fix(SharedGunSystem): Return and debug log on CreateEffect. (#29656)
Sometimes CreateEffect is called on a Invalid Entity. This now causes that to check, thus returning out and printing some hopefully helpful logs to try to track down the real source of this issue.
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@ -276,6 +276,14 @@ public sealed partial class GunSystem : SharedGunSystem
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if (!Timing.IsFirstTimePredicted)
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return;
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// EntityUid check added to stop throwing exceptions due to https://github.com/space-wizards/space-station-14/issues/28252
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// TODO: Check to see why invalid entities are firing effects.
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if (gunUid == EntityUid.Invalid)
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{
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Log.Debug($"Invalid Entity sent MuzzleFlashEvent (proto: {message.Prototype}, user: {user})");
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return;
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}
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var gunXform = Transform(gunUid);
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var gridUid = gunXform.GridUid;
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EntityCoordinates coordinates;
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