Cleanup: Pass in ``IComponentFactory`` in ``EntityPrototype.TryGetComponent`` calls inside ``FlatpackSystem`` (#35457)
* Cleanup * Update
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@ -27,7 +27,7 @@ public sealed class FlatpackSystem : SharedFlatpackSystem
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if (!PrototypeManager.TryIndex<EntityPrototype>(machineBoardId, out var machineBoardPrototype))
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return;
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if (!machineBoardPrototype.TryGetComponent<SpriteComponent>(out var sprite))
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if (!machineBoardPrototype.TryGetComponent<SpriteComponent>(out var sprite, EntityManager.ComponentFactory))
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return;
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Color? color = null;
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