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Stack System Cleanup (#38872)
* eye on the prize * OnStackInteractUsing, TryMergeStacks, TryMergeToHands, TryMergeToContacts * namespace * Use, get count, getMaxCount * component access * add regions, mark TODO * obsolete TryAdd, public TryMergeStacks * GetMaxCount * event handlers * event handlers * SetCount * client server event handlers * move to shared * Revert "move to shared" This reverts commit 45540a2d6b8e1e6d2a8f83a584267776c7edcd73. * misc changes to shared * split * spawn and SpawnNextToOrDrop * SpawnMultipleAtPosition, SpawnMultipleNextToOrDrop, CalculateSpawns, general server cleanup * Rename Use to TryUse. * Small misc changes * Remove obsolete functions * Remove some SetCount calls * Partialize * small misc change * don't nuke the git dif with the namespace block * Comments and reordering * touchup to UpdateLingering * Summary comment for StackStatusControl * Last pass * Actual last pass (for now) * I know myself too well * fixup * goodbye lingering * fixes * review * fix test * second look * fix test * forgot * remove early comp getting --------- Co-authored-by: iaada <iaada@users.noreply.github.com> Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
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committed by
Vanessa
co-authored by
iaada
slarticodefast
parent
88b2dcebc6
commit
ad4f64fcd6
@@ -7,6 +7,9 @@ using Robust.Shared.Timing;
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namespace Content.Client.Stack;
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/// <summary>
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/// Used by hands in player UI to display the stack count.
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/// </summary>
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public sealed class StackStatusControl : Control
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{
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private readonly StackComponent _parent;
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