Cleanup: Use ``SoundSpecifier`` instead of string literals in ``VomitSystem`` (#35426)
* Cleanup * Update * Update
This commit is contained in:
parent
0c727f9334
commit
966a188280
|
|
@ -31,6 +31,12 @@ namespace Content.Server.Medical
|
|||
[Dependency] private readonly ForensicsSystem _forensics = default!;
|
||||
[Dependency] private readonly BloodstreamSystem _bloodstream = default!;
|
||||
|
||||
[ValidatePrototypeId<SoundCollectionPrototype>]
|
||||
private const string VomitCollection = "Vomit";
|
||||
|
||||
private readonly SoundSpecifier _vomitSound = new SoundCollectionSpecifier(VomitCollection,
|
||||
AudioParams.Default.WithVariation(0.2f).WithVolume(-4f));
|
||||
|
||||
/// <summary>
|
||||
/// Make an entity vomit, if they have a stomach.
|
||||
/// </summary>
|
||||
|
|
@ -94,7 +100,7 @@ namespace Content.Server.Medical
|
|||
}
|
||||
|
||||
// Force sound to play as spill doesn't work if solution is empty.
|
||||
_audio.PlayPvs("/Audio/Effects/Fluids/splat.ogg", uid, AudioParams.Default.WithVariation(0.2f).WithVolume(-4f));
|
||||
_audio.PlayPvs(_vomitSound, uid);
|
||||
_popup.PopupEntity(Loc.GetString("disease-vomit", ("person", Identity.Entity(uid, EntityManager))), uid);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -62,3 +62,8 @@
|
|||
id: Honks
|
||||
files:
|
||||
- /Audio/Items/bikehorn.ogg
|
||||
|
||||
- type: soundCollection
|
||||
id: Vomit
|
||||
files:
|
||||
- /Audio/Effects/Fluids/splat.ogg
|
||||
|
|
|
|||
Loading…
Reference in New Issue