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fix solution contents duplication on spill behavior (#33231)
* I’M SCREAMING INTO THE VOID AND IT’S NOT LISTENING * review * explodes pancakes with mind * graaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa * Meteors RAAAAAAAAAAH * I'm so tired of solutions * whhop * revert --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
This commit is contained in:
committed by
BarryNorfolk
co-authored by
Princess Cheeseballs
parent
3a96154bca
commit
857ddff7cb
@@ -32,16 +32,10 @@ public sealed partial class PuddleSystem
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private void SpillOnLand(Entity<SpillableComponent> entity, ref LandEvent args)
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{
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if (!_solutionContainerSystem.TryGetSolution(entity.Owner, entity.Comp.SolutionName, out var soln, out var solution))
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if (!entity.Comp.SpillWhenThrown || Openable.IsClosed(entity.Owner))
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return;
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if (Openable.IsClosed(entity.Owner))
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return;
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if (!entity.Comp.SpillWhenThrown)
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return;
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if (args.User != null)
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if (TrySplashSpillAt(entity.Owner, Transform(entity).Coordinates, out _, out var solution) && args.User != null)
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{
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// DeltaV - Beer Goggles Safe Throw
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if (_safeSolutionThrower.GetSafeThrow(args.User.Value))
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@@ -55,9 +49,6 @@ public sealed partial class PuddleSystem
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AdminLogger.Add(LogType.Landed,
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$"{ToPrettyString(entity.Owner):entity} spilled a solution {SharedSolutionContainerSystem.ToPrettyString(solution):solution} on landing");
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}
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var drainedSolution = _solutionContainerSystem.Drain(entity.Owner, soln.Value, solution.Volume);
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TrySplashSpillAt(entity.Owner, Transform(entity).Coordinates, drainedSolution, out _);
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}
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private void OnDoAfter(Entity<SpillableComponent> entity, ref SpillDoAfterEvent args)
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