62,6 @@
nameSegments:
- NamesWizardFirst
- NamesWizardLast
nameFormat: name-format-wizard
mindRoles:
- MindRoleWizard