Cleanup: Use ``MapSystem.DeleteMap`` instead of ``IMapManager.DeleteMap`` in ``SalvageSystem.Magnet`` (#35475)
Cleanup
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@ -358,7 +358,7 @@ public sealed partial class SalvageSystem
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if (!TryGetSalvagePlacementLocation(magnet, mapId, attachedBounds, bounds!.Value, worldAngle, out var spawnLocation, out var spawnAngle))
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{
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Report(magnet.Owner, MagnetChannel, "salvage-system-announcement-spawn-no-debris-available");
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_mapManager.DeleteMap(salvMapXform.MapID);
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_mapSystem.DeleteMap(salvMapXform.MapID);
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return;
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}
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@ -395,7 +395,7 @@ public sealed partial class SalvageSystem
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}
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Report(magnet.Owner, MagnetChannel, "salvage-system-announcement-arrived", ("timeLeft", data.Comp.ActiveTime.TotalSeconds));
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_mapManager.DeleteMap(salvMapXform.MapID);
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_mapSystem.DeleteMap(salvMapXform.MapID);
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data.Comp.Announced = false;
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