Add JobRequirementOverride prototypes (#28607)
* Add JobRequirementOverride prototypes * a * invert if * Add override that takes in prototypes directly
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c39af75588
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b45a42f353
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@ -621,7 +621,8 @@ namespace Content.Client.Lobby.UI
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selector.Setup(items, title, 250, description);
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selector.Select(Profile?.AntagPreferences.Contains(antag.ID) == true ? 0 : 1);
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if (!_requirements.CheckRoleTime(antag.Requirements, out var reason))
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var requirements = _entManager.System<SharedRoleSystem>().GetAntagRequirement(antag);
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if (!_requirements.CheckRoleTime(requirements, out var reason))
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{
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selector.LockRequirements(reason);
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Profile = Profile?.WithAntagPreference(antag.ID, false);
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@ -107,7 +107,13 @@ public sealed partial class JobRequirementsManager : ISharedPlaytimeManager
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if (player == null)
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return true;
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return CheckRoleTime(job.Requirements, out reason);
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return CheckRoleTime(job, out reason);
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}
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public bool CheckRoleTime(JobPrototype job, [NotNullWhen(false)] out FormattedMessage? reason)
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{
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var reqs = _entManager.System<SharedRoleSystem>().GetJobRequirement(job);
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return CheckRoleTime(reqs, out reason);
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}
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public bool CheckRoleTime(HashSet<JobRequirement>? requirements, [NotNullWhen(false)] out FormattedMessage? reason)
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@ -374,6 +374,9 @@ public sealed partial class AntagSelectionSystem : GameRuleSystem<AntagSelection
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/// </summary>
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public bool IsSessionValid(Entity<AntagSelectionComponent> ent, ICommonSession? session, AntagSelectionDefinition def, EntityUid? mind = null)
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{
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// TODO ROLE TIMERS
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// Check if antag role requirements are met
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if (session == null)
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return true;
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@ -14,6 +14,10 @@ namespace Content.Server.Ghost.Roles.Components
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[DataField("rules")] private string _roleRules = "ghost-role-component-default-rules";
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// TODO ROLE TIMERS
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// Actually make use of / enforce this requirement?
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// Why is this even here.
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// Move to ghost role prototype & respect CCvars.GameRoleTimerOverride
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[DataField("requirements")]
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public HashSet<JobRequirement>? Requirements;
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@ -35,6 +35,7 @@ public sealed class PlayTimeTrackingSystem : EntitySystem
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[Dependency] private readonly MindSystem _minds = default!;
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[Dependency] private readonly PlayTimeTrackingManager _tracking = default!;
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[Dependency] private readonly IAdminManager _adminManager = default!;
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[Dependency] private readonly SharedRoleSystem _role = default!;
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public override void Initialize()
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{
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@ -198,7 +199,6 @@ public sealed class PlayTimeTrackingSystem : EntitySystem
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public bool IsAllowed(ICommonSession player, string role)
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{
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if (!_prototypes.TryIndex<JobPrototype>(role, out var job) ||
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job.Requirements == null ||
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!_cfg.GetCVar(CCVars.GameRoleTimers))
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return true;
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@ -229,19 +229,8 @@ public sealed class PlayTimeTrackingSystem : EntitySystem
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foreach (var job in _prototypes.EnumeratePrototypes<JobPrototype>())
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{
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if (job.Requirements != null)
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{
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foreach (var requirement in job.Requirements)
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{
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if (JobRequirements.TryRequirementMet(requirement, playTimes, out _, EntityManager, _prototypes, isWhitelisted))
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continue;
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goto NoRole;
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}
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}
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if (JobRequirements.TryRequirementsMet(job, playTimes, out _, EntityManager, _prototypes, isWhitelisted))
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roles.Add(job.ID);
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NoRole:;
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}
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return roles;
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@ -264,22 +253,14 @@ public sealed class PlayTimeTrackingSystem : EntitySystem
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for (var i = 0; i < jobs.Count; i++)
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{
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var job = jobs[i];
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if (!_prototypes.TryIndex(job, out var jobber) ||
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jobber.Requirements == null ||
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jobber.Requirements.Count == 0)
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continue;
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foreach (var requirement in jobber.Requirements)
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if (_prototypes.TryIndex(jobs[i], out var job)
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&& JobRequirements.TryRequirementsMet(job, playTimes, out _, EntityManager, _prototypes, isWhitelisted))
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{
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if (JobRequirements.TryRequirementMet(requirement, playTimes, out _, EntityManager, _prototypes, isWhitelisted))
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continue;
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}
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jobs.RemoveSwap(i);
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i--;
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break;
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}
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}
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}
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@ -1,4 +1,5 @@
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using Content.Shared.Maps;
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using Content.Shared.Roles;
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using Robust.Shared;
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using Robust.Shared.Configuration;
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using Robust.Shared.Physics.Components;
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@ -225,6 +226,12 @@ namespace Content.Shared.CCVar
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public static readonly CVarDef<bool>
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GameRoleTimers = CVarDef.Create("game.role_timers", true, CVar.SERVER | CVar.REPLICATED);
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/// <summary>
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/// Override default role requirements using a <see cref="JobRequirementOverridePrototype"/>
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/// </summary>
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public static readonly CVarDef<string>
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GameRoleTimerOverride = CVarDef.Create("game.role_timer_override", "", CVar.SERVER | CVar.REPLICATED);
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/// <summary>
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/// If roles should be restricted based on whether or not they are whitelisted.
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/// </summary>
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@ -15,24 +15,24 @@ public sealed partial class GhostRolePrototype : IPrototype
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/// <summary>
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/// The name of the ghostrole.
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/// </summary>
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[DataField]
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[DataField(required: true)]
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public string Name { get; set; } = default!;
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/// <summary>
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/// The description of the ghostrole.
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/// </summary>
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[DataField]
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[DataField(required: true)]
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public string Description { get; set; } = default!;
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/// <summary>
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/// The entity prototype of the ghostrole
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/// </summary>
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[DataField]
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public string EntityPrototype = default!;
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[DataField(required: true)]
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public EntProtoId EntityPrototype;
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/// <summary>
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/// Rules of the ghostrole
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/// </summary>
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[DataField]
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[DataField(required: true)]
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public string Rules = default!;
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}
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@ -11,6 +11,11 @@ namespace Content.Shared.Ghost.Roles
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public string Name { get; set; }
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public string Description { get; set; }
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public string Rules { get; set; }
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// TODO ROLE TIMERS
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// Actually make use of / enforce this requirement?
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// Why is this even here.
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// Move to ghost role prototype & respect CCvars.GameRoleTimerOverride
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public HashSet<JobRequirement>? Requirements { get; set; }
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/// <inheritdoc cref="GhostRoleKind"/>
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@ -41,6 +41,8 @@ public sealed partial class AntagPrototype : IPrototype
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/// <summary>
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/// Requirements that must be met to opt in to this antag role.
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/// </summary>
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[DataField("requirements")]
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// TODO ROLE TIMERS
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// Actually check if the requirements are met. Because apparently this is actually unused.
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[DataField, Access(typeof(SharedRoleSystem), Other = AccessPermissions.None)]
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public HashSet<JobRequirement>? Requirements;
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}
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@ -40,7 +40,7 @@ namespace Content.Shared.Roles
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[ViewVariables(VVAccess.ReadOnly)]
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public string? LocalizedDescription => Description is null ? null : Loc.GetString(Description);
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[DataField("requirements")]
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[DataField, Access(typeof(SharedRoleSystem), Other = AccessPermissions.None)]
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public HashSet<JobRequirement>? Requirements;
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[DataField("joinNotifyCrew")]
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@ -0,0 +1,20 @@
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Roles;
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/// <summary>
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/// Collection of job, antag, and ghost-role job requirements for per-server requirement overrides.
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/// </summary>
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[Prototype]
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public sealed partial class JobRequirementOverridePrototype : IPrototype
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{
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[ViewVariables]
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[IdDataField]
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public string ID { get; private set; } = default!;
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[DataField]
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public Dictionary<ProtoId<JobPrototype>, HashSet<JobRequirement>> Jobs = new ();
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[DataField]
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public Dictionary<ProtoId<AntagPrototype>, HashSet<JobRequirement>> Antags = new ();
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}
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@ -73,17 +73,19 @@ namespace Content.Shared.Roles
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{
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public static bool TryRequirementsMet(
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JobPrototype job,
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Dictionary<string, TimeSpan> playTimes,
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IReadOnlyDictionary<string, TimeSpan> playTimes,
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[NotNullWhen(false)] out FormattedMessage? reason,
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IEntityManager entManager,
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IPrototypeManager prototypes,
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bool isWhitelisted)
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{
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var sys = entManager.System<SharedRoleSystem>();
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var requirements = sys.GetJobRequirement(job);
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reason = null;
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if (job.Requirements == null)
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if (requirements == null)
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return true;
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foreach (var requirement in job.Requirements)
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foreach (var requirement in requirements)
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{
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if (!TryRequirementMet(requirement, playTimes, out reason, entManager, prototypes, isWhitelisted))
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return false;
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@ -132,7 +134,7 @@ namespace Content.Shared.Roles
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if (deptDiff <= 0)
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return true;
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reason = FormattedMessage.FromMarkup(Loc.GetString(
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reason = FormattedMessage.FromMarkupPermissive(Loc.GetString(
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"role-timer-department-insufficient",
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("time", Math.Ceiling(deptDiff)),
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("department", Loc.GetString(deptRequirement.Department)),
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@ -143,7 +145,7 @@ namespace Content.Shared.Roles
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{
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if (deptDiff <= 0)
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{
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reason = FormattedMessage.FromMarkup(Loc.GetString(
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reason = FormattedMessage.FromMarkupPermissive(Loc.GetString(
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"role-timer-department-too-high",
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("time", -deptDiff),
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("department", Loc.GetString(deptRequirement.Department)),
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@ -163,7 +165,7 @@ namespace Content.Shared.Roles
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if (overallDiff <= 0 || overallTime >= overallRequirement.Time)
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return true;
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reason = FormattedMessage.FromMarkup(Loc.GetString(
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reason = FormattedMessage.FromMarkupPermissive(Loc.GetString(
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"role-timer-overall-insufficient",
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("time", Math.Ceiling(overallDiff))));
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return false;
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@ -172,7 +174,7 @@ namespace Content.Shared.Roles
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{
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if (overallDiff <= 0 || overallTime >= overallRequirement.Time)
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{
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reason = FormattedMessage.FromMarkup(Loc.GetString("role-timer-overall-too-high", ("time", -overallDiff)));
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reason = FormattedMessage.FromMarkupPermissive(Loc.GetString("role-timer-overall-too-high", ("time", -overallDiff)));
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return false;
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}
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@ -199,7 +201,7 @@ namespace Content.Shared.Roles
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if (roleDiff <= 0)
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return true;
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reason = FormattedMessage.FromMarkup(Loc.GetString(
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reason = FormattedMessage.FromMarkupPermissive(Loc.GetString(
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"role-timer-role-insufficient",
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("time", Math.Ceiling(roleDiff)),
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("job", Loc.GetString(proto)),
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@ -210,7 +212,7 @@ namespace Content.Shared.Roles
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{
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if (roleDiff <= 0)
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{
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reason = FormattedMessage.FromMarkup(Loc.GetString(
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reason = FormattedMessage.FromMarkupPermissive(Loc.GetString(
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"role-timer-role-too-high",
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("time", -roleDiff),
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("job", Loc.GetString(proto)),
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@ -1,10 +1,12 @@
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using System.Linq;
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using Content.Shared.Administration.Logs;
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using Content.Shared.CCVar;
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using Content.Shared.Database;
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using Content.Shared.Ghost.Roles;
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using Content.Shared.Mind;
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using Content.Shared.Roles.Jobs;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Configuration;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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@ -16,14 +18,30 @@ public abstract class SharedRoleSystem : EntitySystem
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[Dependency] private readonly IPrototypeManager _prototypes = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SharedMindSystem _minds = default!;
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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// TODO please lord make role entities
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private readonly HashSet<Type> _antagTypes = new();
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private JobRequirementOverridePrototype? _requirementOverride;
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public override void Initialize()
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{
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// TODO make roles entities
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SubscribeLocalEvent<JobComponent, MindGetAllRolesEvent>(OnJobGetAllRoles);
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Subs.CVar(_cfg, CCVars.GameRoleTimerOverride, SetRequirementOverride, true);
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}
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private void SetRequirementOverride(string value)
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{
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if (string.IsNullOrEmpty(value))
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{
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_requirementOverride = null;
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return;
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}
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if (!_prototypes.TryIndex(value, out _requirementOverride ))
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Log.Error($"Unknown JobRequirementOverridePrototype: {value}");
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}
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private void OnJobGetAllRoles(EntityUid uid, JobComponent component, ref MindGetAllRolesEvent args)
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@ -253,4 +271,36 @@ public abstract class SharedRoleSystem : EntitySystem
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if (Resolve(mindId, ref mind) && mind.Session != null)
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_audio.PlayGlobal(sound, mind.Session);
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}
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public HashSet<JobRequirement>? GetJobRequirement(JobPrototype job)
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{
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if (_requirementOverride != null && _requirementOverride.Jobs.TryGetValue(job.ID, out var req))
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return req;
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return job.Requirements;
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}
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public HashSet<JobRequirement>? GetJobRequirement(ProtoId<JobPrototype> job)
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{
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if (_requirementOverride != null && _requirementOverride.Jobs.TryGetValue(job, out var req))
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return req;
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return _prototypes.Index(job).Requirements;
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}
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public HashSet<JobRequirement>? GetAntagRequirement(ProtoId<AntagPrototype> antag)
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{
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if (_requirementOverride != null && _requirementOverride.Antags.TryGetValue(antag, out var req))
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return req;
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return _prototypes.Index(antag).Requirements;
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}
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public HashSet<JobRequirement>? GetAntagRequirement(AntagPrototype antag)
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{
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if (_requirementOverride != null && _requirementOverride.Antags.TryGetValue(antag.ID, out var req))
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return req;
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return antag.Requirements;
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}
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}
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@ -0,0 +1,16 @@
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- type: jobRequirementOverride
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id: Reduced
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jobs:
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Captain:
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- !type:DepartmentTimeRequirement
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department: Engineering
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time: 3600 # 1 hours
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- !type:DepartmentTimeRequirement
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department: Medical
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time: 3600 # 1 hours
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- !type:DepartmentTimeRequirement
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department: Security
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time: 3600 # 1 hours
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- !type:DepartmentTimeRequirement
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department: Command
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time: 3600 # 1 hour
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