diff --git a/Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/antimateriel.yml b/Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/antimateriel.yml index 77fe197201b..bb283e700dd 100644 --- a/Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/antimateriel.yml +++ b/Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/antimateriel.yml @@ -7,6 +7,7 @@ - type: Tag tags: - CartridgeAntiMateriel + - CartridgeLMGAntiMateriel # DeltaV - for piercing qualities - type: CartridgeAmmo proto: BulletAntiMateriel - type: Sprite diff --git a/Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/antimateriel.yml b/Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/antimateriel.yml index 1af450c59e3..34581e3d106 100644 --- a/Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/antimateriel.yml +++ b/Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/antimateriel.yml @@ -15,3 +15,10 @@ - Structural - type: StaminaDamageOnCollide damage: 60 + - type: PiercingProjectile # DeltaV - pierces up to 3 walls/windows + pierceCounterWhitelist: + tags: + - Wall + - Window + maxPierceNumberThreshold: 3 # this seems to not work + healthThreshold: 200 # Normal walls have a threshold of 200. diff --git a/Resources/Prototypes/Entities/Objects/Weapons/Guns/Snipers/snipers.yml b/Resources/Prototypes/Entities/Objects/Weapons/Guns/Snipers/snipers.yml index e36a874229c..4cdf6d95fd9 100644 --- a/Resources/Prototypes/Entities/Objects/Weapons/Guns/Snipers/snipers.yml +++ b/Resources/Prototypes/Entities/Objects/Weapons/Guns/Snipers/snipers.yml @@ -114,6 +114,9 @@ sprite: Objects/Weapons/Guns/Snipers/heavy_sniper.rsi - type: GunRequiresWield - type: Gun + minAngle: 20 # DeltaV - add needing bipod + maxAngle: 32 # DeltaV - add needing bipod + angleIncrease: 10 fireRate: 0.4 selectedMode: SemiAuto availableModes: @@ -131,10 +134,22 @@ sprintModifier: 0.25 - type: CursorOffsetRequiresWield - type: EyeCursorOffset - maxOffset: 3 + maxOffset: 4 # DeltaV - was 3 pvsIncrease: 0.3 - type: StaticPrice price: 3500 + # DeltaV changes - bipod + - type: GunWieldBonus # Can't be shot without wielding anyways + minAngle: 0 + maxAngle: 0 + - type: GunBipod + minAngle: -20 + maxAngle: -30 + angleDecay: 0 + fireRateIncrease: .2 + - type: ClothingSpeedModifier # Big sniper makes you move slower + sprintModifier: 0.9 + # DeltaV changes end # Start DeltaV removals #- type: entity