From 909f0e49ab1935de8290ece6beaa80ab13ff9abc Mon Sep 17 00:00:00 2001 From: ConstantlyConfused <67894661+Eternally-Confused@users.noreply.github.com> Date: Tue, 17 Mar 2026 13:32:10 -0400 Subject: [PATCH] Make the chem guidebook show when chemicals adjust body temperature (again) (#42394) Make chem guidebook show adjusttemperature effects --- .../Effects/AdjustTemperatureEntityEffectsSystem.cs | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/Content.Shared/EntityEffects/Effects/AdjustTemperatureEntityEffectsSystem.cs b/Content.Shared/EntityEffects/Effects/AdjustTemperatureEntityEffectsSystem.cs index adc465f341d..884c5aaf2c9 100644 --- a/Content.Shared/EntityEffects/Effects/AdjustTemperatureEntityEffectsSystem.cs +++ b/Content.Shared/EntityEffects/Effects/AdjustTemperatureEntityEffectsSystem.cs @@ -1,5 +1,6 @@ using Content.Shared.Temperature.Components; using Content.Shared.Temperature.Systems; +using Robust.Shared.Prototypes; namespace Content.Shared.EntityEffects.Effects; @@ -27,4 +28,10 @@ public sealed partial class AdjustTemperature : EntityEffectBase [DataField] public float Amount; + + public override string EntityEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys) + => Loc.GetString("entity-effect-guidebook-adjust-temperature", + ("chance", Probability), + ("deltasign", MathF.Sign(Amount)), + ("amount", Amount)); }