100% Ion resistance on Ninja Suit and Visor NVG. (#4916)
* Add NVG to visor, Ion Immunity and no EMP armor ignore * Comments.. * .ftl from up to _DV * Rewrote visor description. * Remove ftl newline, forgor desc comment.
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@ -19,6 +19,6 @@ public sealed class SiliconEmpSystem : EntitySystem
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{
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args.Cancel(); // Stop all the normal effects of the EMP
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if (args.Damage is not { } damage) return;
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_damageable.TryChangeDamage(ent, damage / 2, true); // Damage is divided by 2 because the event is raised twice (once from entity itself, and another is relayed from it's power cell) and I'm too lazy for an actual fix
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_damageable.TryChangeDamage(ent, damage / 2, false); // Damage is divided by 2 because the event is raised twice (once from entity itself, and another is relayed from it's power cell) and I'm too lazy for an actual fix - NoElka | Make EMP not ignore armor.
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}
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}
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@ -9,3 +9,5 @@ held-armor-whitelist-fail = You are not [color=yellow]{$reason}[/color].
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held-armor-blacklist-fail = You are [color=red]{$reason}[/color].
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held-armor-bible-user-fail = faithful
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armor-damage-type-ion = Ion
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@ -257,13 +257,15 @@
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parent: [ClothingEyesBase, BaseMajorContraband]
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id: ClothingEyesVisorNinja
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name: ninja visor
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description: An advanced visor protecting a ninja's eyes from flashing lights.
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description: An advanced visor protecting a ninja's eyes from flashing lights while having an ability to see in the dark. # DeltaV
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components:
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- type: Sprite
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sprite: Clothing/Eyes/Glasses/ninjavisor.rsi
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- type: Clothing
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sprite: Clothing/Eyes/Glasses/ninjavisor.rsi
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- type: FlashImmunity
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- type: NightVision # DeltaV
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isEquipment: true
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- type: entity
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parent: [ClothingEyesBase, ShowSecurityIcons, BaseSecurityContraband]
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@ -166,6 +166,7 @@
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Slash: 0.8
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Piercing: 0.8
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Heat: 0.8
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Ion: 0 # DeltaV - I love self gibbing as ninja IPC!!
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# phase cloak
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- type: ToggleClothing
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action: ActionTogglePhaseCloak
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