Don't preload content maps in tests (#14577)

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metalgearsloth 2023-03-11 12:45:48 +11:00 committed by GitHub
parent f69220c424
commit 86895f9735
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2 changed files with 6 additions and 0 deletions

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@ -51,6 +51,9 @@ public static class PoolManager
(CCVars.SysWinTickPeriod.Name, "0", true),
(CCVars.ThreadParallelCount.Name, "1", true),
(CCVars.GameRoleTimers.Name, "false", false),
(CCVars.CargoShuttles.Name, "false", false),
(CCVars.EmergencyShuttleEnabled.Name, "false", false),
(CCVars.ProcgenPreload.Name, "false", false),
};
private static int PairId;

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@ -265,6 +265,9 @@ public sealed partial class CargoSystem
private void OnCargoOrderStartup(EntityUid uid, StationCargoOrderDatabaseComponent component, ComponentStartup args)
{
if (!_enabled)
return;
// Stations get created first but if any are added at runtime then do this.
AddShuttle(component);
}