Fix some non-norot sprites (#19130)
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@ -8,6 +8,7 @@
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components:
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- type: Sprite
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sprite: Structures/Doors/secret_door.rsi
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noRot: true
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layers:
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- state: closed
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map: ["enum.DoorVisualLayers.Base"]
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@ -16,6 +16,7 @@
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mode: NoSprite
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- type: SmoothEdge
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- type: Sprite
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noRot: true
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sprite: Structures/Walls/rock.rsi
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layers:
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- state: rock_asteroid
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