fix: add back ignoreResistance for light attacks (#3997)

Was previously there but got clobbered by shitmed merge.
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Perry Fraser 2025-06-23 09:00:47 -04:00 committed by GitHub
parent 4b46a04771
commit 8c2dbedae6
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1 changed files with 1 additions and 1 deletions

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@ -535,7 +535,7 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
RaiseLocalEvent(target.Value, attackedEvent); RaiseLocalEvent(target.Value, attackedEvent);
var modifiedDamage = DamageSpecifier.ApplyModifierSets(damage + hitEvent.BonusDamage + attackedEvent.BonusDamage, hitEvent.ModifiersList); var modifiedDamage = DamageSpecifier.ApplyModifierSets(damage + hitEvent.BonusDamage + attackedEvent.BonusDamage, hitEvent.ModifiersList);
var damageResult = Damageable.TryChangeDamage(target, modifiedDamage, origin: user, partMultiplier: component.ClickPartDamageMultiplier); // Shitmed Change var damageResult = Damageable.TryChangeDamage(target, modifiedDamage, origin: user, ignoreResistances: resistanceBypass, partMultiplier: component.ClickPartDamageMultiplier); // Shitmed Change
if (damageResult is {Empty: false}) if (damageResult is {Empty: false})
{ {