Rename toolbox references from ss14 to robust

This commit is contained in:
Silver 2019-04-15 21:11:38 -06:00
parent b879418fa3
commit a18692bc46
185 changed files with 1214 additions and 1246 deletions

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@ -1,12 +1,12 @@
using System.Collections.Generic;
using System.Collections.Generic;
using Content.Shared.Chat;
using SS14.Client.Console;
using SS14.Client.Graphics.Drawing;
using SS14.Client.Input;
using SS14.Client.UserInterface;
using SS14.Client.UserInterface.Controls;
using SS14.Shared.Maths;
using SS14.Shared.Utility;
using Robust.Client.Console;
using Robust.Client.Graphics.Drawing;
using Robust.Client.Input;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.Maths;
using Robust.Shared.Utility;
namespace Content.Client.Chat
{

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@ -1,13 +1,13 @@
using System;
using Content.Client.Interfaces.Chat;
using Content.Shared.Chat;
using SS14.Client.Console;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Interfaces.Network;
using SS14.Shared.IoC;
using SS14.Shared.Log;
using SS14.Shared.Maths;
using SS14.Shared.Utility;
using Robust.Client.Console;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Maths;
using Robust.Shared.Utility;
namespace Content.Client.Chat
{

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@ -2,19 +2,19 @@ using System;
using System.Collections.Generic;
using Content.Client.Interfaces;
using Content.Shared;
using SS14.Client;
using SS14.Client.Interfaces.Console;
using SS14.Client.Interfaces.Graphics.ClientEye;
using SS14.Client.Interfaces.Input;
using SS14.Client.Interfaces.UserInterface;
using SS14.Client.Player;
using SS14.Client.UserInterface.Controls;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Interfaces.Network;
using SS14.Shared.IoC;
using SS14.Shared.Map;
using SS14.Shared.Maths;
using SS14.Shared.Utility;
using Robust.Client;
using Robust.Client.Interfaces.Console;
using Robust.Client.Interfaces.Graphics.ClientEye;
using Robust.Client.Interfaces.Input;
using Robust.Client.Interfaces.UserInterface;
using Robust.Client.Player;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Utility;
namespace Content.Client
{

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@ -1,10 +1,10 @@
using Content.Client.Interfaces;
using Content.Shared.GameObjects.Components.Markers;
using SS14.Client.Interfaces.Console;
using SS14.Client.Interfaces.GameObjects.Components;
using SS14.Shared.GameObjects;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.IoC;
using Robust.Client.Interfaces.Console;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
namespace Content.Client.Commands
{

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@ -1,7 +1,7 @@
using Content.Client.GameObjects.Components.Construction;
using SS14.Client.Interfaces.Graphics;
using SS14.Client.UserInterface.Controls;
using SS14.Shared.Utility;
using Robust.Client.Interfaces.Graphics;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.Utility;
namespace Content.Client.Construction
{

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@ -3,25 +3,25 @@ using System.Collections.Generic;
using System.Linq;
using Content.Client.GameObjects.Components.Construction;
using Content.Shared.Construction;
using SS14.Client.GameObjects;
using SS14.Client.Graphics;
using SS14.Client.Interfaces.GameObjects;
using SS14.Client.Interfaces.Graphics;
using SS14.Client.Interfaces.Placement;
using SS14.Client.Interfaces.ResourceManagement;
using SS14.Client.Placement;
using SS14.Client.ResourceManagement;
using SS14.Client.UserInterface;
using SS14.Client.UserInterface.Controls;
using SS14.Client.UserInterface.CustomControls;
using SS14.Client.Utility;
using SS14.Shared.Enums;
using SS14.Shared.Interfaces.GameObjects.Components;
using SS14.Shared.IoC;
using SS14.Shared.Log;
using SS14.Shared.Maths;
using SS14.Shared.Prototypes;
using SS14.Shared.Utility;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.Interfaces.GameObjects;
using Robust.Client.Interfaces.Graphics;
using Robust.Client.Interfaces.Placement;
using Robust.Client.Interfaces.ResourceManagement;
using Robust.Client.Placement;
using Robust.Client.ResourceManagement;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.Utility;
using Robust.Shared.Enums;
using Robust.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
namespace Content.Client.Construction
{

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@ -1,14 +1,14 @@
using Content.Client.GameObjects.Components.Construction;
using Content.Shared.Construction;
using SS14.Client.Graphics;
using SS14.Client.Interfaces.ResourceManagement;
using SS14.Client.Placement;
using SS14.Client.ResourceManagement;
using SS14.Client.Utility;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.IoC;
using SS14.Shared.Map;
using SS14.Shared.Maths;
using Robust.Client.Graphics;
using Robust.Client.Interfaces.ResourceManagement;
using Robust.Client.Placement;
using Robust.Client.ResourceManagement;
using Robust.Client.Utility;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
namespace Content.Client.Construction
{

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@ -126,17 +126,17 @@
<Project>{26aeebb3-dde7-443a-9f43-7bc7f4acf6b5}</Project>
<Name>Content.Shared</Name>
</ProjectReference>
<ProjectReference Include="..\RobustToolbox\SS14.Client\SS14.Client.csproj">
<Project>{3F8AA5A7-7198-49D5-B460-4A83A8F1528A}</Project>
<Name>SS14.Client</Name>
<ProjectReference Include="..\RobustToolbox\Robust.Client\Robust.Client.csproj">
<Project>{83429bd6-6358-4b18-be51-401df8ea2673}</Project>
<Name>Robust.Client</Name>
</ProjectReference>
<ProjectReference Include="..\RobustToolbox\SS14.Shared.Maths\SS14.Shared.Maths.csproj">
<Project>{7DC961F2-A45B-4193-BE7F-77622A231943}</Project>
<Name>SS14.Shared.Maths</Name>
<ProjectReference Include="..\RobustToolbox\Robust.Shared.Maths\Robust.Shared.Maths.csproj">
<Project>{93f23a82-00c5-4572-964e-e7c9457726d4}</Project>
<Name>Robust.Shared.Maths</Name>
</ProjectReference>
<ProjectReference Include="..\RobustToolbox\SS14.Shared\SS14.Shared.csproj">
<Project>{5F161008-6C48-4596-A2DE-5E7B0CEB2AA1}</Project>
<Name>SS14.Shared</Name>
<ProjectReference Include="..\RobustToolbox\Robust.Shared\Robust.Shared.csproj">
<Project>{0529f740-0000-0000-0000-000000000000}</Project>
<Name>Robust.Shared</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
@ -160,4 +160,4 @@
<Compile Include="Construction\ConstructionPlacementHijack.cs" />
<Compile Include="GameObjects\Components\IconSmoothing\IconSmoothComponent.cs" />
</ItemGroup>
</Project>
</Project>

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@ -14,16 +14,16 @@ using Content.Client.Interfaces.Parallax;
using Content.Client.Parallax;
using Content.Shared.GameObjects.Components.Weapons.Ranged;
using Content.Shared.Interfaces;
using SS14.Client;
using SS14.Client.Interfaces;
using SS14.Client.Interfaces.Graphics.Overlays;
using SS14.Client.Interfaces.Input;
using SS14.Client.Player;
using SS14.Client.Utility;
using SS14.Shared.ContentPack;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.IoC;
using SS14.Shared.Prototypes;
using Robust.Client;
using Robust.Client.Interfaces;
using Robust.Client.Interfaces.Graphics.Overlays;
using Robust.Client.Interfaces.Input;
using Robust.Client.Player;
using Robust.Client.Utility;
using Robust.Shared.ContentPack;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
using System;
using Content.Client.Chat;
using Content.Client.GameObjects.Components;
@ -33,8 +33,8 @@ using Content.Client.Interfaces.Chat;
using Content.Client.UserInterface;
using Content.Shared.GameObjects.Components.Markers;
using Content.Shared.GameObjects.Components.Mobs;
using SS14.Client.Interfaces.UserInterface;
using SS14.Shared.Log;
using Robust.Client.Interfaces.UserInterface;
using Robust.Shared.Log;
namespace Content.Client
{

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@ -1,14 +1,14 @@
using Content.Client.GameObjects.Components.Mobs;
using Content.Shared.Input;
using SS14.Client.Interfaces.Input;
using SS14.Client.UserInterface.CustomControls;
using SS14.Shared.GameObjects;
using SS14.Shared.Input;
using SS14.Shared.IoC;
using SS14.Shared.Utility;
using Robust.Client.Interfaces.Input;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.GameObjects;
using Robust.Shared.Input;
using Robust.Shared.IoC;
using Robust.Shared.Utility;
using System.Collections.Generic;
using System.Linq;
using SS14.Client.Interfaces.Graphics;
using Robust.Client.Interfaces.Graphics;
namespace Content.Client.GameObjects.Components.Actor
{

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@ -1,9 +1,9 @@
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Inventory;
using Content.Shared.GameObjects.Components.Items;
using SS14.Client.Graphics;
using SS14.Shared.GameObjects;
using SS14.Shared.ViewVariables;
using Robust.Client.Graphics;
using Robust.Shared.GameObjects;
using Robust.Shared.ViewVariables;
using System;
namespace Content.Client.GameObjects.Components.Clothing

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@ -1,8 +1,8 @@
using Content.Shared.Construction;
using SS14.Shared.GameObjects;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Interfaces.Network;
using SS14.Shared.ViewVariables;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.ViewVariables;
namespace Content.Client.GameObjects.Components.Construction
{

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@ -2,17 +2,17 @@
using Content.Client.Construction;
using Content.Shared.Construction;
using Content.Shared.GameObjects.Components.Construction;
using SS14.Client.GameObjects;
using SS14.Client.Interfaces.GameObjects;
using SS14.Client.Interfaces.Graphics;
using SS14.Shared.GameObjects;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Interfaces.GameObjects.Components;
using SS14.Shared.Interfaces.Network;
using SS14.Shared.IoC;
using SS14.Shared.Log;
using SS14.Shared.Map;
using SS14.Shared.Maths;
using Robust.Client.GameObjects;
using Robust.Client.Interfaces.GameObjects;
using Robust.Client.Interfaces.Graphics;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
namespace Content.Client.GameObjects.Components.Construction
{

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@ -1,5 +1,5 @@
using Content.Shared.GameObjects;
using SS14.Shared.GameObjects;
using Robust.Shared.GameObjects;
using System.Collections.Generic;
namespace Content.Client.GameObjects

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@ -1,11 +1,11 @@
using System;
using Content.Shared.GameObjects.Components.Doors;
using SS14.Client.Animations;
using SS14.Client.GameObjects;
using SS14.Client.GameObjects.Components.Animations;
using SS14.Client.Interfaces.GameObjects.Components;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Utility;
using Robust.Client.Animations;
using Robust.Client.GameObjects;
using Robust.Client.GameObjects.Components.Animations;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Utility;
using YamlDotNet.RepresentationModel;
namespace Content.Client.GameObjects.Components.Doors

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@ -1,17 +1,17 @@
using Content.Shared.GameObjects;
using SS14.Client.Interfaces.GameObjects.Components;
using SS14.Client.UserInterface;
using SS14.Client.UserInterface.Controls;
using SS14.Shared.GameObjects;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.IoC;
using SS14.Shared.Serialization;
using SS14.Shared.Utility;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using System;
using System.Collections.Generic;
using System.Linq;
using Content.Client.GameObjects.Components.Clothing;
using SS14.Shared.Interfaces.Reflection;
using Robust.Shared.Interfaces.Reflection;
using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines;
using static Content.Shared.GameObjects.SharedInventoryComponent.ClientInventoryMessage;
using Content.Client.GameObjects.Components.Mobs;

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@ -1,12 +1,12 @@
using System.Diagnostics.CodeAnalysis;
using Content.Client.GameObjects.EntitySystems;
using JetBrains.Annotations;
using SS14.Client.Interfaces.GameObjects.Components;
using SS14.Shared.GameObjects;
using SS14.Shared.GameObjects.Components.Transform;
using SS14.Shared.Map;
using SS14.Shared.Serialization;
using static SS14.Client.GameObjects.SpriteComponent;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.Transform;
using Robust.Shared.Map;
using Robust.Shared.Serialization;
using static Robust.Client.GameObjects.SpriteComponent;
namespace Content.Client.GameObjects.Components.IconSmoothing
{

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@ -1,18 +1,18 @@
using Content.Client.Interfaces.GameObjects;
using Content.Client.UserInterface;
using Content.Shared.GameObjects;
using SS14.Client.Interfaces.UserInterface;
using SS14.Shared.GameObjects;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.IoC;
using Robust.Client.Interfaces.UserInterface;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using System.Collections.Generic;
using System.Linq;
using SS14.Client.GameObjects;
using SS14.Client.Interfaces.GameObjects.Components;
using SS14.Shared.Interfaces.Network;
using SS14.Shared.Serialization;
using SS14.Shared.Utility;
using SS14.Shared.ViewVariables;
using Robust.Client.GameObjects;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Client.GameObjects
{

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@ -1,14 +1,14 @@
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Items;
using SS14.Client.Graphics;
using SS14.Client.Interfaces.ResourceManagement;
using SS14.Client.ResourceManagement;
using SS14.Shared.GameObjects;
using SS14.Shared.GameObjects.Components.Renderable;
using SS14.Shared.IoC;
using SS14.Shared.Serialization;
using SS14.Shared.Utility;
using SS14.Shared.ViewVariables;
using Robust.Client.Graphics;
using Robust.Client.Interfaces.ResourceManagement;
using Robust.Client.ResourceManagement;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.Renderable;
using Robust.Shared.IoC;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
using System;
namespace Content.Client.GameObjects

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@ -1,10 +1,10 @@
using System;
using Content.Shared.GameObjects.Components.Mobs;
using SS14.Client.GameObjects;
using SS14.Shared.GameObjects;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Interfaces.Network;
using SS14.Shared.Maths;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.Maths;
namespace Content.Client.GameObjects.Components.Mobs
{

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@ -1,5 +1,5 @@
using Content.Client.GameObjects.Components.Actor;
using SS14.Client.UserInterface;
using Robust.Client.UserInterface;
namespace Content.Client.GameObjects.Components.Mobs
{

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@ -2,22 +2,22 @@
using Content.Client.GameObjects.Components.Mobs;
using Content.Client.Graphics.Overlays;
using Content.Shared.GameObjects;
using SS14.Client.GameObjects;
using SS14.Client.Interfaces.Graphics.Overlays;
using SS14.Client.Interfaces.ResourceManagement;
using SS14.Client.Player;
using SS14.Client.ResourceManagement;
using SS14.Client.UserInterface;
using SS14.Client.UserInterface.Controls;
using SS14.Shared.GameObjects;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Interfaces.Network;
using SS14.Shared.IoC;
using SS14.Shared.Log;
using SS14.Shared.Utility;
using Robust.Client.GameObjects;
using Robust.Client.Interfaces.Graphics.Overlays;
using Robust.Client.Interfaces.ResourceManagement;
using Robust.Client.Player;
using Robust.Client.ResourceManagement;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Utility;
using System.Collections.Generic;
using Content.Shared.GameObjects.Components.Mobs;
using SS14.Client.Graphics.Overlays;
using Robust.Client.Graphics.Overlays;
namespace Content.Client.GameObjects
{

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@ -1,8 +1,8 @@
using Content.Shared.GameObjects.Components.Mobs;
using SS14.Client.GameObjects;
using SS14.Client.Interfaces.GameObjects.Components;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Maths;
using Robust.Client.GameObjects;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Maths;
namespace Content.Client.GameObjects.Components.Mobs
{

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@ -1,12 +1,12 @@
using System;
using Content.Shared.GameObjects.Components.Power;
using SS14.Client.GameObjects.Components.UserInterface;
using SS14.Client.Interfaces.Graphics;
using SS14.Client.UserInterface.Controls;
using SS14.Client.UserInterface.CustomControls;
using SS14.Shared.GameObjects.Components.UserInterface;
using SS14.Shared.IoC;
using SS14.Shared.Utility;
using Robust.Client.GameObjects.Components.UserInterface;
using Robust.Client.Interfaces.Graphics;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.GameObjects.Components.UserInterface;
using Robust.Shared.IoC;
using Robust.Shared.Utility;
namespace Content.Client.GameObjects.Components.Power
{

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@ -1,7 +1,7 @@
using Content.Shared.GameObjects.Components.Power;
using SS14.Client.GameObjects;
using SS14.Client.Interfaces.GameObjects.Components;
using SS14.Shared.Interfaces.GameObjects;
using Robust.Client.GameObjects;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Client.GameObjects.Components.Power
{

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@ -1,9 +1,9 @@
using Content.Shared.GameObjects.Components.Power;
using Content.Shared.Utility;
using SS14.Client.GameObjects;
using SS14.Client.Interfaces.GameObjects.Components;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Utility;
using Robust.Client.GameObjects;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Utility;
using YamlDotNet.RepresentationModel;
namespace Content.Client.GameObjects.Components.Power

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@ -1,11 +1,11 @@
using Content.Shared.GameObjects.Components.Power;
using SS14.Client.Interfaces.Graphics;
using SS14.Client.UserInterface.Controls;
using SS14.Client.UserInterface.CustomControls;
using SS14.Shared.GameObjects;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Interfaces.Network;
using SS14.Shared.IoC;
using Robust.Client.Interfaces.Graphics;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.IoC;
namespace Content.Client.GameObjects.Components.Power
{

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@ -1,7 +1,7 @@
using Content.Shared.GameObjects.Components.Power;
using SS14.Client.GameObjects;
using SS14.Client.Interfaces.GameObjects.Components;
using SS14.Shared.Interfaces.GameObjects;
using Robust.Client.GameObjects;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Shared.Interfaces.GameObjects;
using System;
using System.Collections.Generic;
using System.Linq;

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@ -1,15 +1,15 @@
using System;
using System.Collections.Generic;
using Content.Shared.GameObjects.Components.Sound;
using SS14.Client.GameObjects.EntitySystems;
using SS14.Shared.GameObjects;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Interfaces.Network;
using SS14.Shared.Interfaces.Timers;
using SS14.Shared.IoC;
using SS14.Shared.Log;
using SS14.Shared.Serialization;
using SS14.Shared.Timers;
using Robust.Client.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.Interfaces.Timers;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Serialization;
using Robust.Shared.Timers;
namespace Content.Client.GameObjects.Components.Sound
{

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@ -1,16 +1,16 @@
using Content.Shared.GameObjects.Components.Storage;
using SS14.Client.Interfaces.GameObjects.Components;
using SS14.Client.UserInterface;
using SS14.Client.UserInterface.Controls;
using SS14.Client.UserInterface.CustomControls;
using SS14.Shared.GameObjects;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Interfaces.Network;
using SS14.Shared.IoC;
using SS14.Shared.Utility;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.IoC;
using Robust.Shared.Utility;
using System;
using System.Collections.Generic;
using SS14.Client.Interfaces.Graphics;
using Robust.Client.Interfaces.Graphics;
namespace Content.Client.GameObjects.Components.Storage
{

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@ -1,7 +1,7 @@
using Content.Shared.Maps;
using SS14.Client.Interfaces.GameObjects.Components;
using SS14.Shared.GameObjects;
using SS14.Shared.GameObjects.Components.Transform;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.Transform;
namespace Content.Client.GameObjects.Components
{

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@ -1,8 +1,8 @@
using Content.Shared.GameObjects.Components.Weapons.Ranged;
using Content.Shared.Utility;
using SS14.Client.GameObjects;
using SS14.Client.Interfaces.GameObjects.Components;
using SS14.Shared.Utility;
using Robust.Client.GameObjects;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Shared.Utility;
using YamlDotNet.RepresentationModel;
namespace Content.Client.GameObjects.Components.Weapons.Ranged

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@ -1,8 +1,8 @@
using Content.Shared.GameObjects.Components.Weapons.Ranged;
using Content.Shared.Utility;
using SS14.Client.GameObjects;
using SS14.Client.Interfaces.GameObjects.Components;
using SS14.Shared.Utility;
using Robust.Client.GameObjects;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Shared.Utility;
using YamlDotNet.RepresentationModel;
namespace Content.Client.GameObjects.Components.Weapons.Ranged

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@ -1,9 +1,9 @@
using System;
using Content.Shared.GameObjects.Components.Weapons.Ranged;
using SS14.Shared.Interfaces.Timing;
using SS14.Shared.IoC;
using SS14.Shared.Log;
using SS14.Shared.Map;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
namespace Content.Client.GameObjects.Components.Weapons.Ranged
{

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@ -1,6 +1,6 @@
using Content.Client.GameObjects.Components.Mobs;
using SS14.Shared.GameObjects;
using SS14.Shared.GameObjects.Systems;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
namespace Content.Client.GameObjects.EntitySystems
{

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@ -3,20 +3,20 @@ using System.Threading.Tasks;
using Content.Shared.GameObjects.EntitySystemMessages;
using Content.Shared.Input;
using JetBrains.Annotations;
using SS14.Client.GameObjects.EntitySystems;
using SS14.Client.Interfaces.GameObjects.Components;
using SS14.Client.Interfaces.Input;
using SS14.Client.Interfaces.UserInterface;
using SS14.Client.UserInterface;
using SS14.Client.UserInterface.Controls;
using SS14.Shared.GameObjects;
using SS14.Shared.GameObjects.Systems;
using SS14.Shared.Input;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.IoC;
using SS14.Shared.Map;
using SS14.Shared.Maths;
using SS14.Shared.Players;
using Robust.Client.GameObjects.EntitySystems;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Client.Interfaces.Input;
using Robust.Client.Interfaces.UserInterface;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Input;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Players;
namespace Content.Client.GameObjects.EntitySystems
{

View File

@ -3,15 +3,15 @@ using System.Collections.Generic;
using System.Linq;
using Content.Client.GameObjects.Components.IconSmoothing;
using JetBrains.Annotations;
using SS14.Client.Interfaces.GameObjects.Components;
using SS14.Shared.GameObjects;
using SS14.Shared.GameObjects.Components.Transform;
using SS14.Shared.GameObjects.Systems;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Interfaces.Map;
using SS14.Shared.IoC;
using SS14.Shared.Map;
using SS14.Shared.Maths;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.Transform;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
namespace Content.Client.GameObjects.EntitySystems
{

View File

@ -1,13 +1,13 @@
using Content.Client.GameObjects.Components.Weapons.Ranged;
using Content.Client.Interfaces.GameObjects;
using Content.Shared.Input;
using SS14.Client.GameObjects.EntitySystems;
using SS14.Client.Interfaces.Graphics.ClientEye;
using SS14.Client.Interfaces.Input;
using SS14.Client.Player;
using SS14.Shared.GameObjects.Systems;
using SS14.Shared.Input;
using SS14.Shared.IoC;
using Robust.Client.GameObjects.EntitySystems;
using Robust.Client.Interfaces.Graphics.ClientEye;
using Robust.Client.Interfaces.Input;
using Robust.Client.Player;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Input;
using Robust.Shared.IoC;
namespace Content.Client.GameObjects.EntitySystems
{

View File

@ -1,12 +1,12 @@
using Content.Client.GameObjects.Components;
using Content.Shared.Maps;
using SS14.Client.Interfaces.GameObjects.Components;
using SS14.Shared.GameObjects.Components.Transform;
using SS14.Shared.GameObjects.Systems;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Interfaces.Map;
using SS14.Shared.IoC;
using SS14.Shared.Map;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects.Components.Transform;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC;
using Robust.Shared.Map;
namespace Content.Client.GameObjects.EntitySystems
{

View File

@ -4,23 +4,23 @@ using System.Linq;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.EntitySystemMessages;
using Content.Shared.Input;
using SS14.Client.GameObjects.EntitySystems;
using SS14.Client.Interfaces.Input;
using SS14.Client.Interfaces.State;
using SS14.Client.Interfaces.UserInterface;
using SS14.Client.Player;
using SS14.Client.State.States;
using SS14.Client.UserInterface.Controls;
using SS14.Shared.GameObjects;
using SS14.Shared.GameObjects.Systems;
using SS14.Shared.Input;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Interfaces.Network;
using SS14.Shared.IoC;
using SS14.Shared.Log;
using SS14.Shared.Map;
using SS14.Shared.Maths;
using SS14.Shared.Utility;
using Robust.Client.GameObjects.EntitySystems;
using Robust.Client.Interfaces.Input;
using Robust.Client.Interfaces.State;
using Robust.Client.Interfaces.UserInterface;
using Robust.Client.Player;
using Robust.Client.State.States;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Input;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Utility;
namespace Content.Client.GameObjects.EntitySystems
{

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@ -5,16 +5,16 @@ using Content.Client.Interfaces.Chat;
using Content.Client.UserInterface;
using Content.Shared;
using Content.Shared.Input;
using SS14.Client;
using SS14.Client.Console;
using SS14.Client.Interfaces;
using SS14.Client.Interfaces.Input;
using SS14.Client.Interfaces.UserInterface;
using SS14.Shared.Input;
using SS14.Shared.Interfaces.Network;
using SS14.Shared.IoC;
using SS14.Shared.Utility;
using SS14.Shared.ViewVariables;
using Robust.Client;
using Robust.Client.Console;
using Robust.Client.Interfaces;
using Robust.Client.Interfaces.Input;
using Robust.Client.Interfaces.UserInterface;
using Robust.Shared.Input;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.IoC;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Client.GameTicking
{

View File

@ -1,11 +1,11 @@
using SS14.Client.Graphics.Drawing;
using SS14.Client.Graphics.Overlays;
using SS14.Client.Graphics.Shaders;
using SS14.Client.Interfaces.Graphics.ClientEye;
using SS14.Client.Interfaces.Graphics.Overlays;
using SS14.Shared.IoC;
using SS14.Shared.Maths;
using SS14.Shared.Prototypes;
using Robust.Client.Graphics.Drawing;
using Robust.Client.Graphics.Overlays;
using Robust.Client.Graphics.Shaders;
using Robust.Client.Interfaces.Graphics.ClientEye;
using Robust.Client.Interfaces.Graphics.Overlays;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
namespace Content.Client.Graphics.Overlays
{

View File

@ -1,11 +1,11 @@
using SS14.Client.Graphics.Drawing;
using SS14.Client.Graphics.Overlays;
using SS14.Client.Graphics.Shaders;
using SS14.Client.Interfaces.Graphics.ClientEye;
using SS14.Client.Interfaces.Graphics.Overlays;
using SS14.Shared.IoC;
using SS14.Shared.Maths;
using SS14.Shared.Prototypes;
using Robust.Client.Graphics.Drawing;
using Robust.Client.Graphics.Overlays;
using Robust.Client.Graphics.Shaders;
using Robust.Client.Interfaces.Graphics.ClientEye;
using Robust.Client.Interfaces.Graphics.Overlays;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
namespace Content.Client.Graphics.Overlays
{

View File

@ -1,5 +1,5 @@
using Content.Shared.Input;
using SS14.Shared.Input;
using Robust.Shared.Input;
namespace Content.Client.Input
{

View File

@ -1,4 +1,4 @@
using SS14.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Client.Interfaces.GameObjects
{

View File

@ -1,4 +1,4 @@
using SS14.Client;
using Robust.Client;
namespace Content.Client.Interfaces
{

View File

@ -1,6 +1,6 @@
using Content.Shared.Interfaces;
using SS14.Client;
using SS14.Shared.Map;
using Robust.Client;
using Robust.Shared.Map;
namespace Content.Client.Interfaces
{

View File

@ -1,5 +1,5 @@
using System;
using SS14.Client.Graphics;
using Robust.Client.Graphics;
namespace Content.Client.Interfaces.Parallax
{

View File

@ -5,11 +5,11 @@ using Nett;
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.PixelFormats;
using SixLabors.Primitives;
using SS14.Client.Utility;
using SS14.Shared.Log;
using SS14.Shared.Maths;
using SS14.Shared.Noise;
using BlendFactor = SS14.Shared.Maths.Color.BlendFactor;
using Robust.Client.Utility;
using Robust.Shared.Log;
using Robust.Shared.Maths;
using Robust.Shared.Noise;
using BlendFactor = Robust.Shared.Maths.Color.BlendFactor;
namespace Content.Client.Parallax
{

View File

@ -7,11 +7,11 @@ using ICSharpCode.SharpZipLib.Checksum;
using Nett;
using SixLabors.ImageSharp;
using SixLabors.Primitives;
using SS14.Client.Graphics;
using SS14.Client.Interfaces.ResourceManagement;
using SS14.Shared.IoC;
using SS14.Shared.Log;
using SS14.Shared.Utility;
using Robust.Client.Graphics;
using Robust.Client.Interfaces.ResourceManagement;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Utility;
namespace Content.Client.Parallax
{

View File

@ -1,13 +1,13 @@
using Content.Client.Interfaces.Parallax;
using SS14.Client.Graphics;
using SS14.Client.Graphics.Drawing;
using SS14.Client.Graphics.Overlays;
using SS14.Client.Graphics.Shaders;
using SS14.Client.Interfaces.Graphics.ClientEye;
using SS14.Client.Interfaces.Graphics.Overlays;
using SS14.Shared.IoC;
using SS14.Shared.Maths;
using SS14.Shared.Prototypes;
using Robust.Client.Graphics;
using Robust.Client.Graphics.Drawing;
using Robust.Client.Graphics.Overlays;
using Robust.Client.Graphics.Shaders;
using Robust.Client.Interfaces.Graphics.ClientEye;
using Robust.Client.Interfaces.Graphics.Overlays;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
namespace Content.Client.Parallax
{

View File

@ -1,22 +1,22 @@
using Content.Client.GameObjects;
using Content.Client.GameObjects.EntitySystems;
using Content.Client.Interfaces.GameObjects;
using SS14.Client.GameObjects;
using SS14.Client.Graphics;
using SS14.Client.Graphics.Drawing;
using SS14.Client.Input;
using SS14.Client.Interfaces.GameObjects.Components;
using SS14.Client.Interfaces.ResourceManagement;
using SS14.Client.Interfaces.UserInterface;
using SS14.Client.Player;
using SS14.Client.ResourceManagement;
using SS14.Client.UserInterface;
using SS14.Client.UserInterface.Controls;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.IoC;
using SS14.Shared.Log;
using SS14.Shared.Map;
using SS14.Shared.Maths;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.Graphics.Drawing;
using Robust.Client.Input;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Client.Interfaces.ResourceManagement;
using Robust.Client.Interfaces.UserInterface;
using Robust.Client.Player;
using Robust.Client.ResourceManagement;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
namespace Content.Client.UserInterface
{

View File

@ -1,8 +1,8 @@
using Content.Client.Chat;
using SS14.Client.UserInterface;
using SS14.Client.UserInterface.Controls;
using SS14.Client.UserInterface.CustomControls;
using SS14.Shared.Utility;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.Utility;
namespace Content.Client.UserInterface
{

View File

@ -1,12 +1,12 @@
using Content.Client.GameObjects.EntitySystems;
using Content.Client.Utility;
using SS14.Client.Graphics.Drawing;
using SS14.Client.Interfaces.ResourceManagement;
using SS14.Client.UserInterface;
using SS14.Client.UserInterface.Controls;
using SS14.Client.UserInterface.CustomControls;
using SS14.Shared.IoC;
using SS14.Shared.Maths;
using Robust.Client.Graphics.Drawing;
using Robust.Client.Interfaces.ResourceManagement;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
namespace Content.Client.UserInterface
{

View File

@ -1,8 +1,8 @@
using JetBrains.Annotations;
using SS14.Client.Graphics;
using SS14.Client.Interfaces.ResourceManagement;
using SS14.Client.ResourceManagement;
using SS14.Shared.Utility;
using Robust.Client.Graphics;
using Robust.Client.Interfaces.ResourceManagement;
using Robust.Client.ResourceManagement;
using Robust.Shared.Utility;
namespace Content.Client.Utility
{

View File

@ -1,15 +1,15 @@
using System;
using System.Collections.Generic;
using Content.Server.Interfaces.GameObjects.Components.Movement;
using SS14.Server.AI;
using SS14.Server.GameObjects;
using SS14.Server.Interfaces.GameObjects;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Interfaces.GameObjects.Components;
using SS14.Shared.Interfaces.Physics;
using SS14.Shared.Interfaces.Timing;
using SS14.Shared.IoC;
using SS14.Shared.Maths;
using Robust.Server.AI;
using Robust.Server.GameObjects;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.Interfaces.Physics;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
namespace Content.Server.AI
{
@ -119,7 +119,7 @@ namespace Content.Server.AI
// build the ray
var dir = entity.GetComponent<ITransformComponent>().WorldPosition - myTransform.WorldPosition;
var ray = new Ray(myTransform.WorldPosition, dir.Normalized);
var ray = new Ray(myTransform.WorldPosition, dir.Normalized,0); //TODO verify if 0 is the correct Collision Mask
// cast the ray
var result = _physMan.IntersectRay(ray, maxRayLen);

View File

@ -1,8 +1,8 @@
using Content.Server.Players;
using SS14.Server.Interfaces.Console;
using SS14.Server.Interfaces.Player;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.IoC;
using Content.Server.Players;
using Robust.Server.Interfaces.Console;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.Administration
{

View File

@ -1,8 +1,8 @@
using Content.Server.Interfaces.Chat;
using SS14.Server.Interfaces.Console;
using SS14.Server.Interfaces.Player;
using SS14.Shared.Enums;
using SS14.Shared.IoC;
using Robust.Server.Interfaces.Console;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Enums;
using Robust.Shared.IoC;
namespace Content.Server.Chat
{

View File

@ -1,11 +1,11 @@
using System.Linq;
using Content.Server.Interfaces.Chat;
using Content.Shared.Chat;
using SS14.Server.Interfaces.Player;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Interfaces.Network;
using SS14.Shared.Interfaces.Resources;
using SS14.Shared.IoC;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.Interfaces.Resources;
using Robust.Shared.IoC;
namespace Content.Server.Chat
{

View File

@ -167,17 +167,17 @@
<Project>{26aeebb3-dde7-443a-9f43-7bc7f4acf6b5}</Project>
<Name>Content.Shared</Name>
</ProjectReference>
<ProjectReference Include="..\RobustToolbox\SS14.Server\SS14.Server.csproj">
<Project>{B04AAE71-0000-0000-0000-000000000000}</Project>
<Name>SS14.Server</Name>
<ProjectReference Include="..\RobustToolbox\Robust.Server\Robust.Server.csproj">
<Project>{b04aae71-0000-0000-0000-000000000000}</Project>
<Name>Robust.Server</Name>
</ProjectReference>
<ProjectReference Include="..\RobustToolbox\SS14.Shared.Maths\SS14.Shared.Maths.csproj">
<Project>{93F23A82-00C5-4572-964E-E7C9457726D4}</Project>
<Name>SS14.Shared.Maths</Name>
<ProjectReference Include="..\RobustToolbox\Robust.Shared.Maths\Robust.Shared.Maths.csproj">
<Project>{93f23a82-00c5-4572-964e-e7c9457726d4}</Project>
<Name>Robust.Shared.Maths</Name>
</ProjectReference>
<ProjectReference Include="..\RobustToolbox\SS14.Shared\SS14.Shared.csproj">
<Project>{0529F740-0000-0000-0000-000000000000}</Project>
<Name>SS14.Shared</Name>
<ProjectReference Include="..\RobustToolbox\Robust.Shared\Robust.Shared.csproj">
<Project>{0529f740-0000-0000-0000-000000000000}</Project>
<Name>Robust.Shared</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />

View File

@ -5,23 +5,23 @@ using Content.Server.GameObjects.Components.Power;
using Content.Server.GameObjects.Components.Interactable.Tools;
using Content.Server.Interfaces.GameObjects;
using Content.Server.Placement;
using SS14.Server;
using SS14.Server.Interfaces;
using SS14.Server.Interfaces.Maps;
using SS14.Server.Interfaces.Player;
using SS14.Server.Player;
using SS14.Shared.Console;
using SS14.Shared.ContentPack;
using SS14.Shared.Enums;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Interfaces.Map;
using SS14.Shared.Interfaces.Timers;
using SS14.Shared.IoC;
using SS14.Shared.Log;
using SS14.Shared.Map;
using SS14.Shared.Timers;
using SS14.Shared.Interfaces.Timing;
using SS14.Shared.Maths;
using Robust.Server;
using Robust.Server.Interfaces;
using Robust.Server.Interfaces.Maps;
using Robust.Server.Interfaces.Player;
using Robust.Server.Player;
using Robust.Shared.Console;
using Robust.Shared.ContentPack;
using Robust.Shared.Enums;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.Interfaces.Timers;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Timers;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.Maths;
using Content.Server.GameObjects.Components.Weapon.Ranged.Hitscan;
using Content.Server.GameObjects.Components.Weapon.Ranged.Projectile;
using Content.Server.GameObjects.Components.Projectiles;
@ -44,8 +44,8 @@ using Content.Shared.GameObjects.Components.Inventory;
using Content.Shared.GameObjects.Components.Markers;
using Content.Shared.GameObjects.Components.Mobs;
using Content.Shared.Interfaces;
using SS14.Server.Interfaces.ServerStatus;
using SS14.Shared.Timing;
using Robust.Server.Interfaces.ServerStatus;
using Robust.Shared.Timing;
using Content.Server.GameObjects.Components.Destructible;
using Content.Server.GameObjects.Components.Movement;
using Content.Server.Interfaces.Chat;

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@ -1,4 +1,4 @@
using SS14.Shared.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.Components
{

View File

@ -4,14 +4,14 @@ using Content.Server.GameObjects.Components.Interactable.Tools;
using Content.Server.GameObjects.Components.Stack;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.Construction;
using SS14.Server.GameObjects;
using SS14.Server.GameObjects.EntitySystems;
using SS14.Server.Interfaces.GameObjects;
using SS14.Shared.GameObjects;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Interfaces.GameObjects.Components;
using SS14.Shared.IoC;
using SS14.Shared.ViewVariables;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.IoC;
using Robust.Shared.ViewVariables;
using static Content.Shared.Construction.ConstructionStepMaterial;
using static Content.Shared.Construction.ConstructionStepTool;

View File

@ -6,17 +6,17 @@ using Content.Server.GameObjects.Components.Stack;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.Construction;
using Content.Shared.GameObjects.Components.Construction;
using SS14.Server.GameObjects;
using SS14.Server.GameObjects.EntitySystems;
using SS14.Server.Interfaces.GameObjects;
using SS14.Shared.GameObjects;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Interfaces.GameObjects.Components;
using SS14.Shared.Interfaces.Network;
using SS14.Shared.IoC;
using SS14.Shared.Map;
using SS14.Shared.Maths;
using SS14.Shared.Prototypes;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
namespace Content.Server.GameObjects.Components.Construction
{

View File

@ -1,14 +1,14 @@
using Content.Server.Interfaces.GameObjects;
using System;
using System.Collections.Generic;
using SS14.Shared.Maths;
using SS14.Shared.GameObjects;
using SS14.Shared.Utility;
using Robust.Shared.Maths;
using Robust.Shared.GameObjects;
using Robust.Shared.Utility;
using YamlDotNet.RepresentationModel;
using Content.Server.Interfaces;
using Content.Shared.GameObjects;
using SS14.Shared.Serialization;
using SS14.Shared.ViewVariables;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects
{

View File

@ -1,13 +1,13 @@
using System;
using System.Collections.Generic;
using SS14.Shared.GameObjects;
using SS14.Shared.Log;
using SS14.Shared.Utility;
using Robust.Shared.GameObjects;
using Robust.Shared.Log;
using Robust.Shared.Utility;
using YamlDotNet.RepresentationModel;
using Content.Server.Interfaces;
using Content.Shared.GameObjects;
using SS14.Shared.Serialization;
using SS14.Shared.ViewVariables;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Destructible
{

View File

@ -1,12 +1,12 @@
using System;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.GameObjects.Components.Doors;
using SS14.Server.GameObjects;
using SS14.Shared.GameObjects;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Interfaces.Network;
using SS14.Shared.Maths;
using SS14.Shared.Timers;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.Maths;
using Robust.Shared.Timers;
namespace Content.Server.GameObjects
{

View File

@ -1,20 +1,20 @@
using SS14.Server.GameObjects.Components.Container;
using Robust.Server.GameObjects.Components.Container;
using System;
using System.Collections.Generic;
using Content.Shared.GameObjects;
using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines;
using SS14.Shared.GameObjects;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Interfaces.Network;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network;
using static Content.Shared.GameObjects.SharedInventoryComponent.ClientInventoryMessage;
using SS14.Shared.IoC;
using SS14.Server.Interfaces.Player;
using SS14.Shared.ContentPack;
using Robust.Shared.IoC;
using Robust.Server.Interfaces.Player;
using Robust.Shared.ContentPack;
using System.Linq;
using SS14.Shared.Serialization;
using SS14.Shared.Interfaces.GameObjects.Components;
using SS14.Shared.Utility;
using SS14.Shared.ViewVariables;
using Robust.Shared.Serialization;
using Robust.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects
{

View File

@ -5,21 +5,21 @@ using Content.Server.Interfaces.GameObjects;
using Content.Shared.GameObjects;
using Content.Shared.Input;
using JetBrains.Annotations;
using SS14.Server.GameObjects;
using SS14.Server.GameObjects.Components.Container;
using SS14.Server.Interfaces.Player;
using SS14.Shared.GameObjects;
using SS14.Shared.Input;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Interfaces.GameObjects.Components;
using SS14.Shared.Interfaces.Network;
using SS14.Shared.IoC;
using SS14.Shared.Log;
using SS14.Shared.Map;
using SS14.Shared.Maths;
using SS14.Shared.Serialization;
using SS14.Shared.Utility;
using SS14.Shared.ViewVariables;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components.Container;
using Robust.Server.Interfaces.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.Input;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects
{

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@ -1,17 +1,17 @@
using System;
using Content.Server.GameObjects.Components.Stack;
using SS14.Shared.GameObjects;
using Robust.Shared.GameObjects;
using Content.Server.GameObjects.EntitySystems;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Map;
using SS14.Shared.IoC;
using SS14.Server.GameObjects;
using SS14.Shared.Maths;
using SS14.Server.Interfaces.GameObjects;
using SS14.Shared.Interfaces.Timing;
using SS14.Shared.GameObjects.EntitySystemMessages;
using SS14.Shared.Serialization;
using SS14.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.IoC;
using Robust.Server.GameObjects;
using Robust.Shared.Maths;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.GameObjects.EntitySystemMessages;
using Robust.Shared.Serialization;
using Robust.Shared.Interfaces.GameObjects.Components;
using Content.Shared.GameObjects;
namespace Content.Server.GameObjects.Components.Weapon.Melee

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@ -2,13 +2,13 @@
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects;
using Content.Shared.GameObjects;
using SS14.Server.GameObjects;
using SS14.Server.GameObjects.Components.Container;
using SS14.Shared.Enums;
using SS14.Shared.GameObjects;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Utility;
using SS14.Shared.ViewVariables;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components.Container;
using Robust.Shared.Enums;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Interactable
{

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@ -1,7 +1,7 @@
using SS14.Shared.GameObjects;
using SS14.Shared.Serialization;
using SS14.Shared.Utility;
using SS14.Shared.ViewVariables;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
using YamlDotNet.RepresentationModel;
namespace Content.Server.GameObjects.Components.Interactable.Tools

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@ -1,10 +1,10 @@
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.Maps;
using SS14.Server.GameObjects.EntitySystems;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Interfaces.Map;
using SS14.Shared.IoC;
using SS14.Shared.Map;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC;
using Robust.Shared.Map;
namespace Content.Server.GameObjects.Components.Interactable.Tools
{

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@ -1,13 +1,13 @@
using System;
using System.Text;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Utility;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Utility;
using YamlDotNet.RepresentationModel;
using SS14.Server.GameObjects;
using Robust.Server.GameObjects;
using Content.Server.GameObjects.EntitySystems;
using SS14.Shared.Maths;
using SS14.Shared.Serialization;
using SS14.Shared.ViewVariables;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Interactable.Tools
{

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@ -1,7 +1,7 @@
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Items;
using SS14.Shared.GameObjects;
using SS14.Shared.Serialization;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using System;
using System.Collections.Generic;
using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines;

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@ -1,9 +1,9 @@
using Content.Server.Interfaces.GameObjects;
using SS14.Server.Interfaces.GameObjects;
using Robust.Server.Interfaces.GameObjects;
using Content.Shared.GameObjects;
using SS14.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Content.Server.GameObjects.EntitySystems;
using SS14.Shared.GameObjects;
using Robust.Shared.GameObjects;
using System;
using Content.Shared.GameObjects.Components.Items;

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@ -1,22 +1,22 @@
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects;
using Content.Shared.GameObjects.Components.Storage;
using SS14.Server.GameObjects;
using SS14.Server.GameObjects.Components.Container;
using SS14.Server.Interfaces.Player;
using SS14.Server.Player;
using SS14.Shared.Enums;
using SS14.Shared.GameObjects;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Interfaces.GameObjects.Components;
using SS14.Shared.Interfaces.Network;
using SS14.Shared.IoC;
using SS14.Shared.Log;
using SS14.Shared.Serialization;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components.Container;
using Robust.Server.Interfaces.Player;
using Robust.Server.Player;
using Robust.Shared.Enums;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Serialization;
using System.Collections.Generic;
using Content.Shared.Interfaces;
using SS14.Shared.GameObjects.EntitySystemMessages;
using SS14.Shared.ViewVariables;
using Robust.Shared.GameObjects.EntitySystemMessages;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects
{

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@ -1,5 +1,5 @@
using SS14.Shared.GameObjects;
using SS14.Shared.Serialization;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects
{

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@ -1,8 +1,8 @@
using System;
using Content.Shared.GameObjects.Components.Markers;
using SS14.Shared.GameObjects;
using SS14.Shared.Serialization;
using SS14.Shared.ViewVariables;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Markers
{

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@ -1,12 +1,12 @@
using System.Collections.Generic;
using Content.Server.Materials;
using SS14.Shared.GameObjects;
using SS14.Shared.Interfaces.Reflection;
using SS14.Shared.Interfaces.Serialization;
using SS14.Shared.IoC;
using SS14.Shared.Prototypes;
using SS14.Shared.Serialization;
using SS14.Shared.Utility;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.Reflection;
using Robust.Shared.Interfaces.Serialization;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
namespace Content.Server.GameObjects.Components.Materials
{

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@ -1,5 +1,5 @@
using Content.Shared.GameObjects.Components.Mobs;
using SS14.Shared.Maths;
using Robust.Shared.Maths;
namespace Content.Server.GameObjects.Components.Mobs
{

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@ -1,7 +1,7 @@
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.GameObjects.Components.Mobs;
using SS14.Server.GameObjects;
using SS14.Shared.Interfaces.GameObjects;
using Robust.Server.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Server.GameObjects
{

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@ -1,5 +1,5 @@
using System;
using SS14.Shared.GameObjects;
using Robust.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Inventory;
namespace Content.Server.GameObjects

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@ -4,12 +4,12 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Content.Server.Mobs;
using SS14.Server.GameObjects;
using SS14.Shared.GameObjects;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Interfaces.Network;
using SS14.Shared.Log;
using SS14.Shared.ViewVariables;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.Log;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Mobs
{

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@ -3,12 +3,12 @@ using System.Collections.Generic;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces;
using Content.Shared.GameObjects.Components.Mobs;
using SS14.Server.GameObjects;
using SS14.Shared.ContentPack;
using SS14.Shared.GameObjects;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Interfaces.Network;
using SS14.Shared.Serialization;
using Robust.Server.GameObjects;
using Robust.Shared.ContentPack;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects
{

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@ -1,7 +1,7 @@
using Content.Server.Interfaces.GameObjects.Components.Movement;
using SS14.Server.AI;
using SS14.Shared.GameObjects;
using SS14.Shared.Serialization;
using Robust.Server.AI;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Movement
{

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@ -1,11 +1,11 @@
using Content.Server.Interfaces.GameObjects.Components.Movement;
using SS14.Server.GameObjects;
using SS14.Shared.GameObjects;
using SS14.Shared.Log;
using SS14.Shared.Map;
using SS14.Shared.Maths;
using SS14.Shared.Serialization;
using SS14.Shared.ViewVariables;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Movement
{

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@ -1,14 +1,14 @@
using Content.Server.GameObjects.Components.Sound;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.GameObjects.Components.Power;
using SS14.Server.GameObjects;
using SS14.Server.GameObjects.Components.UserInterface;
using SS14.Server.GameObjects.EntitySystems;
using SS14.Server.Interfaces.GameObjects;
using SS14.Shared.Audio;
using SS14.Shared.GameObjects.Components.UserInterface;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.IoC;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components.UserInterface;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects.Components.UserInterface;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.GameObjects.Components.Power
{

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@ -1,9 +1,9 @@
using System;
using SS14.Shared.GameObjects;
using SS14.Shared.Maths;
using SS14.Shared.Serialization;
using SS14.Shared.ViewVariables;
using SpriteComponent = SS14.Server.GameObjects.SpriteComponent;
using Robust.Shared.GameObjects;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
using SpriteComponent = Robust.Server.GameObjects.SpriteComponent;
namespace Content.Server.GameObjects.Components.Power
{

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@ -1,5 +1,5 @@
using Content.Shared.GameObjects.Components.Power;
using SS14.Server.GameObjects;
using Robust.Server.GameObjects;
namespace Content.Server.GameObjects.Components.Power
{

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@ -2,10 +2,10 @@
using System.Text;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.GameObjects.Components.Power;
using SS14.Server.Interfaces.GameObjects;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Interfaces.GameObjects.Components;
using SS14.Shared.Map;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.Map;
namespace Content.Server.GameObjects.Components.Power
{

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@ -1,15 +1,15 @@
using Content.Server.GameObjects.EntitySystems;
using SS14.Server.GameObjects;
using SS14.Shared.GameObjects;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Interfaces.GameObjects.Components;
using SS14.Shared.IoC;
using SS14.Shared.Serialization;
using SS14.Shared.Utility;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.IoC;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using System;
using System.Collections.Generic;
using System.Linq;
using SS14.Shared.ViewVariables;
using Robust.Shared.ViewVariables;
using YamlDotNet.RepresentationModel;
namespace Content.Server.GameObjects.Components.Power

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@ -1,11 +1,11 @@
using SS14.Shared.GameObjects;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.IoC;
using SS14.Shared.Log;
using SS14.Shared.Serialization;
using SS14.Shared.Utility;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using System;
using SS14.Shared.ViewVariables;
using Robust.Shared.ViewVariables;
using YamlDotNet.RepresentationModel;
namespace Content.Server.GameObjects.Components.Power

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@ -1,11 +1,11 @@
using SS14.Server.GameObjects;
using SS14.Server.Interfaces.GameObjects;
using SS14.Shared.GameObjects;
using SS14.Shared.Interfaces.GameObjects.Components;
using SS14.Shared.IoC;
using Robust.Server.GameObjects;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.IoC;
using System;
using System.Linq;
using SS14.Shared.ViewVariables;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Power
{

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@ -1,15 +1,15 @@
using SS14.Server.GameObjects;
using SS14.Server.Interfaces.GameObjects;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Interfaces.GameObjects.Components;
using SS14.Shared.IoC;
using SS14.Shared.Log;
using SS14.Shared.Serialization;
using SS14.Shared.Utility;
using Robust.Server.GameObjects;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using System;
using System.Collections.Generic;
using System.Linq;
using SS14.Shared.ViewVariables;
using Robust.Shared.ViewVariables;
using YamlDotNet.RepresentationModel;
namespace Content.Server.GameObjects.Components.Power

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@ -1,11 +1,11 @@
using Content.Shared.GameObjects.Components.Power;
using SS14.Shared.GameObjects;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.IoC;
using SS14.Shared.Serialization;
using SS14.Shared.Utility;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using System;
using SS14.Shared.ViewVariables;
using Robust.Shared.ViewVariables;
using YamlDotNet.RepresentationModel;
namespace Content.Server.GameObjects.Components.Power

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@ -1,5 +1,5 @@
using SS14.Shared.Serialization;
using SS14.Shared.ViewVariables;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Power
{

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@ -1,13 +1,13 @@
using Content.Server.GameObjects.EntitySystems;
using SS14.Server.GameObjects;
using SS14.Server.Interfaces.GameObjects;
using SS14.Shared.GameObjects;
using SS14.Shared.IoC;
using Robust.Server.GameObjects;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using System.Linq;
using SS14.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Content.Server.GameObjects.Components.Interactable.Tools;
using SS14.Shared.Interfaces.GameObjects.Components;
using SS14.Shared.ViewVariables;
using Robust.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.ViewVariables;
using System;
namespace Content.Server.GameObjects.Components.Power

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@ -2,16 +2,16 @@
using Content.Server.GameObjects.Components.Sound;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.GameObjects;
using SS14.Server.GameObjects;
using SS14.Server.GameObjects.Components.Container;
using SS14.Shared.Audio;
using SS14.Shared.Enums;
using SS14.Shared.GameObjects;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Interfaces.Timing;
using SS14.Shared.IoC;
using SS14.Shared.Serialization;
using SS14.Shared.ViewVariables;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components.Container;
using Robust.Shared.Audio;
using Robust.Shared.Enums;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Power
{

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@ -1,10 +1,10 @@
using Content.Shared.GameObjects.EntitySystems;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.IoC;
using SS14.Shared.Log;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using System;
using System.Collections.Generic;
using SS14.Shared.ViewVariables;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Power
{

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