Fix and Tweak Random Shuttle Spawns (#6401)
* Fix and slightly alter random shuttle spawns * Few more tweaks. Twice as many shuttles. * Tweaked to be max every 90 min
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@ -34,7 +34,6 @@
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- !type:NestedSelector # DeltaV
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tableId: BasicAntagEventsTableDeltaV
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- id: DragonSpawn
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- id: ColossusSpawn # DeltaV
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#- id: ClosetSkeleton # DeltaV - replaced with MenaceSkeleton
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#- id: KingRatMigration # DeltaV - disabled
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- id: RevenantSpawn
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@ -623,9 +623,9 @@
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maximumSpanUntilFirstEvent: 900 # At longest takes an hour to show up.
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minMaxEventTiming:
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min: 1200 # 20 mins
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max: 7200 # 120 mins # you probably arent getting a second visitor shuttle in one round, but it is possible.
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max: 5400 # 120 mins # you probably arent getting a second visitor shuttle in one round, but it is possible. # DeltaV - was 7200, now 90min
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scheduledGameRules: !type:NestedSelector
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prob: 0.05 # Only 1 in 20 rounds...
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#prob: 0.05 # Only 1 in 20 rounds... # DeltaV - remove 1/20
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tableId: SpaceTrafficControlTable
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# variation passes
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@ -4,7 +4,9 @@
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id: UnknownShuttlesHostileTable
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table: !type:AllSelector # we need to pass a list of rules, since rules have further restrictions to consider via StationEventComp
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children:
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#- id: LoneOpsSpawn # DeltaV: This is already in antag events table
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- !type:NestedSelector # DeltaV
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tableId: UnknownShuttlesTableDeltaV
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- id: LoneOpsSpawn
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- id: UnknownShuttleManOWar
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#- id: UnknownShuttleInstigator # DeltaV: remove random ops
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@ -48,7 +50,7 @@
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id: UnknownShuttleSyndieEvacPod
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components:
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- type: StationEvent
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weight: 5 # lower because weird freelance roles
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weight: 6
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maxOccurrences: 2
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- type: LoadMapRule
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gridPath: /Maps/_DV/Shuttles/Event/syndie_evacpod.yml # DeltaV - Switched to our version, was /Maps/Shuttles/ShuttleEvent/syndie_evacpod.yml
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@ -19,6 +19,9 @@
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- id: SkiaSpawn
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- id: RatKingSpawn
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- id: NTAgentSleeper
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- id: ColossusSpawn
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- id: AsakimShuttle
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- id: HitmanShuttle
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# Replaces upstream meteor events until they're good
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- type: entity
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@ -240,7 +243,7 @@
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id: RoboNeuroticist
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components:
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- type: StationEvent
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weight: 1
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weight: 2
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minimumPlayers: 35 #big threat, but has to have ghosts to matter
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reoccurrenceDelay: 30
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duration: null # so it shows up in round end
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@ -502,7 +505,7 @@
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startAnnouncement: station-event-pitbull-start-announcement
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startAudio:
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path: /Audio/_DV/Announcements/attention.ogg
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earliestStart: 1
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earliestStart: 30
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minimumPlayers: 10
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weight: 1
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duration: 15
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@ -1,5 +1,5 @@
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- type: entityTable
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id: UnknownShuttlesFreelanceTableDeltaV
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id: UnknownShuttlesTableDeltaV
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table: !type:AllSelector # we need to pass a list of rules, since rules have further restrictions to consider via StationEventComp
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children:
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- id: SyndicateRecruiter
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@ -7,13 +7,15 @@
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- id: SyndicateArmsdealer
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- id: AsakimShuttle
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- id: HitmanShuttle
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- id: RoboNeuroticist
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- id: UnknownShuttleSyndieEvacPod
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- type: entity
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parent: BaseUnknownShuttleRule
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id: SyndicateRecruiter
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components:
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- type: StationEvent
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weight: 4
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weight: 6
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minimumPlayers: 20
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maxOccurrences: 1
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duration: null
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@ -58,7 +60,7 @@
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id: SynthesisSpecialist
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components:
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- type: StationEvent
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weight: 4
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weight: 6
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minimumPlayers: 20
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maxOccurrences: 1
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duration: null
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@ -102,7 +104,7 @@
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id: SyndicateArmsdealer
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components:
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- type: StationEvent
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weight: 2
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weight: 6
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minimumPlayers: 25
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maxOccurrences: 1
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duration: null
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@ -147,7 +149,7 @@
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id: HitmanShuttle
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components:
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- type: StationEvent
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weight: 2
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weight: 6
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minimumPlayers: 25
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maxOccurrences: 1
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duration: null
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@ -17,7 +17,7 @@
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#startAnnouncement: station-event-asakim-shuttle-detected # DeltaV - no
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# startAudio:
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# path: /Audio/Misc/notice1.ogg
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weight: 1.5 # DeltaV - was 2, now less common then Arms Dealer. rare role
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weight: 3
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minimumPlayers: 25 # DeltaV
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maxOccurrences: 1 # DeltaV - was 4
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duration: null # DeltaV
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