SetAnchor debug command and verb (#2972)
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#nullable enable
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using Content.Server.Administration;
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using Content.Shared.Administration;
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using Robust.Server.Interfaces.Console;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.Commands
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{
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[AdminCommand(AdminFlags.Debug)]
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public class SetAnchorCommand : IClientCommand
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{
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public string Command => "setanchor";
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public string Description => "Sets the anchoring state of an entity.";
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public string Help => "setanchor <entity id> <value (optional)>";
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public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args)
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{
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if (args.Length == 0 || args.Length > 2)
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{
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shell.SendText(player, "Invalid number of argument!");
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return;
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}
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if (!int.TryParse(args[0], out var id))
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{
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shell.SendText(player, "Invalid argument specified!");
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return;
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}
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var entId = new EntityUid(id);
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var entityManager = IoCManager.Resolve<IEntityManager>();
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if (!entityManager.TryGetEntity(entId, out var entity) || entity.Deleted || !entity.TryGetComponent(out PhysicsComponent? physics))
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{
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shell.SendText(player, "Invalid entity specified!");
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return;
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}
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if (args.Length == 2)
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{
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if (!bool.TryParse(args[1], out var value))
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{
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shell.SendText(player, "Invalid argument specified!");
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return;
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}
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physics.Anchored = value;
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return;
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}
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physics.Anchored = !physics.Anchored;
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}
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}
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}
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@ -0,0 +1,56 @@
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#nullable enable
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using Content.Server.GameObjects.Components.Nutrition;
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using Content.Shared.GameObjects.Components.Damage;
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using Content.Shared.GameObjects.Verbs;
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using Robust.Server.Console;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.GameObjects.Components;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.GlobalVerbs
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{
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[GlobalVerb]
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public class SetAnchorVerb : GlobalVerb
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{
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public override bool RequireInteractionRange => false;
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public override bool BlockedByContainers => false;
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public override void GetData(IEntity user, IEntity target, VerbData data)
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{
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data.CategoryData = VerbCategories.Debug;
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data.Visibility = VerbVisibility.Invisible;
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var groupController = IoCManager.Resolve<IConGroupController>();
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if (user.TryGetComponent<IActorComponent>(out var player))
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{
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if (!target.TryGetComponent(out PhysicsComponent? physics))
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{
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return;
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}
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if (groupController.CanCommand(player.playerSession, "setanchor"))
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{
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data.Text = physics.Anchored ? "Unanchor" : "Anchor";
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data.Visibility = VerbVisibility.Visible;
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}
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}
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}
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public override void Activate(IEntity user, IEntity target)
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{
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if (user.TryGetComponent<IActorComponent>(out var player))
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{
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var groupController = IoCManager.Resolve<IConGroupController>();
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if (!groupController.CanCommand(player.playerSession, "setanchor"))
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return;
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if (target.TryGetComponent(out PhysicsComponent? physics))
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{
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physics.Anchored = !physics.Anchored;
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}
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}
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}
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}
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}
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