Lots of pathfinder bugfixes (#8248)

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metalgearsloth 2022-05-19 07:53:37 +10:00 committed by GitHub
parent ceaa552165
commit 8a10107616
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GPG Key ID: 4AEE18F83AFDEB23
7 changed files with 64 additions and 29 deletions

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@ -263,7 +263,8 @@ namespace Content.Server.AI.Pathfinding
DebugTools.Assert((PathfindingSystem.TrackedCollisionLayers & physicsComponent.CollisionLayer) != 0);
if (physicsComponent.BodyType != BodyType.Static)
if (physicsComponent.BodyType != BodyType.Static ||
!physicsComponent.Hard)
{
_physicsLayers.TryAdd(entity, physicsComponent.CollisionLayer);
}
@ -285,18 +286,19 @@ namespace Content.Server.AI.Pathfinding
// There's no guarantee that the entity isn't deleted
// 90% of updates are probably entities moving around
// Entity can't be under multiple categories so just checking each once is fine.
if (_physicsLayers.ContainsKey(entity))
if (_physicsLayers.Remove(entity))
{
_physicsLayers.Remove(entity);
return;
}
else if (_accessReaders.ContainsKey(entity))
if (_accessReaders.Remove(entity))
{
_accessReaders.Remove(entity);
ParentChunk.Dirty();
return;
}
else if (_blockedCollidables.ContainsKey(entity))
if (_blockedCollidables.Remove(entity))
{
_blockedCollidables.Remove(entity);
GenerateMask();
ParentChunk.Dirty();
}

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@ -7,11 +7,12 @@ using Robust.Shared.Utility;
namespace Content.Server.AI.Pathfinding;
/// <summary>
/// Handles pathfinding while on a grid.
/// </summary>
public sealed partial class PathfindingSystem
{
/*
* Handles pathfinding while on a grid.
*/
[Dependency] private readonly AccessReaderSystem _accessReader = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
@ -28,11 +29,23 @@ public sealed partial class PathfindingSystem
SubscribeLocalEvent<AccessReaderChangeEvent>(OnAccessChange);
SubscribeLocalEvent<GridAddEvent>(OnGridAdd);
SubscribeLocalEvent<TileChangedEvent>(OnTileChange);
SubscribeLocalEvent<PhysicsBodyTypeChangedEvent>(OnBodyTypeChange);
// Handle all the base grid changes
// Anything that affects traversal (i.e. collision layer) is handled separately.
}
private void OnBodyTypeChange(ref PhysicsBodyTypeChangedEvent ev)
{
var xform = Transform(ev.Entity);
if (!IsRelevant(xform, ev.Component)) return;
var node = GetNode(xform);
node?.RemoveEntity(ev.Entity);
node?.AddEntity(ev.Entity, ev.Component, EntityManager);
}
private void OnGridAdd(GridAddEvent ev)
{
EnsureComp<GridPathfindingComponent>(ev.EntityUid);
@ -91,6 +104,8 @@ public sealed partial class PathfindingSystem
return newChunk;
}
/// <summary>
/// Return the corresponding PathfindingNode for this tile
/// </summary>
@ -149,6 +164,27 @@ public sealed partial class PathfindingSystem
node.RemoveEntity(entity);
}
private void OnEntityRemove(EntityUid entity, EntityCoordinates coordinates)
{
var gridId = coordinates.GetGridId(EntityManager);
if (!_mapManager.TryGetGrid(gridId, out var grid)) return;
var node = GetNode(grid.GetTileRef(coordinates));
node.RemoveEntity(entity);
}
private PathfindingNode? GetNode(TransformComponent xform)
{
if (!_mapManager.TryGetGrid(xform.GridID, out var grid)) return null;
return GetNode(grid.GetTileRef(xform.Coordinates));
}
private PathfindingNode? GetNode(EntityCoordinates coordinates)
{
if (!_mapManager.TryGetGrid(coordinates.GetGridId(EntityManager), out var grid)) return null;
return GetNode(grid.GetTileRef(coordinates));
}
/// <summary>
/// When an entity moves around we'll remove it from its old node and add it to its new node (if applicable)
/// </summary>
@ -159,27 +195,19 @@ public sealed partial class PathfindingSystem
// If we've moved to space or the likes then remove us.
if (!TryComp<PhysicsComponent>(moveEvent.Sender, out var physics) ||
!IsRelevant(xform, physics) ||
moveEvent.NewPosition.GetGridId(EntityManager) == GridId.Invalid)
!IsRelevant(xform, physics))
{
OnEntityRemove(moveEvent.Sender, xform);
OnEntityRemove(moveEvent.Sender, moveEvent.OldPosition);
return;
}
var oldGridId = moveEvent.OldPosition.GetGridId(EntityManager);
var gridId = moveEvent.NewPosition.GetGridId(EntityManager);
var oldNode = GetNode(moveEvent.OldPosition);
var newNode = GetNode(moveEvent.NewPosition);
if (_mapManager.TryGetGrid(oldGridId, out var oldGrid))
{
var oldNode = GetNode(oldGrid.GetTileRef(moveEvent.OldPosition));
oldNode.RemoveEntity(moveEvent.Sender);
}
if (oldNode?.Equals(newNode) == true) return;
if (_mapManager.TryGetGrid(gridId, out var grid))
{
var newNode = GetNode(grid.GetTileRef(moveEvent.OldPosition));
newNode.AddEntity(moveEvent.Sender, physics, EntityManager);
}
oldNode?.RemoveEntity(moveEvent.Sender);
newNode?.AddEntity(moveEvent.Sender, physics, EntityManager);
}
// TODO: Need to rethink the pathfinder utils (traversable etc.). Maybe just chuck them all in PathfindingSystem

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@ -114,7 +114,7 @@ namespace Content.Server.Disposal.Tube
private static void BodyTypeChanged(
EntityUid uid,
DisposalTubeComponent component,
PhysicsBodyTypeChangedEvent args)
ref PhysicsBodyTypeChangedEvent args)
{
component.AnchoredChanged();
}

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@ -15,7 +15,7 @@ namespace Content.Server.ParticleAccelerator.EntitySystems
private static void BodyTypeChanged(
EntityUid uid,
ParticleAcceleratorPartComponent component,
PhysicsBodyTypeChangedEvent args)
ref PhysicsBodyTypeChangedEvent args)
{
component.OnAnchorChanged();
}

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@ -57,7 +57,7 @@ namespace Content.Server.Singularity.EntitySystems
private static void BodyTypeChanged(
EntityUid uid,
ContainmentFieldGeneratorComponent component,
PhysicsBodyTypeChangedEvent args)
ref PhysicsBodyTypeChangedEvent args)
{
component.OnAnchoredChanged();
}

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@ -4,6 +4,9 @@
id: SimpleSpaceMobBase # Mob without barotrauma, freezing and asphyxiation (for space carps!?)
suffix: AI
components:
- type: Tag
tags:
- DoorBumpOpener
- type: Reactive
groups:
Flammable: [Touch]

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@ -31,7 +31,7 @@
fixtures:
- shape:
!type:PhysShapeCircle
radius: 0.35
radius: 0.25
mass: 120
mask:
- MobMask
@ -88,6 +88,8 @@
- type: Tag
tags:
- CannotSuicide
- DoorBumpOpener
- FootstepSound
- type: NoSlip
- type: entity