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Obsolete refactor - ConnectedClient to Channel (#24409)
(cherry picked from commit 05a2e6b3a2)
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@@ -394,7 +394,7 @@ namespace Content.Server.NodeContainer.EntitySystems
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foreach (var player in _visPlayers)
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{
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RaiseNetworkEvent(msg, player.ConnectedClient);
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RaiseNetworkEvent(msg, player.Channel);
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}
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}
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@@ -407,7 +407,7 @@ namespace Content.Server.NodeContainer.EntitySystems
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msg.Groups.Add(VisMakeGroupState(network));
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}
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RaiseNetworkEvent(msg, player.ConnectedClient);
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RaiseNetworkEvent(msg, player.Channel);
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}
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private NodeVis.GroupData VisMakeGroupState(BaseNodeGroup group)
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