fix: don't do emergency shuttle stuff in lobby (#38732)

This commit is contained in:
Perry Fraser 2025-08-20 02:52:52 -04:00 committed by Vanessa
parent f65ada3368
commit a522451a60
1 changed files with 5 additions and 1 deletions

View File

@ -7,6 +7,7 @@ using Content.Server.Administration.Managers;
using Content.Server.Chat.Systems;
using Content.Server.Communications;
using Content.Server.DeviceNetwork.Systems;
using Content.Server.GameTicking;
using Content.Server.GameTicking.Events;
using Content.Server.Pinpointer;
using Content.Server.Popups;
@ -59,6 +60,7 @@ public sealed partial class EmergencyShuttleSystem : EntitySystem
[Dependency] private readonly CommunicationsConsoleSystem _commsConsole = default!;
[Dependency] private readonly DeviceNetworkSystem _deviceNetworkSystem = default!;
[Dependency] private readonly DockingSystem _dock = default!;
[Dependency] private readonly GameTicker _ticker = default!;
[Dependency] private readonly IdCardSystem _idSystem = default!;
[Dependency] private readonly NavMapSystem _navMap = default!;
[Dependency] private readonly MapLoaderSystem _loader = default!;
@ -159,7 +161,9 @@ public sealed partial class EmergencyShuttleSystem : EntitySystem
public override void Update(float frameTime)
{
base.Update(frameTime);
UpdateEmergencyConsole(frameTime);
// Don't handle any of this logic if in lobby
if (_ticker.RunLevel != GameRunLevel.PreRoundLobby)
UpdateEmergencyConsole(frameTime);
}
/// <summary>