Maybe fix dead bug (#24445)

(cherry picked from commit 016e535dea)
This commit is contained in:
metalgearsloth
2024-01-27 23:51:59 +01:00
committed by Debug
parent f81b0cbe60
commit a50170cec4
2 changed files with 3 additions and 1 deletions
@@ -3,6 +3,7 @@ using Content.Shared.Movement.Systems;
using Content.Shared.Standing;
using Robust.Shared.Containers;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
namespace Content.Shared.Body.Systems;
@@ -27,6 +28,7 @@ public abstract partial class SharedBodySystem : EntitySystem
/// </summary>
public const string OrganSlotContainerIdPrefix = "body_organ_slot_";
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] protected readonly IPrototypeManager Prototypes = default!;
[Dependency] protected readonly DamageableSystem Damageable = default!;
[Dependency] protected readonly MovementSpeedModifierSystem Movement = default!;