diff --git a/Content.Server/Nyanotrasen/Psionics/Glimmer/GlimmerReactiveSystem.cs b/Content.Server/Nyanotrasen/Psionics/Glimmer/GlimmerReactiveSystem.cs index 37a316777ef..7ad19edb176 100644 --- a/Content.Server/Nyanotrasen/Psionics/Glimmer/GlimmerReactiveSystem.cs +++ b/Content.Server/Nyanotrasen/Psionics/Glimmer/GlimmerReactiveSystem.cs @@ -222,7 +222,7 @@ namespace Content.Server.Psionics.Glimmer var slope = (float) (11 - _glimmerSystem.Glimmer / 100); var maxIntensity = 20; - var removed = (float) _glimmerSystem.Glimmer * _random.NextFloat(0.1f, 0.15f); + var removed = (float) _glimmerSystem.Glimmer * _random.NextFloat(0.06f, 0.08f); _glimmerSystem.Glimmer -= (int) removed; BeamRandomNearProber(uid, _glimmerSystem.Glimmer / 350, _glimmerSystem.Glimmer / 50); _explosionSystem.QueueExplosion(uid, "Default", totalIntensity, slope, maxIntensity);