Fix blunt melee weapon hitsound (#26286)
* ok * Update welders.yml (cherry picked from commit 205edfe6d74c14b288fae27db7530e3bed4f5511)
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@ -102,6 +102,8 @@
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- type: CombatMode
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- type: MeleeWeapon
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hidden: true
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soundHit:
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collection: MetalThud
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damage:
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groups:
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Brute: 5
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@ -106,6 +106,8 @@
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types:
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Blunt: 8
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Piercing: 2 # I guess you can stab it into them?
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soundHit:
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collection: MetalThud
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- type: Item
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sprite: Objects/Tools/Hydroponics/spade.rsi
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- type: Shovel
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@ -48,6 +48,8 @@
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types:
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Blunt: 25 #thwack
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Structural: 20
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soundHit:
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collection: MetalThud
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- type: Puller
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needsHands: false
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- type: InputMover
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@ -111,6 +111,8 @@
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damage:
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types:
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Blunt: 10
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soundHit:
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collection: MetalThud
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bluntStaminaDamageFactor: 2.0 # DeltaV - seclite is now a viable nonlethal takedown tool against unarmoured targets.
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- type: Item
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sprite: Objects/Tools/seclite.rsi
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@ -47,6 +47,8 @@
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damage:
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types:
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Blunt: 10
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soundHit:
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collection: MetalThud
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- type: entity
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name: syndicate jaws of life
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@ -114,6 +114,8 @@
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damage:
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types:
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Blunt: 4.5
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soundHit:
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collection: MetalThud
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- type: Tool
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qualities:
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- Anchoring
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@ -151,6 +153,8 @@
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damage:
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types:
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Blunt: 8
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soundHit:
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collection: MetalThud
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- type: Tool
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qualities:
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- Prying
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@ -504,6 +508,8 @@
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damage:
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types:
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Blunt: 14
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soundHit:
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collection: MetalThud
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- type: Item
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size: Normal
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sprite: Objects/Tools/shovel.rsi
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@ -544,6 +550,8 @@
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damage:
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types:
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Blunt: 7
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soundHit:
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collection: MetalThud
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- type: Tool
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qualities:
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- Rolling
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@ -47,6 +47,8 @@
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params:
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variation: 0.250
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volume: -12
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deactivatedSoundOnHitNoDamage:
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collection: MetalThud
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activatedDamage:
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types:
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Heat: 8
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@ -70,6 +72,8 @@
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damage:
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types:
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Blunt: 5 #i mean... i GUESS you could use it like that
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soundHit:
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collection: MetalThud
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- type: RefillableSolution
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solution: Welder
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- type: SolutionContainerManager
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@ -13,6 +13,8 @@
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types:
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Blunt: 10
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Structural: 5
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soundHit:
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collection: MetalThud
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- type: Wieldable
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- type: IncreaseDamageOnWield
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damage:
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@ -67,6 +67,8 @@
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Blunt: 10
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Slash: 10
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Structural: 5
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soundHit:
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collection: MetalThud
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- type: Wieldable
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- type: IncreaseDamageOnWield
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damage:
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@ -21,6 +21,8 @@
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Blunt: 5
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Slash: 10
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Structural: 10
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soundHit:
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collection: MetalThud
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- type: Wieldable
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- type: IncreaseDamageOnWield
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damage:
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@ -49,6 +49,8 @@
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types:
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Blunt: 10
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Slash: 5
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soundHit:
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collection: MetalThud
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- type: Wieldable
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- type: IncreaseDamageOnWield
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damage:
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@ -13,6 +13,8 @@
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types:
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Blunt: 10
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Structural: 10
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soundHit:
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collection: MetalThud
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- type: Wieldable
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- type: IncreaseDamageOnWield
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damage:
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@ -96,6 +96,8 @@
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damage:
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types:
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Blunt: 20
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soundHit:
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collection: MetalThud
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bluntStaminaDamageFactor: 1.5
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- type: Item
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size: Normal
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@ -343,6 +343,8 @@
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damage:
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types:
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Blunt: 8
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soundHit:
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collection: MetalThud
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- type: Construction
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graph: Seat
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node: chairFolding
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