make devil guidebook not lie (#5604)
* add DV guidebook for devil and make it not lie * Whitespace fix Co-authored-by: BarryNorfolk <barrynorfolkman@protonmail.com> Signed-off-by: Theo <tad3@illinois.edu> * Whitespace fix Co-authored-by: BarryNorfolk <barrynorfolkman@protonmail.com> Signed-off-by: Theo <tad3@illinois.edu> * Whitespace fix Co-authored-by: BarryNorfolk <barrynorfolkman@protonmail.com> Signed-off-by: Theo <tad3@illinois.edu> * Whitespace fix Co-authored-by: BarryNorfolk <barrynorfolkman@protonmail.com> Signed-off-by: Theo <tad3@illinois.edu> --------- Signed-off-by: Theo <tad3@illinois.edu> Co-authored-by: BarryNorfolk <barrynorfolkman@protonmail.com>
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- type: guideEntry
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id: Devil
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name: "Devil"
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text: "/ServerInfo/_Goobstation/Guidebook/Antagonist/Devil.xml"
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text: "/ServerInfo/_DV/Guidebook/Antagonist/Devil.xml" # DeltaV- changed guidebook entry to reflect DeltaV laws
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children:
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- DevilClauses
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<Document>
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# Devil
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[color=#ac3a0d]A devilish trickster with a silver tongue making deals around the station.[/color]
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A devil is an entity originating from some ungodly dimension far, far away from our own.
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<Box>
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<GuideEntityEmbed Entity="PaperDevilContract" Caption="Contract"/>
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<GuideEntityEmbed Entity="ClothingUniformJumpsuitDevil" Caption="Devilish Attire"/>
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</Box>
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Unlike most depictions in media, a devil isn't easy to find at a glance. There's no fire and brimstone, no pitchfork and screaming. The easiest way to tell is that red glow in their eyes, and sometimes the horns or tail.
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[bold] Not everyone with a tail or horns is a devil, that's just specist! [/bold]
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A Devil should make deals carefully, [color=red][bold]as they are not considered crewmembers and may be hunted when discovered![/bold][/color]
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As a Devil, [color=red][bold]you should not interfere with station affairs unless you are directly asked, or you can make a deal out of it. [/bold][/color]
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Under normal circumstances, [color=red][bold]a crew member making a deal with the Devil should not be considered a crime. [/bold][/color]
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## Contracts
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The bread and butter of a devil is their [color=darkred]contracts[/color]. When signing a contract, various effects can be applied onto an entity.
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Contracts are indestructible once signed, there's no going back once pen touches parchment.
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The particular effect of a contract changes depending on which [bold]clauses[/bold] are written on it.
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Effects can be applied to the Contractor, the Devil, or the Contractee, the signer.
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Prefixing a [bold]Clause[/bold] with either "Contractee:" or "Contractor:" will dictate who it applies to.
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A [bold]Clause[/bold] is a concept or thing that one of the parties is giving up, either to the other party or destroying it entirely.
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Example:\n
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Contractee: Weakness\n
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Contractee: Soul
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In the above contract, the contractee is giving up their weakness and the rights to their soul.
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Giving up your weakness will grant you massive resistance to all damage types, but giving up your soul could have unforeseen consequences.
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## Contract Weight
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Every contract has a weight associated with it, which can be viewed by inspecting it.
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Contracts with an uneven weight (below zero) cannot be signed.
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Each clause has its own weight value.
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As a general rule of thumb, the better the clause is for the contractee the lower the weight will be.
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This effectively means you have to balance good clauses with bad clauses.
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[italic] It's important to note that there is no limit on how many bad clauses you can put on one contract, always read the fine print! [/italic]
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## Selling your soul?
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Selling your soul is a fickle thing; and usually what most devils are after.
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As a devil, your main objective is to collect as many souls as possible. The more souls you gain, the more powerful you become.
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As a contractee, selling your soul has consequences.
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- Without a soul, you will go [bold][color=red]STRAIGHT[/color][/bold] to hell on death. No more second chances.
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- You cannot make any more deals after selling your soul.
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- You will be marked as "Condemned", which could have other consequences.
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A Devil may want to be wary of the stations security team after purchasing a soul, [bold]as it can be considered prevention of revival.[/bold]
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## No such thing as no second chances.
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A devil can increase their overall power level by collecting enough souls during the duration of their stay on station.
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Upon reaching the first level, they unlock the ability to create revival contracts.
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These contracts can be used on a corpse to offer that ghost a second chance at life.
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When accepting, they will lose their soul in exchange for a second chance at life.
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## Possession?
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A devil unlocks the ability to possess targets at the second level.
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Possession allows them to temporarily take over a targets body and do practically whatever they want.
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However, there are a few things they [italic]cannot[/italic] do:
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- Harm themselves or others.
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- Perform actions related to their implants or clothing.
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You may only possess targets that are vulnerable to it, such as people who have sold their soul.
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## Won't you shake a poor sinners hand?
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As depicted in many different forms of media, a good old-fashioned handshake is practically unbeatable.
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Shaking hands with a devil will provide you with a quick and easy reward: Full health, and a second life.
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The cost? Well, let's just say it varies.
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You'll lose your soul immediately, and also gain one random negative clause from the list of clauses.
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## Dealing with the devil
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Sometimes, in pursuit of finishing their end of a deal, a devil can become quite troublesome for the station's inhabitants.
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Whether this be through it stealing items, or offering ungodly power to the stations enemies; it's clear to see why someone might want to get rid of one.
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Luckily for them, there's several ways to deal with a devil.
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- Pronouncing the true name of a devil will stun them.
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- Holy water or a bible will burn a devil to the touch.
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- Chaplains can utilize bibles to banish a devil.
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As one would guess, a chaplain is more effective at facing a devil than most.
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Chaplains cannot be tricked to give up their soul, as they already pledged it to whatever God(s) they believe in.
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When a chaplain uses a bible on critical or otherwise incapacitated devil, they can temporarily banish them.
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For the next couple of minutes or so, that devil will be unable to sustain a material form.
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[bold]When a chaplain speaks a devil's true name, it will harm them [color=red]significantly![/bold][/color]
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## True or fake name?
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When a devil arrives at a station they take the form of a random crew member.
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Whether they are possessed, shape-shifted, or perhaps just a coincidental twin, they'll replace someone on station.
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What's important is that devils [bold]cannot replace command staff or security members. [/bold]
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In all manners but one, a devil will appear with their false name.
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The only way to view a devil's true name is to read a contract they have signed, or ask them directly.
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## Trickery goes both ways!
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The contractee is not the only person that can be tricked.
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Contract weight is applied [bold]no matter who the effect applies to[/bold].
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This means if you can trick a devil to sign a paper negatively affecting them, you can get some positive clauses for free!
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[textlink="Learn more about each clause." link="DevilClauses"]
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</Document>
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