Remove HighImpassable from TableTopLayer (#29455)
* uhmm * Update CollisionGroup.cs
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@ -58,7 +58,7 @@ public enum CollisionGroup
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// Tabletop machines, windoors, firelocks
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TabletopMachineMask = Impassable | HighImpassable,
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// Tabletop machines
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TabletopMachineLayer = Opaque | HighImpassable | BulletImpassable,
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TabletopMachineLayer = Opaque | BulletImpassable,
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// Airlocks, windoors, firelocks
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GlassAirlockLayer = HighImpassable | MidImpassable | BulletImpassable | InteractImpassable,
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