Cleanup redundant SpriteSystem dependencies in VisualizerSystems (#37758)

Cleanup redundant SpriteSystem dependencies in VisualizerSystems
This commit is contained in:
Tayrtahn
2025-08-05 16:16:25 +02:00
committed by Quanteey
parent dfea48c445
commit 93ae609d84
29 changed files with 190 additions and 234 deletions
@@ -5,14 +5,12 @@ namespace Content.Client.ParticleAccelerator;
public sealed class ParticleAcceleratorPartVisualizerSystem : VisualizerSystem<ParticleAcceleratorPartVisualsComponent>
{
[Dependency] private readonly SpriteSystem _sprite = default!;
protected override void OnAppearanceChange(EntityUid uid, ParticleAcceleratorPartVisualsComponent comp, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
return;
if (!_sprite.LayerMapTryGet((uid, args.Sprite), ParticleAcceleratorVisualLayers.Unlit, out var index, false))
if (!SpriteSystem.LayerMapTryGet((uid, args.Sprite), ParticleAcceleratorVisualLayers.Unlit, out var index, false))
return;
if (!AppearanceSystem.TryGetData<ParticleAcceleratorVisualState>(uid, ParticleAcceleratorVisuals.VisualState, out var state, args.Component))
@@ -22,12 +20,12 @@ public sealed class ParticleAcceleratorPartVisualizerSystem : VisualizerSystem<P
if (state != ParticleAcceleratorVisualState.Unpowered)
{
_sprite.LayerSetVisible((uid, args.Sprite), index, true);
_sprite.LayerSetRsiState((uid, args.Sprite), index, comp.StateBase + comp.StatesSuffixes[state]);
SpriteSystem.LayerSetVisible((uid, args.Sprite), index, true);
SpriteSystem.LayerSetRsiState((uid, args.Sprite), index, comp.StateBase + comp.StatesSuffixes[state]);
}
else
{
_sprite.LayerSetVisible((uid, args.Sprite), index, false);
SpriteSystem.LayerSetVisible((uid, args.Sprite), index, false);
}
}
}