return ahelp to f1, add alternate keybind for staff help chooser (#3176)
* fix bad grammar * return ahelp to f1 --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
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@ -40,12 +40,13 @@ namespace Content.Client.Input
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common.AddFunction(ContentKeyFunctions.ResetZoom);
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common.AddFunction(ContentKeyFunctions.InspectEntity);
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common.AddFunction(ContentKeyFunctions.ToggleRoundEndSummaryWindow);
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// DeltaV - Begin NanoChat keybinds
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// Begin DeltaV Additions
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common.AddFunction(ContentKeyFunctions.OpenAHelpCuratorChat);
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common.AddFunction(ContentKeyFunctions.NanoChatNavigateUp);
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common.AddFunction(ContentKeyFunctions.NanoChatNavigateDown);
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common.AddFunction(ContentKeyFunctions.NanoChatNavigateUpUnread);
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common.AddFunction(ContentKeyFunctions.NanoChatNavigateDownUnread);
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// DeltaV - End NanoChat keybinds
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// End DeltaV Additions
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// Not in engine, because engine cannot check for sanbox/admin status before starting placement.
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common.AddFunction(ContentKeyFunctions.EditorCopyObject);
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@ -227,6 +227,7 @@ namespace Content.Client.Options.UI.Tabs
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AddButton(ContentKeyFunctions.OpenGuidebook);
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AddButton(ContentKeyFunctions.OpenInventoryMenu);
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AddButton(ContentKeyFunctions.OpenAHelp);
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AddButton(ContentKeyFunctions.OpenAHelpCuratorChat); // DeltaV
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AddButton(ContentKeyFunctions.OpenActionsMenu);
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AddButton(ContentKeyFunctions.OpenEmotesMenu);
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AddButton(ContentKeyFunctions.ToggleRoundEndSummaryWindow);
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@ -98,8 +98,9 @@
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Access="Internal"
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Icon="{xe:Tex '/Textures/Interface/info.svg.192dpi.png'}"
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BoundKey = "{x:Static is:ContentKeyFunctions.OpenAHelp}"
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ToolTip="{Loc 'ui-options-function-open-staff-chats-deltav'}" MinSize="42 64"
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ToolTip="{Loc 'ui-options-function-open-staff-chats-deltav'}"
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MinSize="42 64"
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HorizontalExpand="True"
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AppendStyleClass="{x:Static style:StyleBase.ButtonOpenLeft}"
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/> <!--DeltaV - Rename to Curator Chat-->
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/> <!-- DeltaV - Changed tooltip -->
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</widgets:GameTopMenuBar>
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@ -123,7 +123,7 @@ public sealed class StaffHelpUIController : UIController, IOnSystemChanged<Bwoin
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public void OnSystemLoaded(BwoinkSystem system)
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{
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CommandBinds.Builder
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.BindBefore(ContentKeyFunctions.OpenAHelp,
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.BindBefore(ContentKeyFunctions.OpenAHelpCuratorChat, // DeltaV - change keybind
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InputCmdHandler.FromDelegate(_ => ToggleWindow()),
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typeof(AHelpUIController))
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.Register<StaffHelpUIController>();
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@ -24,12 +24,13 @@ namespace Content.Shared.Input
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public static readonly BoundKeyFunction CycleChatChannelForward = "CycleChatChannelForward";
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public static readonly BoundKeyFunction CycleChatChannelBackward = "CycleChatChannelBackward";
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public static readonly BoundKeyFunction EscapeContext = "EscapeContext";
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// DeltaV - Begin NanoChat keybinds
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// Begin DeltaV Additions
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public static readonly BoundKeyFunction OpenAHelpCuratorChat = "OpenAHelpCuratorChat";
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public static readonly BoundKeyFunction NanoChatNavigateUp = "NanoChatNavigateUp";
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public static readonly BoundKeyFunction NanoChatNavigateDown = "NanoChatNavigateDown";
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public static readonly BoundKeyFunction NanoChatNavigateUpUnread = "NanoChatNavigateUpUnread";
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public static readonly BoundKeyFunction NanoChatNavigateDownUnread = "NanoChatNavigateDownUnread";
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// DeltaV - End NanoChat keybinds
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// End DeltaV Additions
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public static readonly BoundKeyFunction OpenCharacterMenu = "OpenCharacterMenu";
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public static readonly BoundKeyFunction OpenEmotesMenu = "OpenEmotesMenu";
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public static readonly BoundKeyFunction OpenCraftingMenu = "OpenCraftingMenu";
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@ -6,7 +6,7 @@ You and your fellow crewmates are tasked with working together, surviving, and h
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[bold]Make sure to follow all server rules.[/bold] You can ask questions or report rule breaks to the [color=#EB2D3A][bold]admin team[/bold][/color] by using the [bold]admin help menu[/bold]. ([italic]accessible by pressing [/italic][color=yellow][bold][keybind="OpenAHelp"/][/bold][/color])
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Curators' goal is to present an interesting and enjoyable game experience. They may do this through influencing the round as a spectator through events. You can contact a curator for an event or need general game help by using the Curator Chat menu. ([italic]accessible by pressing [/italic][color=yellow][bold][keybind="OpenAHelp"/][/bold][/color])
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Curators' goal is to present an interesting and enjoyable game experience. They may do this through influencing the round as a spectator through events. You can contact a curator for an event or if you need general game help by using the Curator Chat menu. ([italic]accessible by pressing [/italic][color=yellow][bold][keybind="OpenAHelp"/][/bold][/color])
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More detailed guides about [italic]specific jobs[/italic] and [italic]mechanics[/italic] can be found [textlink="here." link="SS14"/]
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@ -266,6 +266,10 @@ binds:
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- function: OpenAHelp
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type: State
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key: F1
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- function: OpenAHelpCuratorChat # DeltaV
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type: State
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key: F1
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mod1: Shift
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- function: OpenInventoryMenu
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type: State
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key: I
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