Cleanup redundant SpriteSystem dependencies in VisualizerSystems (#37758)

Cleanup redundant SpriteSystem dependencies in VisualizerSystems
This commit is contained in:
Tayrtahn
2025-08-05 16:16:25 +02:00
committed by Quanteey
parent dfea48c445
commit 93ae609d84
29 changed files with 190 additions and 234 deletions
@@ -6,26 +6,24 @@ namespace Content.Client.Paper.UI;
public sealed class PaperVisualizerSystem : VisualizerSystem<PaperVisualsComponent>
{
[Dependency] private readonly SpriteSystem _sprite = default!;
protected override void OnAppearanceChange(EntityUid uid, PaperVisualsComponent component, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
return;
if (AppearanceSystem.TryGetData<PaperStatus>(uid, PaperVisuals.Status, out var writingStatus, args.Component))
_sprite.LayerSetVisible((uid, args.Sprite), PaperVisualLayers.Writing, writingStatus == PaperStatus.Written);
SpriteSystem.LayerSetVisible((uid, args.Sprite), PaperVisualLayers.Writing, writingStatus == PaperStatus.Written);
if (AppearanceSystem.TryGetData<string>(uid, PaperVisuals.Stamp, out var stampState, args.Component))
{
if (stampState != string.Empty)
{
_sprite.LayerSetRsiState((uid, args.Sprite), PaperVisualLayers.Stamp, stampState);
_sprite.LayerSetVisible((uid, args.Sprite), PaperVisualLayers.Stamp, true);
SpriteSystem.LayerSetRsiState((uid, args.Sprite), PaperVisualLayers.Stamp, stampState);
SpriteSystem.LayerSetVisible((uid, args.Sprite), PaperVisualLayers.Stamp, true);
}
else
{
_sprite.LayerSetVisible((uid, args.Sprite), PaperVisualLayers.Stamp, false);
SpriteSystem.LayerSetVisible((uid, args.Sprite), PaperVisualLayers.Stamp, false);
}
}