Unrevert audio (#21330)

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
This commit is contained in:
metalgearsloth
2023-12-02 20:16:36 +01:00
committed by Debug
co-authored by Pieter-Jan Briers
parent 1f69429ab5
commit b1ee2d48ff
299 changed files with 872 additions and 423 deletions
@@ -50,11 +50,11 @@ public sealed partial class ExplosionSystem : EntitySystem
comp.Intensity = iterationIntensity;
comp.SpaceMatrix = spaceMatrix;
comp.SpaceTileSize = spaceData?.TileSize ?? DefaultTileSize;
Dirty(comp);
Dirty(explosionEntity, comp);
// Light, sound & visuals may extend well beyond normal PVS range. In principle, this should probably still be
// restricted to something like the same map, but whatever.
_pvsSys.AddGlobalOverride(explosionEntity);
_pvsSys.AddGlobalOverride(GetNetEntity(explosionEntity));
var appearance = AddComp<AppearanceComponent>(explosionEntity);
_appearance.SetData(explosionEntity, ExplosionAppearanceData.Progress, 1, appearance);