Fix blunt melee weapon hitsound (#26286)

* ok

* Update welders.yml

(cherry picked from commit 205edfe6d74c14b288fae27db7530e3bed4f5511)
This commit is contained in:
Mr. 27 2024-03-20 15:25:38 +01:00 committed by NullWanderer
parent 626b2f9796
commit 9e10c10c67
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GPG Key ID: 65CF92BD1D26F4AC
14 changed files with 36 additions and 0 deletions

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@ -102,6 +102,8 @@
- type: CombatMode
- type: MeleeWeapon
hidden: true
soundHit:
collection: MetalThud
damage:
groups:
Brute: 5

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@ -106,6 +106,8 @@
types:
Blunt: 8
Piercing: 2 # I guess you can stab it into them?
soundHit:
collection: MetalThud
- type: Item
sprite: Objects/Tools/Hydroponics/spade.rsi
- type: Shovel

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@ -48,6 +48,8 @@
types:
Blunt: 25 #thwack
Structural: 20
soundHit:
collection: MetalThud
- type: Puller
needsHands: false
- type: InputMover

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@ -111,6 +111,8 @@
damage:
types:
Blunt: 10
soundHit:
collection: MetalThud
bluntStaminaDamageFactor: 2.0 # DeltaV - seclite is now a viable nonlethal takedown tool against unarmoured targets.
- type: Item
sprite: Objects/Tools/seclite.rsi

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@ -47,6 +47,8 @@
damage:
types:
Blunt: 10
soundHit:
collection: MetalThud
- type: entity
name: syndicate jaws of life

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@ -114,6 +114,8 @@
damage:
types:
Blunt: 4.5
soundHit:
collection: MetalThud
- type: Tool
qualities:
- Anchoring
@ -151,6 +153,8 @@
damage:
types:
Blunt: 8
soundHit:
collection: MetalThud
- type: Tool
qualities:
- Prying
@ -504,6 +508,8 @@
damage:
types:
Blunt: 14
soundHit:
collection: MetalThud
- type: Item
size: Normal
sprite: Objects/Tools/shovel.rsi
@ -544,6 +550,8 @@
damage:
types:
Blunt: 7
soundHit:
collection: MetalThud
- type: Tool
qualities:
- Rolling

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@ -47,6 +47,8 @@
params:
variation: 0.250
volume: -12
deactivatedSoundOnHitNoDamage:
collection: MetalThud
activatedDamage:
types:
Heat: 8
@ -70,6 +72,8 @@
damage:
types:
Blunt: 5 #i mean... i GUESS you could use it like that
soundHit:
collection: MetalThud
- type: RefillableSolution
solution: Welder
- type: SolutionContainerManager

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@ -13,6 +13,8 @@
types:
Blunt: 10
Structural: 5
soundHit:
collection: MetalThud
- type: Wieldable
- type: IncreaseDamageOnWield
damage:

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@ -67,6 +67,8 @@
Blunt: 10
Slash: 10
Structural: 5
soundHit:
collection: MetalThud
- type: Wieldable
- type: IncreaseDamageOnWield
damage:

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@ -21,6 +21,8 @@
Blunt: 5
Slash: 10
Structural: 10
soundHit:
collection: MetalThud
- type: Wieldable
- type: IncreaseDamageOnWield
damage:

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@ -49,6 +49,8 @@
types:
Blunt: 10
Slash: 5
soundHit:
collection: MetalThud
- type: Wieldable
- type: IncreaseDamageOnWield
damage:

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@ -13,6 +13,8 @@
types:
Blunt: 10
Structural: 10
soundHit:
collection: MetalThud
- type: Wieldable
- type: IncreaseDamageOnWield
damage:

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@ -96,6 +96,8 @@
damage:
types:
Blunt: 20
soundHit:
collection: MetalThud
bluntStaminaDamageFactor: 1.5
- type: Item
size: Normal

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@ -343,6 +343,8 @@
damage:
types:
Blunt: 8
soundHit:
collection: MetalThud
- type: Construction
graph: Seat
node: chairFolding