Cleanup: Use ``MapSystem.DeleteMap`` instead of ``IMapManager.DeleteMap`` in ``HandTests`` (#35468)
* Cleanup * Update * Fix
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@ -6,7 +6,6 @@ using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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namespace Content.IntegrationTests.Tests.Hands;
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@ -38,7 +37,7 @@ public sealed class HandTests
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var entMan = server.ResolveDependency<IEntityManager>();
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var playerMan = server.ResolveDependency<IPlayerManager>();
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var mapMan = server.ResolveDependency<IMapManager>();
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var mapSystem = server.System<SharedMapSystem>();
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var sys = entMan.System<SharedHandsSystem>();
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var tSys = entMan.System<TransformSystem>();
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@ -69,7 +68,7 @@ public sealed class HandTests
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await pair.RunTicksSync(5);
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Assert.That(hands.ActiveHandEntity, Is.Null);
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await server.WaitPost(() => mapMan.DeleteMap(data.MapId));
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await server.WaitPost(() => mapSystem.DeleteMap(data.MapId));
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await pair.CleanReturnAsync();
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}
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@ -87,7 +86,7 @@ public sealed class HandTests
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var entMan = server.ResolveDependency<IEntityManager>();
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var playerMan = server.ResolveDependency<IPlayerManager>();
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var mapMan = server.ResolveDependency<IMapManager>();
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var mapSystem = server.System<SharedMapSystem>();
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var sys = entMan.System<SharedHandsSystem>();
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var tSys = entMan.System<TransformSystem>();
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var containerSystem = server.System<SharedContainerSystem>();
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@ -134,7 +133,7 @@ public sealed class HandTests
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Assert.That(hands.ActiveHandEntity, Is.Not.EqualTo(item));
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Assert.That(containerSystem.IsInSameOrNoContainer((player, xform), (item, itemXform)));
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await server.WaitPost(() => mapMan.DeleteMap(map.MapId));
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await server.WaitPost(() => mapSystem.DeleteMap(map.MapId));
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await pair.CleanReturnAsync();
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}
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}
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