Fix blood amount for synths (#5685)
* Fix blood amount for synths * I just forgot to keep typing the comment like frfr * tpyo
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@ -1,5 +1,6 @@
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using Content.Server.Body.Systems;
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using Content.Server.Body.Systems;
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using Content.Server.Database;
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using Content.Server.Database;
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using Content.Shared.Body.Components;
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using Content.Shared.Chat.TypingIndicator;
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using Content.Shared.Chat.TypingIndicator;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Chemistry.Reagent;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Prototypes;
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@ -30,7 +31,12 @@ public sealed class SynthSystem : EntitySystem
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Dirty(uid, indicator);
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Dirty(uid, indicator);
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}
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}
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// Begin DeltaV - Change blood amount according to original BloodstreamCompoent.ReferenceSolution volume
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if (TryComp<BloodstreamComponent>(uid, out var bloodstream))
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{
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// Give them synth blood. Ion storm notif is handled in that system
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// Give them synth blood. Ion storm notif is handled in that system
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_bloodstream.ChangeBloodReagent(uid, SynthBloodReagent); // DeltaV - make strings static readonly
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_bloodstream.ChangeBloodReagents((uid, bloodstream), new([new(SynthBloodReagent, bloodstream.BloodReferenceSolution.Volume)]));
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}
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// End DeltaV
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}
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}
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}
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}
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