From 976ae5a46629aff0823eb07ff7b3f7d7514a47f1 Mon Sep 17 00:00:00 2001 From: Vasilis Date: Sun, 25 Feb 2024 23:44:05 +0100 Subject: [PATCH] Add server name into the replay final (#25564) Turns out this is not what serverid was for... i guess you can find server familys with this so im not gonna remove it. Best we get for server name is the admin logs server name. (cherry picked from commit 3ef4e835583b99b020c0bb317be99cb06ade2ec9) --- Content.Server/GameTicking/GameTicker.Replays.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/Content.Server/GameTicking/GameTicker.Replays.cs b/Content.Server/GameTicking/GameTicker.Replays.cs index e09e07b867..9109fbf96a 100644 --- a/Content.Server/GameTicking/GameTicker.Replays.cs +++ b/Content.Server/GameTicking/GameTicker.Replays.cs @@ -128,6 +128,7 @@ public sealed partial class GameTicker metadata["roundEndPlayers"] = _serialman.WriteValue(_replayRoundPlayerInfo); metadata["roundEndText"] = new ValueDataNode(_replayRoundText); metadata["server_id"] = new ValueDataNode(_configurationManager.GetCVar(CCVars.ServerId)); + metadata["server_name"] = new ValueDataNode(_configurationManager.GetCVar(CCVars.AdminLogsServerName)); metadata["roundId"] = new ValueDataNode(RoundId.ToString()); }