From ae3fbb408356912083fabd963d2e8ca1178ab0b9 Mon Sep 17 00:00:00 2001 From: Jae Date: Sun, 3 May 2026 22:04:57 +1000 Subject: [PATCH] Fix materials missed with Far Horizons nuclear reactor port (#5771) --- .../Reagents/Materials/materials.yml | 99 +++++++++++++++++++ 1 file changed, 99 insertions(+) diff --git a/Resources/Prototypes/Reagents/Materials/materials.yml b/Resources/Prototypes/Reagents/Materials/materials.yml index 42ae9ba4b7..7cffc647b4 100644 --- a/Resources/Prototypes/Reagents/Materials/materials.yml +++ b/Resources/Prototypes/Reagents/Materials/materials.yml @@ -6,6 +6,9 @@ icon: { sprite: /Textures/Objects/Misc/monkeycube.rsi, state: cube } color: "#8A9A5B" price: 0.1 + properties: # FH edit + electrical: 4 + flammable: 3 - type: material id: Cardboard @@ -14,6 +17,11 @@ icon: { sprite: /Textures/Objects/Materials/materials.rsi, state: cardboard } color: "#70736c" price: 0.025 + properties: # FH edit + electrical: 4 + hard: 1 + density: 2 + flammable: 4 - type: material id: Cloth @@ -23,6 +31,11 @@ icon: { sprite: /Textures/Objects/Materials/materials.rsi, state: cloth } color: "#e7e7de" price: 0.05 + properties: # FH edit + electrical: 4 + hard: 1 + density: 1 + flammable: 2 - type: material id: Durathread @@ -33,6 +46,13 @@ icon: { sprite: /Textures/Objects/Materials/materials.rsi, state: durathread } color: "#8291a1" price: 0.35 # 1-1 mix of plastic and cloth. + properties: # FH edit + electrical: 8 + thermal: 9 + hard: 4 + density: 5 + flammable: 2 + chemical: 7 - type: material id: Paper @@ -41,6 +61,11 @@ icon: { sprite: Objects/Materials/Sheets/other.rsi, state: paper } color: "#d9d9d9" price: 0.01 # it's paper bro what do you expect? + properties: # FH edit + electrical: 2 + hard: 1 + density: 1 + flammable: 6 - type: material id: Plasma @@ -49,6 +74,15 @@ icon: { sprite: Objects/Materials/Sheets/other.rsi, state: plasma } color: "#7e009e" price: 0.35 # $35 for 1 unit + properties: # FH edit + electrical: 5 + thermal: 3 + hard: 2 + density: 1 + flammable: 8 + chemical: 5 + radioactive: 2 + plasma_offgas: 10 - type: material id: Plastic @@ -57,6 +91,12 @@ icon: { sprite: Objects/Materials/Sheets/other.rsi, state: plastic } color: "#d9d9d9" price: 0.20 # $20 for 1 unit + properties: # FH edit + electrical: 2 + thermal: 3 + hard: 1 + density: 3 + chemical: 5 - type: material id: Wood @@ -66,6 +106,11 @@ icon: { sprite: Objects/Materials/materials.rsi, state: wood } color: "#966F33" price: 0.10 # $10 for 1 unit + properties: # FH edit + electrical: 4 + hard: 3 + density: 5 + flammable: 4 - type: material id: Uranium @@ -74,6 +119,14 @@ icon: { sprite: Objects/Materials/Sheets/other.rsi, state: uranium } color: "#32a852" price: 0.85 # $85 for 1 unit + properties: # FH edit + electrical: 4 + thermal: 3 + hard: 5 + density: 7 + chemical: 6 + radioactive: 4 + n_radioactive: 3 - type: material id: Bananium @@ -83,6 +136,16 @@ icon: { sprite: Objects/Materials/materials.rsi, state: bananium } color: "#32a852" price: 1.0 # $100 for 1 unit + # Interpolated properties, 50/50 biomass/uranium + properties: # FH edit + electrical: 4 + thermal: 4 + hard: 4 + density: 5 + flammable: 1.5 + chemical: 4.5 + radioactive: 7 # Not interpolated, PRAISE THE HONKMOTHER + n_radioactive: 1.5 - type: material id: Meaterial # you can't take this pun from me @@ -91,6 +154,11 @@ icon: { sprite: Objects/Materials/Sheets/meaterial.rsi, state: meat } color: "#c53648" price: 0.05 + properties: # FH edit + electrical: 4 + hard: 1 + density: 3 + flammable: 3 - type: material id: WebSilk @@ -99,6 +167,12 @@ icon: { sprite: Objects/Materials/silk.rsi, state: icon } color: "#eeeeee" #eeeeeeeeeeeeeeeeeeeeeeeeeeeeeee price: 0 # Maybe better for it to be priceless, knowing how greedy cargo is. + properties: # FH edit + electrical: 4 + thermal: 4 + hard: 1 + density: 6 + flammable: 5 - type: material id: Cotton @@ -107,6 +181,12 @@ icon: { sprite: Objects/Materials/materials.rsi, state: cotton } color: "#cccccc" price: 0.01 #Who knew cotton was infinitely more valuable than silk + properties: # FH edit + electrical: 4 + thermal: 4 + hard: 1 + density: 1 + flammable: 4 - type: material id: Bones @@ -115,6 +195,11 @@ icon: { sprite: Objects/Materials/materials.rsi, state: bones } color: "#896f5e" price: 0 + properties: # FH edit + electrical: 4 + hard: 5 + density: 3 + flammable: 2 - type: material id: Coal @@ -124,6 +209,11 @@ icon: { sprite: Objects/Materials/ore.rsi, state: coal } color: "#404040" price: 0.1 # $10 for 1 unit + properties: # FH edit + electrical: 4 + hard: 3 + density: 2 + flammable: 5 - type: material id: Gunpowder @@ -132,6 +222,9 @@ icon: { sprite: Objects/Misc/reagent_fillings.rsi, state: powderpile } color: "#A9A9A9" price: 0 + properties: # FH edit + electrical: 3 + flammable: 8 - type: material id: Diamond @@ -141,3 +234,9 @@ icon: { sprite: Objects/Materials/materials.rsi, state: diamond } color: "#80ffff" price: 20 # big diamond gaslit us so hard diamonds actually became extremely rare + properties: # FH edit + electrical: 3 + thermal: 3 + hard: 7 + density: 6 + chemical: 5