Lots of pathfinder bugfixes (#8248)
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ceaa552165
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8a10107616
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@ -263,7 +263,8 @@ namespace Content.Server.AI.Pathfinding
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DebugTools.Assert((PathfindingSystem.TrackedCollisionLayers & physicsComponent.CollisionLayer) != 0);
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if (physicsComponent.BodyType != BodyType.Static)
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if (physicsComponent.BodyType != BodyType.Static ||
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!physicsComponent.Hard)
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{
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_physicsLayers.TryAdd(entity, physicsComponent.CollisionLayer);
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}
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@ -285,18 +286,19 @@ namespace Content.Server.AI.Pathfinding
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// There's no guarantee that the entity isn't deleted
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// 90% of updates are probably entities moving around
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// Entity can't be under multiple categories so just checking each once is fine.
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if (_physicsLayers.ContainsKey(entity))
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if (_physicsLayers.Remove(entity))
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{
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_physicsLayers.Remove(entity);
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return;
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}
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else if (_accessReaders.ContainsKey(entity))
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if (_accessReaders.Remove(entity))
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{
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_accessReaders.Remove(entity);
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ParentChunk.Dirty();
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return;
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}
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else if (_blockedCollidables.ContainsKey(entity))
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if (_blockedCollidables.Remove(entity))
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{
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_blockedCollidables.Remove(entity);
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GenerateMask();
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ParentChunk.Dirty();
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}
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@ -7,11 +7,12 @@ using Robust.Shared.Utility;
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namespace Content.Server.AI.Pathfinding;
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/// <summary>
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/// Handles pathfinding while on a grid.
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/// </summary>
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public sealed partial class PathfindingSystem
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{
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/*
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* Handles pathfinding while on a grid.
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*/
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[Dependency] private readonly AccessReaderSystem _accessReader = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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@ -28,11 +29,23 @@ public sealed partial class PathfindingSystem
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SubscribeLocalEvent<AccessReaderChangeEvent>(OnAccessChange);
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SubscribeLocalEvent<GridAddEvent>(OnGridAdd);
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SubscribeLocalEvent<TileChangedEvent>(OnTileChange);
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SubscribeLocalEvent<PhysicsBodyTypeChangedEvent>(OnBodyTypeChange);
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// Handle all the base grid changes
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// Anything that affects traversal (i.e. collision layer) is handled separately.
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}
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private void OnBodyTypeChange(ref PhysicsBodyTypeChangedEvent ev)
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{
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var xform = Transform(ev.Entity);
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if (!IsRelevant(xform, ev.Component)) return;
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var node = GetNode(xform);
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node?.RemoveEntity(ev.Entity);
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node?.AddEntity(ev.Entity, ev.Component, EntityManager);
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}
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private void OnGridAdd(GridAddEvent ev)
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{
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EnsureComp<GridPathfindingComponent>(ev.EntityUid);
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@ -91,6 +104,8 @@ public sealed partial class PathfindingSystem
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return newChunk;
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}
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/// <summary>
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/// Return the corresponding PathfindingNode for this tile
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/// </summary>
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@ -149,6 +164,27 @@ public sealed partial class PathfindingSystem
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node.RemoveEntity(entity);
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}
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private void OnEntityRemove(EntityUid entity, EntityCoordinates coordinates)
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{
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var gridId = coordinates.GetGridId(EntityManager);
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if (!_mapManager.TryGetGrid(gridId, out var grid)) return;
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var node = GetNode(grid.GetTileRef(coordinates));
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node.RemoveEntity(entity);
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}
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private PathfindingNode? GetNode(TransformComponent xform)
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{
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if (!_mapManager.TryGetGrid(xform.GridID, out var grid)) return null;
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return GetNode(grid.GetTileRef(xform.Coordinates));
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}
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private PathfindingNode? GetNode(EntityCoordinates coordinates)
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{
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if (!_mapManager.TryGetGrid(coordinates.GetGridId(EntityManager), out var grid)) return null;
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return GetNode(grid.GetTileRef(coordinates));
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}
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/// <summary>
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/// When an entity moves around we'll remove it from its old node and add it to its new node (if applicable)
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/// </summary>
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@ -159,27 +195,19 @@ public sealed partial class PathfindingSystem
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// If we've moved to space or the likes then remove us.
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if (!TryComp<PhysicsComponent>(moveEvent.Sender, out var physics) ||
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!IsRelevant(xform, physics) ||
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moveEvent.NewPosition.GetGridId(EntityManager) == GridId.Invalid)
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!IsRelevant(xform, physics))
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{
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OnEntityRemove(moveEvent.Sender, xform);
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OnEntityRemove(moveEvent.Sender, moveEvent.OldPosition);
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return;
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}
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var oldGridId = moveEvent.OldPosition.GetGridId(EntityManager);
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var gridId = moveEvent.NewPosition.GetGridId(EntityManager);
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var oldNode = GetNode(moveEvent.OldPosition);
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var newNode = GetNode(moveEvent.NewPosition);
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if (_mapManager.TryGetGrid(oldGridId, out var oldGrid))
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{
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var oldNode = GetNode(oldGrid.GetTileRef(moveEvent.OldPosition));
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oldNode.RemoveEntity(moveEvent.Sender);
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}
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if (oldNode?.Equals(newNode) == true) return;
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if (_mapManager.TryGetGrid(gridId, out var grid))
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{
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var newNode = GetNode(grid.GetTileRef(moveEvent.OldPosition));
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newNode.AddEntity(moveEvent.Sender, physics, EntityManager);
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}
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oldNode?.RemoveEntity(moveEvent.Sender);
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newNode?.AddEntity(moveEvent.Sender, physics, EntityManager);
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}
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// TODO: Need to rethink the pathfinder utils (traversable etc.). Maybe just chuck them all in PathfindingSystem
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@ -114,7 +114,7 @@ namespace Content.Server.Disposal.Tube
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private static void BodyTypeChanged(
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EntityUid uid,
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DisposalTubeComponent component,
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PhysicsBodyTypeChangedEvent args)
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ref PhysicsBodyTypeChangedEvent args)
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{
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component.AnchoredChanged();
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}
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@ -15,7 +15,7 @@ namespace Content.Server.ParticleAccelerator.EntitySystems
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private static void BodyTypeChanged(
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EntityUid uid,
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ParticleAcceleratorPartComponent component,
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PhysicsBodyTypeChangedEvent args)
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ref PhysicsBodyTypeChangedEvent args)
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{
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component.OnAnchorChanged();
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}
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@ -57,7 +57,7 @@ namespace Content.Server.Singularity.EntitySystems
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private static void BodyTypeChanged(
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EntityUid uid,
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ContainmentFieldGeneratorComponent component,
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PhysicsBodyTypeChangedEvent args)
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ref PhysicsBodyTypeChangedEvent args)
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{
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component.OnAnchoredChanged();
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}
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@ -4,6 +4,9 @@
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id: SimpleSpaceMobBase # Mob without barotrauma, freezing and asphyxiation (for space carps!?)
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suffix: AI
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components:
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- type: Tag
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tags:
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- DoorBumpOpener
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- type: Reactive
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groups:
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Flammable: [Touch]
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@ -31,7 +31,7 @@
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fixtures:
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- shape:
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!type:PhysShapeCircle
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radius: 0.35
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radius: 0.25
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mass: 120
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mask:
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- MobMask
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@ -88,6 +88,8 @@
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- type: Tag
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tags:
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- CannotSuicide
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- DoorBumpOpener
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- FootstepSound
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- type: NoSlip
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- type: entity
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