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fix solution contents duplication on spill behavior (#33231)
* I’M SCREAMING INTO THE VOID AND IT’S NOT LISTENING * review * explodes pancakes with mind * graaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa * Meteors RAAAAAAAAAAH * I'm so tired of solutions * whhop * revert --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
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committed by
BarryNorfolk
co-authored by
Princess Cheeseballs
parent
3a96154bca
commit
857ddff7cb
@@ -73,7 +73,19 @@ public sealed class PuddleSystem : SharedPuddleSystem
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// Maybe someday we'll have clientside prediction for entity spawning, but not today.
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// Until then, these methods do nothing on the client.
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/// <inheritdoc/>
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public override bool TrySplashSpillAt(EntityUid uid, EntityCoordinates coordinates, Solution solution, out EntityUid puddleUid, bool sound = true, EntityUid? user = null)
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public override bool TrySplashSpillAt(Entity<SpillableComponent?> entity, EntityCoordinates coordinates, out EntityUid puddleUid, out Solution solution, bool sound = true, EntityUid? user = null)
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{
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puddleUid = EntityUid.Invalid;
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solution = new Solution();
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return false;
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}
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public override bool TrySplashSpillAt(EntityUid entity,
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EntityCoordinates coordinates,
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Solution spilled,
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out EntityUid puddleUid,
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bool sound = true,
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EntityUid? user = null)
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{
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puddleUid = EntityUid.Invalid;
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return false;
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